네트워크 멀티플레이 대응

This commit is contained in:
2026-01-31 20:49:23 +09:00
parent 1152093521
commit c5bcf265d0
69 changed files with 2766 additions and 1392 deletions

View File

@@ -0,0 +1,54 @@
using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;
namespace Northbound
{
public abstract class InputActionManager : NetworkBehaviour
{
protected PlayerInputActions _inputActions;
public override void OnNetworkSpawn()
{
base.OnNetworkSpawn();
if (!IsOwner) return;
InitializeInputActions();
}
public override void OnNetworkDespawn()
{
if (IsOwner && _inputActions != null)
{
UnbindInputActions();
_inputActions.Disable();
_inputActions.Dispose();
_inputActions = null;
}
base.OnNetworkDespawn();
}
public override void OnDestroy()
{
if (_inputActions != null)
{
_inputActions.Dispose();
_inputActions = null;
}
base.OnDestroy();
}
protected virtual void InitializeInputActions()
{
_inputActions = new PlayerInputActions();
_inputActions.Enable();
BindInputActions();
}
protected abstract void BindInputActions();
protected abstract void UnbindInputActions();
}
}