네트워크 멀티플레이 대응
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34
Assets/Scripts/GameConstants.cs
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34
Assets/Scripts/GameConstants.cs
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namespace Northbound
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{
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public static class GameConstants
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{
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public static class Building
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{
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public const float BoundsShrinkAmount = 0.01f;
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public const float MaxPlacementDistance = 100f;
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public const int MaxDragBuildingCount = 50;
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}
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public static class Physics
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{
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public const float GroundRaycastOriginHeight = 10f;
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public const float GroundRaycastDistance = 20f;
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}
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public static class FogOfWar
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{
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public const float DefaultUpdateInterval = 0.2f;
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}
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public static class Player
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{
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public const float RespawnDelay = 3f;
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public const int DefaultMaxHealth = 100;
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}
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public static class Material
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{
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public const int TransparentRenderQueue = 3000;
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}
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}
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}
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