기존 시스템 재사용 프로토타입 보존

This commit is contained in:
2026-09-01 08:56:15 +09:00
parent 2f6e80fd57
commit b95c5bdb13
58 changed files with 714 additions and 3298 deletions
+46 -6
View File
@@ -9,6 +9,10 @@ using UnityEngine;
[Header("Team Settings")]
[Tooltip("포털의 팀 (Hostile 또는 Monster)")]
[SerializeField] private TeamType portalTeam = TeamType.Hostile;
[Header("Lifecycle")]
[SerializeField] private bool spawnFromGlobalTimer = true;
[SerializeField] private bool despawnWhenDestroyed = true;
public event System.Action<ulong> OnPortalDestroyed;
[Header("Health Settings")]
[Tooltip("최대 체력")]
@@ -67,12 +71,18 @@ using UnityEngine;
}
}
GlobalTimer.Instance.OnCycleStart += OnCycleStart;
if (spawnFromGlobalTimer && GlobalTimer.Instance != null)
{
GlobalTimer.Instance.OnCycleStart += OnCycleStart;
}
}
public override void OnNetworkDespawn()
{
GlobalTimer.Instance.OnCycleStart -= OnCycleStart;
if (spawnFromGlobalTimer && GlobalTimer.Instance != null)
{
GlobalTimer.Instance.OnCycleStart -= OnCycleStart;
}
// 체력 변경 이벤트 정리 (나중에 추가할 경우 대비)
@@ -249,7 +259,7 @@ using UnityEngine;
}
}
private void DestroyPortal(ulong attackerId)
private void DestroyPortal(ulong attackerId)
{
if (!IsServer) return;
@@ -257,10 +267,40 @@ using UnityEngine;
ShowDestroyEffectClientRpc();
// 몬스터 스폰 중지 (이벤트 구독 해제)
GlobalTimer.Instance.OnCycleStart -= OnCycleStart;
if (spawnFromGlobalTimer && GlobalTimer.Instance != null)
{
GlobalTimer.Instance.OnCycleStart -= OnCycleStart;
}
// 네트워크 오브젝트 파괴 (약간의 딜레이)
Invoke(nameof(DespawnPortal), 1.0f);
OnPortalDestroyed?.Invoke(attackerId);
if (despawnWhenDestroyed)
{
Invoke(nameof(DespawnPortal), 1.0f);
}
}
public int CurrentHealth => _currentHealth.Value;
public int MaxHealth => maxHealth;
public void ConfigureLifecycle(bool useGlobalTimerSpawning, bool shouldDespawn)
{
spawnFromGlobalTimer = useGlobalTimerSpawning;
despawnWhenDestroyed = shouldDespawn;
}
public void RestorePortal(TeamType team)
{
if (!IsServer) return;
_team.Value = team;
_currentHealth.Value = maxHealth;
}
public void SetDormant()
{
if (!IsServer) return;
_team.Value = TeamType.Neutral;
_currentHealth.Value = 0;
}
private void DespawnPortal()