기존 시스템 재사용 프로토타입 보존

This commit is contained in:
2026-09-01 08:56:15 +09:00
parent 2f6e80fd57
commit b95c5bdb13
58 changed files with 714 additions and 3298 deletions
+11 -1
View File
@@ -11,6 +11,8 @@ namespace Northbound
[Header("Attack Settings")]
public float attackCooldown = 0.5f;
public LayerMask attackableLayer = ~0;
public bool useFacingArc = false;
[Range(-1f, 1f)] public float minimumFacingDot = 0.25f;
[Header("Animation")]
public string attackAnimationTrigger = "Attack";
@@ -72,7 +74,7 @@ namespace Northbound
PlayAttackAnimation();
// 애니메이션이 없으면 즉시 공격 실행
if (_animator == null || string.IsNullOrEmpty(attackAnimationTrigger))
if (!useAnimationEvents || _animator == null || string.IsNullOrEmpty(attackAnimationTrigger))
{
PerformAttack();
_isAttacking = false;
@@ -89,6 +91,14 @@ namespace Northbound
if (hit.transform.root == transform.root)
continue;
if (useFacingArc)
{
Vector3 targetDirection = hit.bounds.center - transform.position;
targetDirection.y = 0f;
if (targetDirection.sqrMagnitude > 0.01f && Vector3.Dot(transform.forward, targetDirection.normalized) < minimumFacingDot)
continue;
}
var targetDamageable = hit.GetComponent<IDamageable>();
var targetTeamMember = hit.GetComponent<ITeamMember>();
+46 -6
View File
@@ -9,6 +9,10 @@ using UnityEngine;
[Header("Team Settings")]
[Tooltip("포털의 팀 (Hostile 또는 Monster)")]
[SerializeField] private TeamType portalTeam = TeamType.Hostile;
[Header("Lifecycle")]
[SerializeField] private bool spawnFromGlobalTimer = true;
[SerializeField] private bool despawnWhenDestroyed = true;
public event System.Action<ulong> OnPortalDestroyed;
[Header("Health Settings")]
[Tooltip("최대 체력")]
@@ -67,12 +71,18 @@ using UnityEngine;
}
}
GlobalTimer.Instance.OnCycleStart += OnCycleStart;
if (spawnFromGlobalTimer && GlobalTimer.Instance != null)
{
GlobalTimer.Instance.OnCycleStart += OnCycleStart;
}
}
public override void OnNetworkDespawn()
{
GlobalTimer.Instance.OnCycleStart -= OnCycleStart;
if (spawnFromGlobalTimer && GlobalTimer.Instance != null)
{
GlobalTimer.Instance.OnCycleStart -= OnCycleStart;
}
// 체력 변경 이벤트 정리 (나중에 추가할 경우 대비)
@@ -249,7 +259,7 @@ using UnityEngine;
}
}
private void DestroyPortal(ulong attackerId)
private void DestroyPortal(ulong attackerId)
{
if (!IsServer) return;
@@ -257,10 +267,40 @@ using UnityEngine;
ShowDestroyEffectClientRpc();
// 몬스터 스폰 중지 (이벤트 구독 해제)
GlobalTimer.Instance.OnCycleStart -= OnCycleStart;
if (spawnFromGlobalTimer && GlobalTimer.Instance != null)
{
GlobalTimer.Instance.OnCycleStart -= OnCycleStart;
}
// 네트워크 오브젝트 파괴 (약간의 딜레이)
Invoke(nameof(DespawnPortal), 1.0f);
OnPortalDestroyed?.Invoke(attackerId);
if (despawnWhenDestroyed)
{
Invoke(nameof(DespawnPortal), 1.0f);
}
}
public int CurrentHealth => _currentHealth.Value;
public int MaxHealth => maxHealth;
public void ConfigureLifecycle(bool useGlobalTimerSpawning, bool shouldDespawn)
{
spawnFromGlobalTimer = useGlobalTimerSpawning;
despawnWhenDestroyed = shouldDespawn;
}
public void RestorePortal(TeamType team)
{
if (!IsServer) return;
_team.Value = team;
_currentHealth.Value = maxHealth;
}
public void SetDormant()
{
if (!IsServer) return;
_team.Value = TeamType.Neutral;
_currentHealth.Value = 0;
}
private void DespawnPortal()
+25 -13
View File
@@ -17,6 +17,8 @@ namespace Northbound
private Dictionary<ulong, int> _clientSpawnIndices = new Dictionary<ulong, int>();
private int _nextSpawnIndex = 0;
private NetworkManager _networkManager;
private bool _callbacksRegistered;
// ⭐ Awake에서 스폰 포인트 먼저 찾고, 콜백 등록
private void Awake()
@@ -28,15 +30,25 @@ namespace Northbound
}
// 2️⃣ 그 다음 콜백 등록
if (NetworkManager.Singleton != null)
{
NetworkManager.Singleton.ConnectionApprovalCallback = ApprovalCheck;
NetworkManager.Singleton.OnServerStarted += OnServerStarted;
NetworkManager.Singleton.OnClientConnectedCallback += OnClientConnected;
}
else
{
}
RegisterCallbacks();
}
private void Start()
{
RegisterCallbacks();
}
private void RegisterCallbacks()
{
if (_callbacksRegistered) return;
_networkManager = GetComponent<NetworkManager>();
if (_networkManager == null) _networkManager = NetworkManager.Singleton;
if (_networkManager == null) return;
_networkManager.ConnectionApprovalCallback = ApprovalCheck;
_networkManager.OnServerStarted += OnServerStarted;
_networkManager.OnClientConnectedCallback += OnClientConnected;
_callbacksRegistered = true;
}
private void FindSpawnPoints()
@@ -192,11 +204,11 @@ namespace Northbound
private void OnDestroy()
{
if (NetworkManager.Singleton != null)
if (_callbacksRegistered && _networkManager != null)
{
NetworkManager.Singleton.ConnectionApprovalCallback = null;
NetworkManager.Singleton.OnServerStarted -= OnServerStarted;
NetworkManager.Singleton.OnClientConnectedCallback -= OnClientConnected;
_networkManager.ConnectionApprovalCallback = null;
_networkManager.OnServerStarted -= OnServerStarted;
_networkManager.OnClientConnectedCallback -= OnClientConnected;
}
}
}
+23 -4
View File
@@ -10,6 +10,8 @@ public class NetworkPlayerController : NetworkBehaviour, ITeamMember, IDamageabl
{
[Header("Movement Settings")]
public float rotationSpeed = 10f;
[Tooltip("공격 애니메이션 중 이동을 막을지 여부")]
public bool blockMovementDuringAttack = true;
[Header("Team Settings")]
[SerializeField] private TeamType initialTeam = TeamType.Player;
@@ -21,6 +23,7 @@ public class NetworkPlayerController : NetworkBehaviour, ITeamMember, IDamageabl
[Header("Death Settings")]
[SerializeField] private GameObject resourcePickupPrefab; // 자원 드랍 프리팹
[SerializeField] private float respawnDelay = 10f; // 부활 대기 시간 (초)
[SerializeField] private bool dropResourcesOnDeath = true;
[Header("Health Bar")]
[SerializeField] private bool showHealthBar = true;
@@ -61,9 +64,18 @@ public class NetworkPlayerController : NetworkBehaviour, ITeamMember, IDamageabl
// 이 플레이어가 로컬 플레이어인지 확인
public new bool IsLocalPlayer => _ownerPlayerId.Value == NetworkManager.Singleton.LocalClientId;
public new bool IsLocalPlayer => NetworkManager.Singleton != null &&
(_ownerPlayerId.Value == ulong.MaxValue ? OwnerClientId : _ownerPlayerId.Value) == NetworkManager.Singleton.LocalClientId;
public ulong OwnerPlayerId => _ownerPlayerId.Value;
public ulong OwnerPlayerId => _ownerPlayerId.Value == ulong.MaxValue ? OwnerClientId : _ownerPlayerId.Value;
public Vector3 ServerMoveDirection => new Vector3(_serverMoveInput.x, 0f, _serverMoveInput.y).normalized;
public void ConfigurePrototypeMode()
{
blockMovementDuringAttack = false;
dropResourcesOnDeath = false;
respawnDelay = 3f;
}
// 중앙 집중식 입력 관리 - 다른 컴포넌트에서 참조
public PlayerInputActions InputActions => _inputActions;
@@ -89,6 +101,10 @@ public class NetworkPlayerController : NetworkBehaviour, ITeamMember, IDamageabl
// 서버에서 초기화
if (IsServer)
{
if (_ownerPlayerId.Value == ulong.MaxValue)
{
_ownerPlayerId.Value = OwnerClientId;
}
if (_team.Value == TeamType.Neutral)
{
_team.Value = initialTeam;
@@ -245,7 +261,7 @@ public class NetworkPlayerController : NetworkBehaviour, ITeamMember, IDamageabl
var attackAction = GetComponent<AttackAction>();
var playerInteraction = GetComponent<PlayerInteraction>();
bool isActionBlocked = (attackAction != null && attackAction.IsAttacking) ||
bool isActionBlocked = (blockMovementDuringAttack && attackAction != null && attackAction.IsAttacking) ||
(playerInteraction != null && playerInteraction.IsInteracting);
if (isActionBlocked)
@@ -420,7 +436,10 @@ public class NetworkPlayerController : NetworkBehaviour, ITeamMember, IDamageabl
if (!IsServer) return;
// 플레이어가 가진 자원을 ResourcePickup으로 드랍
DropPlayerResources();
if (dropResourcesOnDeath)
{
DropPlayerResources();
}
// 사망 이펙트
ShowDeathEffectClientRpc();
+16
View File
@@ -17,6 +17,10 @@ namespace Northbound
[Header("Animation")]
public bool playAnimations = true;
[Header("Secondary Action")]
[Tooltip("우클릭으로 실행할 액션 이름. 비어 있으면 사용하지 않습니다.")]
public string secondaryActionName = "";
private Dictionary<string, IAction> _actions = new Dictionary<string, IAction>();
private Animator _animator;
private NetworkAnimator _networkAnimator;
@@ -103,6 +107,18 @@ namespace Northbound
ExecuteAction("Attack");
}
private void Update()
{
if (!_isInputInitialized || !IsLocalPlayer || string.IsNullOrEmpty(secondaryActionName)) return;
if (Mouse.current != null && Mouse.current.rightButton.wasPressedThisFrame)
{
if (!UpgradeListPopup.IsOpen && (_networkPlayerController == null || !_networkPlayerController.IsDead()))
{
ExecuteAction(secondaryActionName);
}
}
}
public void ExecuteAction(string actionName)
{
if (_actions.TryGetValue(actionName, out IAction action))
+10 -1
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@@ -11,6 +11,15 @@ public class SimpleCameraZFollow : MonoBehaviour
private Transform target;
public void Configure(float height, float forwardOffset, float followSmoothSpeed)
{
fixedXPosition = 0f;
fixedYPosition = height;
zOffset = forwardOffset;
smoothSpeed = followSmoothSpeed;
lockRotation = true;
}
private void Start()
{
FindPlayerTarget();
@@ -21,7 +30,7 @@ public class SimpleCameraZFollow : MonoBehaviour
var players = FindObjectsByType<NetworkPlayerController>();
foreach (var player in players)
{
if (player.IsOwner)
if (player.IsLocalPlayer)
{
target = player.transform;
Debug.Log($"<color=green>[Camera] Target found: {player.name}</color>");