게임 데이터 수정

- Player, Tower, Monster, Creep에 Sight 컬럼 추가 (player는 visionRadius 대응 필요)
- Tower 레벨 컬럼 및 더미 데이터 추가
- 시야 전용 건물 Torch fbx 추가
This commit is contained in:
BoyongHwang
2026-02-22 15:28:00 +09:00
parent 4beb2fb0bb
commit b86e087d03
60 changed files with 3575 additions and 52 deletions

View File

@@ -18,6 +18,8 @@ namespace Northbound.Data
public float moveSpeed;
/// <summary>체력</summary>
public int maxHp;
/// <summary>시야</summary>
public int sight;
/// <summary>사정 거리</summary>
public int atkRange;
/// <summary>데미지</summary>

View File

@@ -18,20 +18,26 @@ namespace Northbound.Data
public float moveSpeed;
/// <summary>체력</summary>
public int maxHp;
/// <summary>시야</summary>
public int sight;
/// <summary>사정 거리</summary>
public int atkRange;
/// <summary>데미지</summary>
public int atkDamage;
/// <summary>공격 주기</summary>
/// <summary>공격 주기 (초)</summary>
public float atkIntervalSec;
/// <summary>몬스터 난이도 점수</summary>
public int cost;
/// <summary>등장 가중치</summary>
public float weight;
/// <summary>사용할 모델의 경로</summary>
/// <summary>사용할 모델의 경로 • 확장자까지 입력</summary>
public string modelPath;
/// <summary>사용할 애니메이션 컨트롤러의 경로</summary>
/// <summary>사용할 애니메이션 컨트롤러의 경로 • 확장자까지 입력</summary>
public string animationControllerPath;
/// <summary>등장 가능 최소 웨이브 정의 • 최소 1 입력</summary>
public int waveMin;
/// <summary>등장 가능 최대 웨이브 정의 • null = 웨이브 제한 없음</summary>
public int waveMax;
}
}

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@@ -16,14 +16,14 @@ namespace Northbound.Data
public string memo;
/// <summary>이동 속도</summary>
public float moveSpeed;
/// <summary>시야 반경</summary>
public float visionRadius;
/// <summary>운반 용량</summary>
public int capacity;
/// <summary>생산 노동량</summary>
public float manpower;
/// <summary>체력</summary>
public int maxHp;
/// <summary>시야</summary>
public int sight;
/// <summary>사정거리</summary>
public int atkRange;
/// <summary>데미지</summary>

View File

@@ -16,7 +16,13 @@ namespace Northbound.Data
public string memo;
/// <summary>건물 이름</summary>
public string buildingName;
/// <summary>건설 비용 (mana=20) (mana=50; iron=10)</summary>
/// <summary>타워 레벨</summary>
public int level;
/// <summary>레벨업 시 변경될 타워 ID 입력</summary>
public int upgradeTo;
/// <summary>업그레이드 분류용 타워 종류 • attack • defense • special • sight</summary>
public string towerType;
/// <summary>건설 비용</summary>
public int mana;
/// <summary>건설 노동량</summary>
public float manpower;
@@ -28,13 +34,15 @@ namespace Northbound.Data
public int sizeZ;
/// <summary>체력</summary>
public int maxHp;
/// <summary>타워 시야</summary>
public int sight;
/// <summary>사정거리</summary>
public int atkRange;
/// <summary>데미지</summary>
public int atkDamage;
/// <summary>공격 주기</summary>
public float atkIntervalSec;
/// <summary>모델 경로</summary>
/// <summary>프리팹/리소스 경로</summary>
public string modelPath;
}