게임 데이터 수정
- Player, Tower, Monster, Creep에 Sight 컬럼 추가 (player는 visionRadius 대응 필요) - Tower 레벨 컬럼 및 더미 데이터 추가 - 시야 전용 건물 Torch fbx 추가
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47
Assets/Data/ScriptableObjects/Tower/Tower6.asset
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47
Assets/Data/ScriptableObjects/Tower/Tower6.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 8c40fef5ebc37b743a3f225c1ca57c32, type: 3}
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m_Name: Tower6
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.TowerData
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id: 6
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memo: "\uBCBD"
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buildingName: Wall Lv.1
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level: 1
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upgradeTo: 7
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towerType: defense
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mana: 10
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manpower: 10
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sizeX: 8
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sizeY: 4
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sizeZ: 3
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maxHp: 30
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sight: 1
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atkRange: 0
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atkDamage: 0
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atkIntervalSec: 0
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modelPath: Assets/Models/wall_straight.fbx
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prefab: {fileID: 164713662324750716, guid: 667453ec7fc252240b7de7512cb575c5, type: 3}
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icon: {fileID: 0}
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placementOffset: {x: 0, y: 0, z: 0}
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allowRotation: 1
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isIndestructible: 0
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autoRegenerate: 0
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regenPerSecond: 1
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providesVision: 1
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constructionEquipment:
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socketName: RightHand
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equipmentPrefab: {fileID: 0}
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attachOnStart: 1
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detachOnEnd: 1
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keepEquipped: 0
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attachDelay: 0
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detachDelay: 0
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