게임 데이터 수정
- Player, Tower, Monster, Creep에 Sight 컬럼 추가 (player는 visionRadius 대응 필요) - Tower 레벨 컬럼 및 더미 데이터 추가 - 시야 전용 건물 Torch fbx 추가
This commit is contained in:
@@ -16,6 +16,7 @@ MonoBehaviour:
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memo: "\uAE30\uBCF81"
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atkDamage: 20
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atkIntervalSec: 1.5
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@@ -16,6 +16,7 @@ MonoBehaviour:
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memo: "Grunt(\uAE30\uBCF8)"
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atkIntervalSec: 1.2
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@@ -23,3 +24,5 @@ MonoBehaviour:
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weight: 1
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modelPath: Assets/Models/Skeleton_Minion.fbx
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animationControllerPath: Assets/Animations/MonsterAnimationController.controller
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waveMin: 1
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waveMax: 10
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@@ -16,6 +16,7 @@ MonoBehaviour:
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memo: "Tank(\uB290\uB9BC/\uB2E8\uB2E8)"
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moveSpeed: 3.3
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atkDamage: 4
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atkIntervalSec: 1.5
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@@ -23,3 +24,5 @@ MonoBehaviour:
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weight: 0.5
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modelPath: Assets/Models/Druid.fbx
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animationControllerPath: Assets/Animations/MonsterAnimationController.controller
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waveMin: 3
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waveMax: 15
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@@ -16,6 +16,7 @@ MonoBehaviour:
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memo: "Ranged(\uC6D0\uAC70\uB9AC/\uC57D\uD568)"
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atkDamage: 2
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atkIntervalSec: 1.4
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@@ -23,3 +24,5 @@ MonoBehaviour:
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weight: 0.2
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modelPath: Assets/Models/Skeleton_Warrior.fbx
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animationControllerPath: Assets/Animations/MonsterAnimationController.controller
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waveMin: 3
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waveMax: 20
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@@ -16,6 +16,7 @@ MonoBehaviour:
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memo: "Fast(\uBE60\uB984/\uC57D\uD568)"
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sight: 6
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atkDamage: 2
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atkIntervalSec: 1
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@@ -23,3 +24,5 @@ MonoBehaviour:
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weight: 0.333
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modelPath: Assets/Models/Skeleton_Rogue.fbx
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animationControllerPath: Assets/Animations/MonsterAnimationController.controller
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waveMin: 3
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waveMax: 20
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@@ -16,6 +16,7 @@ MonoBehaviour:
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memo: "Elite(\uC18C\uC218 \uC815\uC608)"
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moveSpeed: 6.6
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maxHp: 100
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sight: 6
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atkRange: 1
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atkDamage: 7
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atkIntervalSec: 1.3
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@@ -23,3 +24,5 @@ MonoBehaviour:
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weight: 0.1
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modelPath: Assets/Models/Barbarian_Large.fbx
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animationControllerPath: Assets/Animations/MonsterAnimationController.controller
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waveMin: 5
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waveMax: 20
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@@ -14,14 +14,18 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.TowerData
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id: 1
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memo: "\uD0C0\uC6CC"
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buildingName:
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buildingName: Arrow Tower Lv.1
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level: 1
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upgradeTo: 2
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towerType: attack
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mana: 100
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manpower: 10
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sizeX: 4
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sizeY: 10
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sizeZ: 4
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maxHp: 50
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atkRange: 10
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sight: 10
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atkRange: 5
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atkDamage: 3
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atkIntervalSec: 2
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modelPath: Assets/Models/building_tower_B_blue.fbx
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47
Assets/Data/ScriptableObjects/Tower/Tower10.asset
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buildingName: Wall Lv.5
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level: 5
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upgradeTo: 0
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towerType: defense
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mana: 150
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manpower: 20
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sizeX: 8
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sizeY: 4
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atkRange: 0
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atkDamage: 0
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atkIntervalSec: 0
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providesVision: 1
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constructionEquipment:
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socketName: RightHand
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attachOnStart: 1
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detachOnEnd: 1
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47
Assets/Data/ScriptableObjects/Tower/Tower11.asset
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47
Assets/Data/ScriptableObjects/Tower/Tower11.asset
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@@ -0,0 +1,47 @@
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memo: "\uD0C0\uC6CC"
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level: 2
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upgradeTo: 3
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towerType: attack
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mana: 200
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sizeX: 4
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47
Assets/Data/ScriptableObjects/Tower/Tower3.asset
Normal file
47
Assets/Data/ScriptableObjects/Tower/Tower3.asset
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@@ -0,0 +1,47 @@
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%YAML 1.1
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8
Assets/Data/ScriptableObjects/Tower/Tower3.asset.meta
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47
Assets/Data/ScriptableObjects/Tower/Tower4.asset
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47
Assets/Data/ScriptableObjects/Tower/Tower4.asset
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Assets/Data/ScriptableObjects/Tower/Tower5.asset
Normal file
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Assets/Data/ScriptableObjects/Tower/Tower6.asset
Normal file
47
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sizeX: 8
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sizeZ: 3
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maxHp: 30
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sight: 1
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atkRange: 0
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8
Assets/Data/ScriptableObjects/Tower/Tower6.asset.meta
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47
Assets/Data/ScriptableObjects/Tower/Tower7.asset
Normal file
47
Assets/Data/ScriptableObjects/Tower/Tower7.asset
Normal file
@@ -0,0 +1,47 @@
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memo: "\uBCBD"
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buildingName: Wall Lv.2
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level: 2
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upgradeTo: 8
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towerType: defense
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mana: 30
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manpower: 10
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sizeX: 8
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8
Assets/Data/ScriptableObjects/Tower/Tower7.asset.meta
Normal file
8
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Normal file
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47
Assets/Data/ScriptableObjects/Tower/Tower8.asset
Normal file
47
Assets/Data/ScriptableObjects/Tower/Tower8.asset
Normal file
@@ -0,0 +1,47 @@
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%YAML 1.1
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.TowerData
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memo: "\uBCBD"
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buildingName: Wall Lv.3
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level: 3
|
||||
upgradeTo: 9
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towerType: defense
|
||||
mana: 50
|
||||
manpower: 20
|
||||
sizeX: 8
|
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sizeY: 4
|
||||
sizeZ: 3
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atkRange: 0
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detachDelay: 0
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8
Assets/Data/ScriptableObjects/Tower/Tower8.asset.meta
Normal file
8
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Normal file
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47
Assets/Data/ScriptableObjects/Tower/Tower9.asset
Normal file
47
Assets/Data/ScriptableObjects/Tower/Tower9.asset
Normal file
@@ -0,0 +1,47 @@
|
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_PrefabInstance: {fileID: 0}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 8c40fef5ebc37b743a3f225c1ca57c32, type: 3}
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m_Name: Tower9
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.TowerData
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id: 9
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memo: "\uBCBD"
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buildingName: Wall Lv.4
|
||||
level: 4
|
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upgradeTo: 10
|
||||
towerType: defense
|
||||
mana: 100
|
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manpower: 20
|
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sizeX: 8
|
||||
sizeY: 4
|
||||
sizeZ: 3
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maxHp: 30
|
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sight: 1
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atkRange: 0
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prefab: {fileID: 1425357096898832299, guid: c3ad48c2790ce194982baccac3d4cd9a, type: 3}
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constructionEquipment:
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socketName: RightHand
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equipmentPrefab: {fileID: 0}
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8
Assets/Data/ScriptableObjects/Tower/Tower9.asset.meta
Normal file
8
Assets/Data/ScriptableObjects/Tower/Tower9.asset.meta
Normal file
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userData:
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@@ -18,6 +18,8 @@ namespace Northbound.Data
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public float moveSpeed;
|
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/// <summary>체력</summary>
|
||||
public int maxHp;
|
||||
/// <summary>시야</summary>
|
||||
public int sight;
|
||||
/// <summary>사정 거리</summary>
|
||||
public int atkRange;
|
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/// <summary>데미지</summary>
|
||||
|
||||
@@ -18,20 +18,26 @@ namespace Northbound.Data
|
||||
public float moveSpeed;
|
||||
/// <summary>체력</summary>
|
||||
public int maxHp;
|
||||
/// <summary>시야</summary>
|
||||
public int sight;
|
||||
/// <summary>사정 거리</summary>
|
||||
public int atkRange;
|
||||
/// <summary>데미지</summary>
|
||||
public int atkDamage;
|
||||
/// <summary>공격 주기</summary>
|
||||
/// <summary>공격 주기 (초)</summary>
|
||||
public float atkIntervalSec;
|
||||
/// <summary>몬스터 난이도 점수</summary>
|
||||
public int cost;
|
||||
/// <summary>등장 가중치</summary>
|
||||
public float weight;
|
||||
/// <summary>사용할 모델의 경로</summary>
|
||||
/// <summary>사용할 모델의 경로 • 확장자까지 입력</summary>
|
||||
public string modelPath;
|
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/// <summary>사용할 애니메이션 컨트롤러의 경로</summary>
|
||||
/// <summary>사용할 애니메이션 컨트롤러의 경로 • 확장자까지 입력</summary>
|
||||
public string animationControllerPath;
|
||||
/// <summary>등장 가능 최소 웨이브 정의 • 최소 1 입력</summary>
|
||||
public int waveMin;
|
||||
/// <summary>등장 가능 최대 웨이브 정의 • null = 웨이브 제한 없음</summary>
|
||||
public int waveMax;
|
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|
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}
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}
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@@ -16,14 +16,14 @@ namespace Northbound.Data
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public string memo;
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/// <summary>이동 속도</summary>
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public float moveSpeed;
|
||||
/// <summary>시야 반경</summary>
|
||||
public float visionRadius;
|
||||
/// <summary>운반 용량</summary>
|
||||
public int capacity;
|
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/// <summary>생산 노동량</summary>
|
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public float manpower;
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/// <summary>체력</summary>
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public int maxHp;
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/// <summary>시야</summary>
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public int sight;
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/// <summary>사정거리</summary>
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public int atkRange;
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/// <summary>데미지</summary>
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@@ -16,7 +16,13 @@ namespace Northbound.Data
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||||
public string memo;
|
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/// <summary>건물 이름</summary>
|
||||
public string buildingName;
|
||||
/// <summary>건설 비용 (mana=20) (mana=50; iron=10)</summary>
|
||||
/// <summary>타워 레벨</summary>
|
||||
public int level;
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/// <summary>레벨업 시 변경될 타워 ID 입력</summary>
|
||||
public int upgradeTo;
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/// <summary>업그레이드 분류용 타워 종류 • attack • defense • special • sight</summary>
|
||||
public string towerType;
|
||||
/// <summary>건설 비용</summary>
|
||||
public int mana;
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||||
/// <summary>건설 노동량</summary>
|
||||
public float manpower;
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@@ -28,13 +34,15 @@ namespace Northbound.Data
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public int sizeZ;
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/// <summary>체력</summary>
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public int maxHp;
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/// <summary>타워 시야</summary>
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public int sight;
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/// <summary>사정거리</summary>
|
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public int atkRange;
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/// <summary>데미지</summary>
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public int atkDamage;
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/// <summary>공격 주기</summary>
|
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public float atkIntervalSec;
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/// <summary>모델 경로</summary>
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/// <summary>프리팹/리소스 경로</summary>
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public string modelPath;
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}
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Reference in New Issue
Block a user