ObstacleSpawner 네트워크 연동
모든 클라이언트가 동일한 장애물을 보도록 함
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@@ -2009,6 +2009,7 @@ GameObject:
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1572384099}
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- component: {fileID: 1572384100}
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- component: {fileID: 1572384098}
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m_Layer: 0
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m_Name: ObstacleSpawner
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@@ -2029,6 +2030,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: a889d8fab7aeaa24dbbffaee2f02ba54, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.ObstacleSpawner
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ShowTopMostFoldoutHeaderGroup: 1
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spawnCenter: {fileID: 0}
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spawnAreaSize: {x: 80, y: 725}
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areaShape: 0
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@@ -2082,6 +2084,31 @@ Transform:
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1572384100
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1572384097}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
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m_Name:
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m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
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GlobalObjectIdHash: 2866586184
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InScenePlacedSourceGlobalObjectIdHash: 0
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DeferredDespawnTick: 0
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Ownership: 1
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AlwaysReplicateAsRoot: 0
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SynchronizeTransform: 1
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ActiveSceneSynchronization: 0
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SceneMigrationSynchronization: 0
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SpawnWithObservers: 1
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DontDestroyWithOwner: 0
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AutoObjectParentSync: 1
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SyncOwnerTransformWhenParented: 1
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AllowOwnerToParent: 0
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--- !u!1 &1701756764
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GameObject:
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m_ObjectHideFlags: 0
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