ObstacleSpawner 네트워크 연동

모든 클라이언트가 동일한 장애물을 보도록 함
This commit is contained in:
2026-02-02 10:08:57 +09:00
parent 10b496dfae
commit b5f8943bcc
8 changed files with 234 additions and 16 deletions

View File

@@ -2009,6 +2009,7 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 1572384099}
- component: {fileID: 1572384100}
- component: {fileID: 1572384098}
m_Layer: 0
m_Name: ObstacleSpawner
@@ -2029,6 +2030,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: a889d8fab7aeaa24dbbffaee2f02ba54, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.ObstacleSpawner
ShowTopMostFoldoutHeaderGroup: 1
spawnCenter: {fileID: 0}
spawnAreaSize: {x: 80, y: 725}
areaShape: 0
@@ -2082,6 +2084,31 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1572384100
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1572384097}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
GlobalObjectIdHash: 2866586184
InScenePlacedSourceGlobalObjectIdHash: 0
DeferredDespawnTick: 0
Ownership: 1
AlwaysReplicateAsRoot: 0
SynchronizeTransform: 1
ActiveSceneSynchronization: 0
SceneMigrationSynchronization: 0
SpawnWithObservers: 1
DontDestroyWithOwner: 0
AutoObjectParentSync: 1
SyncOwnerTransformWhenParented: 1
AllowOwnerToParent: 0
--- !u!1 &1701756764
GameObject:
m_ObjectHideFlags: 0