ObstacleSpawner 네트워크 연동
모든 클라이언트가 동일한 장애물을 보도록 함
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@@ -11,6 +11,7 @@ GameObject:
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- component: {fileID: 7011000049316995908}
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- component: {fileID: 1948217933253124379}
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- component: {fileID: 1861572095783484933}
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- component: {fileID: 383497841330268597}
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m_Layer: 10
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m_Name: Tree1
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m_TagString: Untagged
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@@ -70,9 +71,36 @@ MonoBehaviour:
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showInExploredAreas: 1
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updateInterval: 0.2
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renderers: []
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debugLogging: 1
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enableDistantVisibility: 1
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heightVisibilityMultiplier: 2
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minHeightForDistantVisibility: 3
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useExploredMaterial: 0
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exploredMaterial: {fileID: 0}
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--- !u!114 &383497841330268597
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1559926009631082787}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
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m_Name:
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m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
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GlobalObjectIdHash: 0
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InScenePlacedSourceGlobalObjectIdHash: 0
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DeferredDespawnTick: 0
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Ownership: 1
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AlwaysReplicateAsRoot: 0
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SynchronizeTransform: 1
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ActiveSceneSynchronization: 0
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SceneMigrationSynchronization: 1
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SpawnWithObservers: 1
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DontDestroyWithOwner: 0
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AutoObjectParentSync: 1
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SyncOwnerTransformWhenParented: 1
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AllowOwnerToParent: 0
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--- !u!1001 &6713237626157896158
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PrefabInstance:
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m_ObjectHideFlags: 0
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