ObstacleSpawner 네트워크 연동
모든 클라이언트가 동일한 장애물을 보도록 함
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@@ -10,6 +10,7 @@ GameObject:
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m_Component:
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- component: {fileID: 5832127839780190644}
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- component: {fileID: 6163423706184354979}
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- component: {fileID: 6341284887249651874}
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m_Layer: 10
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m_Name: Rock3
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m_TagString: Untagged
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@@ -48,9 +49,36 @@ MonoBehaviour:
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showInExploredAreas: 1
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updateInterval: 0.2
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renderers: []
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debugLogging: 1
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enableDistantVisibility: 1
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heightVisibilityMultiplier: 2
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minHeightForDistantVisibility: 3
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useExploredMaterial: 0
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exploredMaterial: {fileID: 0}
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--- !u!114 &6341284887249651874
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7773749726967315046}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
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m_Name:
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m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
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GlobalObjectIdHash: 0
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InScenePlacedSourceGlobalObjectIdHash: 0
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DeferredDespawnTick: 0
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Ownership: 1
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AlwaysReplicateAsRoot: 0
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SynchronizeTransform: 1
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ActiveSceneSynchronization: 0
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SceneMigrationSynchronization: 1
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SpawnWithObservers: 1
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DontDestroyWithOwner: 0
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AutoObjectParentSync: 1
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SyncOwnerTransformWhenParented: 1
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AllowOwnerToParent: 0
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--- !u!1001 &8592066193955497239
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PrefabInstance:
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m_ObjectHideFlags: 0
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