포탈이 글로벌 타이머 사이클에 맞춰 웨이브를 소환하도록 함
시작 코스트 4, 웨이브당 증가량 10%
This commit is contained in:
5
.gitignore
vendored
5
.gitignore
vendored
@@ -8,4 +8,7 @@
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[Uu]ser[Ss]ettings/
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[Uu]ser[Ss]ettings/
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.vs
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.vs
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.vs/*
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.vs/*
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.vscode
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Assets/_Recovery
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Assets/_Recovery.meta
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@@ -43,13 +43,13 @@
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<UnityVersion>6000.3.5f2</UnityVersion>
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<UnityVersion>6000.3.5f2</UnityVersion>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<Analyzer Include="C:\Program Files\Microsoft Visual Studio\18\Community\Common7\IDE\Extensions\Microsoft\Visual Studio Tools for Unity\Analyzers\Microsoft.Unity.Analyzers.dll" />
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<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
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<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
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<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
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<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
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<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.UIToolkit.SourceGenerator.dll" />
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<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.UIToolkit.SourceGenerator.dll" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="Assets\FlatKit\[Render Pipeline] URP\Water\Editor\Tooltips.cs" />
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<Compile Include="Assets\FlatKit\[Render Pipeline] URP\Water\Editor\Tooltips.cs" />
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<Compile Include="Assets\Scripts\Editor\EnemyPortalEditor.cs" />
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<Compile Include="Assets\Editor\DataImporter\ImporterWindow.cs" />
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<Compile Include="Assets\Editor\DataImporter\ImporterWindow.cs" />
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<Compile Include="Assets\Scripts\Editor\ObstacleSpawnerEditor.cs" />
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<Compile Include="Assets\Scripts\Editor\ObstacleSpawnerEditor.cs" />
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<Compile Include="Assets\Editor\DataImporter\CSVDebugger.cs" />
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<Compile Include="Assets\Editor\DataImporter\CSVDebugger.cs" />
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@@ -1245,14 +1245,14 @@
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<HintPath>Library\ScriptAssemblies\PPv2URPConverters.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\PPv2URPConverters.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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</Reference>
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</Reference>
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<Reference Include="Unity.2D.Common.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.2D.Common.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.AI.Navigation.Updater">
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<Reference Include="Unity.AI.Navigation.Updater">
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<HintPath>Library\ScriptAssemblies\Unity.AI.Navigation.Updater.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\Unity.AI.Navigation.Updater.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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</Reference>
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</Reference>
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<Reference Include="Unity.2D.Common.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.2D.Common.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.AI.Navigation.Editor">
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<Reference Include="Unity.AI.Navigation.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.AI.Navigation.Editor.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\Unity.AI.Navigation.Editor.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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@@ -1289,10 +1289,6 @@
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<HintPath>Library\ScriptAssemblies\Unity.2D.Aseprite.Common.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\Unity.2D.Aseprite.Common.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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</Reference>
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</Reference>
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<Reference Include="Unity.Rider.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.AI.Navigation.Editor.ConversionSystem">
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<Reference Include="Unity.AI.Navigation.Editor.ConversionSystem">
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<HintPath>Library\ScriptAssemblies\Unity.AI.Navigation.Editor.ConversionSystem.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\Unity.AI.Navigation.Editor.ConversionSystem.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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@@ -1301,6 +1297,10 @@
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<HintPath>Library\ScriptAssemblies\Unity.2D.Aseprite.Editor.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\Unity.2D.Aseprite.Editor.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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</Reference>
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</Reference>
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<Reference Include="Unity.Rider.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary">
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<Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary">
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<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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@@ -43,14 +43,12 @@
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<UnityVersion>6000.3.5f2</UnityVersion>
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<UnityVersion>6000.3.5f2</UnityVersion>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<Analyzer Include="C:\Program Files\Microsoft Visual Studio\18\Community\Common7\IDE\Extensions\Microsoft\Visual Studio Tools for Unity\Analyzers\Microsoft.Unity.Analyzers.dll" />
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<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
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<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
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<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
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<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
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<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.UIToolkit.SourceGenerator.dll" />
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<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.UIToolkit.SourceGenerator.dll" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="Assets\Scripts\NetworkManagerUI.cs" />
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<Compile Include="Assets\Scripts\NetworkManagerUI.cs" />
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<Compile Include="Assets\Data\Scripts\DataClasses\WaveMasterData.cs" />
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<Compile Include="Assets\FlatKit\Demos\[Demo] Desert\Scripts\FloatingMotion.cs" />
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<Compile Include="Assets\FlatKit\Demos\[Demo] Desert\Scripts\FloatingMotion.cs" />
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<Compile Include="Assets\Scripts\PlayerResourceInventory.cs" />
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<Compile Include="Assets\Scripts\PlayerResourceInventory.cs" />
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<Compile Include="Assets\Scripts\ITeamMember.cs" />
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<Compile Include="Assets\Scripts\ITeamMember.cs" />
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@@ -69,6 +67,7 @@
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<Compile Include="Assets\Scripts\BuildingDamageTest.cs" />
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<Compile Include="Assets\Scripts\BuildingDamageTest.cs" />
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<Compile Include="Assets\Scripts\EnemyAIController.cs" />
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<Compile Include="Assets\Scripts\EnemyAIController.cs" />
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<Compile Include="Assets\Scripts\EquipmentSocket.cs" />
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<Compile Include="Assets\Scripts\EquipmentSocket.cs" />
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<Compile Include="Assets\Data\Scripts\DataClasses\PlayerData.cs" />
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<Compile Include="Assets\Scripts\TeamManager.cs" />
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<Compile Include="Assets\Scripts\TeamManager.cs" />
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<Compile Include="Assets\Scripts\TeamGate.cs" />
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<Compile Include="Assets\Scripts\TeamGate.cs" />
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<Compile Include="Assets\Scripts\BuildingData.cs" />
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<Compile Include="Assets\Scripts\BuildingData.cs" />
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@@ -83,7 +82,6 @@
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<Compile Include="Assets\FlatKit\Demos\Common\Scripts\UvScroller.cs" />
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<Compile Include="Assets\FlatKit\Demos\Common\Scripts\UvScroller.cs" />
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<Compile Include="Assets\Scripts\GlobalTimer.cs" />
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<Compile Include="Assets\Scripts\GlobalTimer.cs" />
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<Compile Include="Assets\InputSystem_Actions.cs" />
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<Compile Include="Assets\InputSystem_Actions.cs" />
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<Compile Include="Assets\Data\Scripts\DataClasses\MonsterMasterData.cs" />
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<Compile Include="Assets\FlatKit\Demos\[Demo] Desert\Scripts\BillboardLineRendererCircle.cs" />
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<Compile Include="Assets\FlatKit\Demos\[Demo] Desert\Scripts\BillboardLineRendererCircle.cs" />
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<Compile Include="Assets\Scripts\BuildingHealthBar.cs" />
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<Compile Include="Assets\Scripts\BuildingHealthBar.cs" />
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<Compile Include="Assets\Scripts\PlayerSpawnPoint.cs" />
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<Compile Include="Assets\Scripts\PlayerSpawnPoint.cs" />
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@@ -99,10 +97,13 @@
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<Compile Include="Assets\Scripts\IDamageable.cs" />
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<Compile Include="Assets\Scripts\IDamageable.cs" />
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<Compile Include="Assets\Scripts\NetworkSpawnManager.cs" />
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<Compile Include="Assets\Scripts\NetworkSpawnManager.cs" />
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<Compile Include="Assets\Scripts\FogOfWarSystem.cs" />
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<Compile Include="Assets\Scripts\FogOfWarSystem.cs" />
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<Compile Include="Assets\Data\Scripts\DataClasses\MonsterData.cs" />
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<Compile Include="Assets\Data\Scripts\DataClasses\TowerData.cs" />
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<Compile Include="Assets\Scripts\IAction.cs" />
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<Compile Include="Assets\Scripts\IAction.cs" />
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<Compile Include="Assets\Scripts\NetworkPlayerController.cs" />
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<Compile Include="Assets\Scripts\NetworkPlayerController.cs" />
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<Compile Include="Assets\Scripts\PlayerInteraction.cs" />
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<Compile Include="Assets\Scripts\PlayerInteraction.cs" />
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<Compile Include="Assets\Scripts\FogOfWarVisibility.cs" />
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<Compile Include="Assets\Scripts\FogOfWarVisibility.cs" />
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<Compile Include="Assets\Data\Scripts\DataClasses\DefaultSettingsData.cs" />
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<Compile Include="Assets\Scripts\EnemyAIState.cs" />
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<Compile Include="Assets\Scripts\EnemyAIState.cs" />
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<Compile Include="Assets\Scripts\EquipmentData.cs" />
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<Compile Include="Assets\Scripts\EquipmentData.cs" />
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<Compile Include="Assets\Scripts\NetworkConnectionHandler.cs" />
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<Compile Include="Assets\Scripts\NetworkConnectionHandler.cs" />
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@@ -1263,14 +1264,14 @@
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<HintPath>Library\ScriptAssemblies\PPv2URPConverters.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\PPv2URPConverters.dll</HintPath>
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||||||
<Private>False</Private>
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<Private>False</Private>
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||||||
</Reference>
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</Reference>
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<Reference Include="Unity.2D.Common.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.2D.Common.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.AI.Navigation.Updater">
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<Reference Include="Unity.AI.Navigation.Updater">
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<HintPath>Library\ScriptAssemblies\Unity.AI.Navigation.Updater.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\Unity.AI.Navigation.Updater.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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||||||
</Reference>
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</Reference>
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||||||
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<Reference Include="Unity.2D.Common.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.2D.Common.Editor.dll</HintPath>
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||||||
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<Private>False</Private>
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||||||
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</Reference>
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||||||
<Reference Include="Unity.AI.Navigation.Editor">
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<Reference Include="Unity.AI.Navigation.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.AI.Navigation.Editor.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\Unity.AI.Navigation.Editor.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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||||||
@@ -1307,10 +1308,6 @@
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<HintPath>Library\ScriptAssemblies\Unity.2D.Aseprite.Common.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\Unity.2D.Aseprite.Common.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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||||||
</Reference>
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</Reference>
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<Reference Include="Unity.Rider.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.AI.Navigation.Editor.ConversionSystem">
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<Reference Include="Unity.AI.Navigation.Editor.ConversionSystem">
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<HintPath>Library\ScriptAssemblies\Unity.AI.Navigation.Editor.ConversionSystem.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\Unity.AI.Navigation.Editor.ConversionSystem.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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||||||
@@ -1319,6 +1316,10 @@
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|||||||
<HintPath>Library\ScriptAssemblies\Unity.2D.Aseprite.Editor.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\Unity.2D.Aseprite.Editor.dll</HintPath>
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||||||
<Private>False</Private>
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<Private>False</Private>
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||||||
</Reference>
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</Reference>
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||||||
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<Reference Include="Unity.Rider.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
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<Private>False</Private>
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||||||
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</Reference>
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||||||
<Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary">
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<Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary">
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<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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||||||
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@@ -19,6 +19,6 @@ MonoBehaviour:
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atkRange: 1
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atkRange: 1
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atkDamage: 3
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atkDamage: 3
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atkIntervalSec: 1.2
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atkIntervalSec: 1.2
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prefabPath: Assets/Prefabs/EnemyTest
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prefabPath: Assets/Prefabs/EnemyTest.prefab
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cost: 1
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cost: 1
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weight: 1
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weight: 1
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atkRange: 1
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atkRange: 1
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atkDamage: 2
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atkDamage: 2
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atkIntervalSec: 1
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atkIntervalSec: 1
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prefabPath: Assets/Prefabs/MonsterTest
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prefabPath: Assets/Prefabs/MonsterTest.prefab
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cost: 2
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cost: 2
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weight: 0.5
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weight: 0.5
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@@ -1891,6 +1891,26 @@ PrefabInstance:
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propertyPath: m_Name
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propertyPath: m_Name
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value: EnemyPortal (1)
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value: EnemyPortal (1)
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||||||
objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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||||||
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- target: {fileID: 6859825394817103090, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
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propertyPath: monsterEntries.Array.size
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value: 2
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objectReference: {fileID: 0}
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- target: {fileID: 6859825394817103090, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
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||||||
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propertyPath: monsterEntries.Array.data[0].prefab
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value:
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objectReference: {fileID: 8774623643640324048, guid: c92c9f1bf0ae6364f85409ecdc4aeaf3, type: 3}
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- target: {fileID: 6859825394817103090, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
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propertyPath: monsterEntries.Array.data[1].prefab
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value:
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objectReference: {fileID: 5176576196123937037, guid: 951b69041a2ace947afd721fefb3eaba, type: 3}
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- target: {fileID: 6859825394817103090, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
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propertyPath: monsterEntries.Array.data[0].monsterData
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value:
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objectReference: {fileID: 11400000, guid: cec2336a0be4b6c4eb954ac3d08aa8d9, type: 2}
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- target: {fileID: 6859825394817103090, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
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propertyPath: monsterEntries.Array.data[1].monsterData
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value:
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objectReference: {fileID: 11400000, guid: fde07a19ade09f044aca9151f407d073, type: 2}
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m_RemovedComponents: []
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedGameObjects: []
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@@ -2341,10 +2361,10 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.GlobalTimer
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.GlobalTimer
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ShowTopMostFoldoutHeaderGroup: 1
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ShowTopMostFoldoutHeaderGroup: 1
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cycleLength: 90
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cycleLength: 5
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autoStart: 1
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autoStart: 1
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pauseOnZero: 0
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pauseOnZero: 0
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exceptionalFirstCycleLength: 10
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exceptionalFirstCycleLength: 1
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showDebugLogs: 1
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showDebugLogs: 1
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--- !u!4 &1442785555
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--- !u!4 &1442785555
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Transform:
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Transform:
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@@ -3224,6 +3244,26 @@ PrefabInstance:
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propertyPath: m_Name
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propertyPath: m_Name
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value: EnemyPortal
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value: EnemyPortal
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 6859825394817103090, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
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propertyPath: monsterEntries.Array.size
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value: 2
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objectReference: {fileID: 0}
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- target: {fileID: 6859825394817103090, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
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propertyPath: monsterEntries.Array.data[0].prefab
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value:
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||||||
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objectReference: {fileID: 8774623643640324048, guid: c92c9f1bf0ae6364f85409ecdc4aeaf3, type: 3}
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||||||
|
- target: {fileID: 6859825394817103090, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
|
||||||
|
propertyPath: monsterEntries.Array.data[1].prefab
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 5176576196123937037, guid: 951b69041a2ace947afd721fefb3eaba, type: 3}
|
||||||
|
- target: {fileID: 6859825394817103090, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
|
||||||
|
propertyPath: monsterEntries.Array.data[0].monsterData
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 11400000, guid: cec2336a0be4b6c4eb954ac3d08aa8d9, type: 2}
|
||||||
|
- target: {fileID: 6859825394817103090, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
|
||||||
|
propertyPath: monsterEntries.Array.data[1].monsterData
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 11400000, guid: fde07a19ade09f044aca9151f407d073, type: 2}
|
||||||
m_RemovedComponents: []
|
m_RemovedComponents: []
|
||||||
m_RemovedGameObjects: []
|
m_RemovedGameObjects: []
|
||||||
m_AddedGameObjects: []
|
m_AddedGameObjects: []
|
||||||
|
|||||||
77
Assets/Scripts/Editor/EnemyPortalEditor.cs
Normal file
77
Assets/Scripts/Editor/EnemyPortalEditor.cs
Normal file
@@ -0,0 +1,77 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
|
[CustomEditor(typeof(EnemyPortal))]
|
||||||
|
public class EnemyPortalEditor : Editor
|
||||||
|
{
|
||||||
|
private const string MONSTER_DATA_FOLDER = "Assets/Data/ScriptableObjects/Monster";
|
||||||
|
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
DrawDefaultInspector();
|
||||||
|
|
||||||
|
EnemyPortal portal = (EnemyPortal)target;
|
||||||
|
|
||||||
|
EditorGUILayout.Space();
|
||||||
|
EditorGUILayout.LabelField("Monster Data Loader", EditorStyles.boldLabel);
|
||||||
|
|
||||||
|
if (GUILayout.Button("Load Monster Data"))
|
||||||
|
{
|
||||||
|
LoadMonsterData(portal);
|
||||||
|
}
|
||||||
|
|
||||||
|
EditorGUILayout.HelpBox("Click 'Load Monster Data' to automatically load all monsters from " + MONSTER_DATA_FOLDER, MessageType.Info);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void LoadMonsterData(EnemyPortal portal)
|
||||||
|
{
|
||||||
|
string[] guids = AssetDatabase.FindAssets("t:MonsterData", new[] { MONSTER_DATA_FOLDER });
|
||||||
|
|
||||||
|
List<EnemyPortal.MonsterEntry> entries = new List<EnemyPortal.MonsterEntry>();
|
||||||
|
int loadedCount = 0;
|
||||||
|
|
||||||
|
foreach (string guid in guids)
|
||||||
|
{
|
||||||
|
string assetPath = AssetDatabase.GUIDToAssetPath(guid);
|
||||||
|
Northbound.Data.MonsterData monsterData = AssetDatabase.LoadAssetAtPath<Northbound.Data.MonsterData>(assetPath);
|
||||||
|
|
||||||
|
if (monsterData != null)
|
||||||
|
{
|
||||||
|
GameObject prefab = AssetDatabase.LoadAssetAtPath<GameObject>(monsterData.prefabPath);
|
||||||
|
|
||||||
|
if (prefab != null)
|
||||||
|
{
|
||||||
|
entries.Add(new EnemyPortal.MonsterEntry
|
||||||
|
{
|
||||||
|
monsterData = monsterData,
|
||||||
|
prefab = prefab
|
||||||
|
});
|
||||||
|
loadedCount++;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"[EnemyPortal] Could not load prefab at path: {monsterData.prefabPath} for monster {monsterData.id}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
serializedObject.Update();
|
||||||
|
SerializedProperty entriesProperty = serializedObject.FindProperty("monsterEntries");
|
||||||
|
entriesProperty.ClearArray();
|
||||||
|
entriesProperty.arraySize = entries.Count;
|
||||||
|
|
||||||
|
for (int i = 0; i < entries.Count; i++)
|
||||||
|
{
|
||||||
|
SerializedProperty element = entriesProperty.GetArrayElementAtIndex(i);
|
||||||
|
element.FindPropertyRelative("monsterData").objectReferenceValue = entries[i].monsterData;
|
||||||
|
element.FindPropertyRelative("prefab").objectReferenceValue = entries[i].prefab;
|
||||||
|
}
|
||||||
|
|
||||||
|
serializedObject.ApplyModifiedProperties();
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
|
||||||
|
Debug.Log($"[EnemyPortal] Loaded {loadedCount} monsters from {MONSTER_DATA_FOLDER}");
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/Editor/EnemyPortalEditor.cs.meta
Normal file
2
Assets/Scripts/Editor/EnemyPortalEditor.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 70cde0c89ff88c149b6535cc2e9903b3
|
||||||
@@ -2,43 +2,120 @@ using Northbound;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Unity.Netcode;
|
using Unity.Netcode;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using static Northbound.ObstacleSpawner;
|
|
||||||
using static UnityEditor.FilePathAttribute;
|
|
||||||
|
|
||||||
public class EnemyPortal : MonoBehaviour
|
public class EnemyPortal : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Header("Spawn Settings")]
|
[System.Serializable]
|
||||||
[Tooltip("소환할 몬스터 목록")]
|
public class MonsterEntry
|
||||||
[SerializeField] private List<GameObject> Enemies = new();
|
|
||||||
|
|
||||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
|
||||||
void Start()
|
|
||||||
{
|
{
|
||||||
GlobalTimer.Instance.OnCycleComplete += SpawnEnemy;
|
public Northbound.Data.MonsterData monsterData;
|
||||||
|
public GameObject prefab;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SpawnEnemy()
|
[Header("Spawn Settings")]
|
||||||
{
|
[Tooltip("몬스터 데이터 목록 (Editor에서 자동 로드 가능)")]
|
||||||
foreach (GameObject obj in Enemies)
|
[SerializeField] private List<MonsterEntry> monsterEntries = new();
|
||||||
{
|
|
||||||
GameObject enemy = Instantiate(obj, transform);
|
|
||||||
|
|
||||||
// Add FogOfWarVisibility component to hide enemies in unexplored areas
|
[Header("Cost Settings")]
|
||||||
if (enemy.GetComponent<FogOfWarVisibility>() == null)
|
[Tooltip("시간당 코스트 시작 값")]
|
||||||
|
[SerializeField] private float initialCost = 4f;
|
||||||
|
[Tooltip("사이클마다 코스트 증가율 (%)")]
|
||||||
|
[SerializeField] private float costIncreaseRate = 10f;
|
||||||
|
|
||||||
|
private float currentCost;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
currentCost = initialCost;
|
||||||
|
GlobalTimer.Instance.OnCycleStart += OnCycleStart;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnCycleStart(int cycleNumber)
|
||||||
|
{
|
||||||
|
SpawnMonsters();
|
||||||
|
IncreaseCost();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SpawnMonsters()
|
||||||
|
{
|
||||||
|
float remainingCost = currentCost;
|
||||||
|
int spawnedCount = 0;
|
||||||
|
|
||||||
|
while (remainingCost > 0 && monsterEntries.Count > 0)
|
||||||
|
{
|
||||||
|
MonsterEntry selectedEntry = SelectMonsterByWeight();
|
||||||
|
|
||||||
|
if (selectedEntry.monsterData.cost > remainingCost)
|
||||||
{
|
{
|
||||||
var visibility = enemy.AddComponent<FogOfWarVisibility>();
|
if (!CanSpawnAnyMonster(remainingCost))
|
||||||
visibility.showInExploredAreas = false; // Enemies hidden when not visible
|
{
|
||||||
visibility.updateInterval = 0.2f;
|
break;
|
||||||
|
}
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
enemy.GetComponent<NetworkObject>().Spawn();
|
SpawnEnemy(selectedEntry.prefab);
|
||||||
Debug.Log(enemy);
|
remainingCost -= selectedEntry.monsterData.cost;
|
||||||
|
spawnedCount++;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (spawnedCount > 0)
|
||||||
|
{
|
||||||
|
Debug.Log($"[EnemyPortal] Spawned {spawnedCount} monsters (Cost used: {currentCost - remainingCost:F2})");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
private bool CanSpawnAnyMonster(float remainingCost)
|
||||||
void Update()
|
|
||||||
{
|
{
|
||||||
|
foreach (var entry in monsterEntries)
|
||||||
|
{
|
||||||
|
if (entry.monsterData.cost <= remainingCost)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private MonsterEntry SelectMonsterByWeight()
|
||||||
|
{
|
||||||
|
float totalWeight = 0f;
|
||||||
|
foreach (var entry in monsterEntries)
|
||||||
|
{
|
||||||
|
totalWeight += entry.monsterData.weight;
|
||||||
|
}
|
||||||
|
|
||||||
|
float randomValue = Random.Range(0f, totalWeight);
|
||||||
|
float cumulativeWeight = 0f;
|
||||||
|
|
||||||
|
foreach (var entry in monsterEntries)
|
||||||
|
{
|
||||||
|
cumulativeWeight += entry.monsterData.weight;
|
||||||
|
if (randomValue <= cumulativeWeight)
|
||||||
|
{
|
||||||
|
return entry;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return monsterEntries[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SpawnEnemy(GameObject prefab)
|
||||||
|
{
|
||||||
|
GameObject enemy = Instantiate(prefab, transform);
|
||||||
|
|
||||||
|
if (enemy.GetComponent<FogOfWarVisibility>() == null)
|
||||||
|
{
|
||||||
|
var visibility = enemy.AddComponent<FogOfWarVisibility>();
|
||||||
|
visibility.showInExploredAreas = false;
|
||||||
|
visibility.updateInterval = 0.2f;
|
||||||
|
}
|
||||||
|
|
||||||
|
enemy.GetComponent<NetworkObject>().Spawn();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void IncreaseCost()
|
||||||
|
{
|
||||||
|
currentCost *= (1f + costIncreaseRate / 100f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -43,7 +43,6 @@
|
|||||||
<UnityVersion>6000.3.5f2</UnityVersion>
|
<UnityVersion>6000.3.5f2</UnityVersion>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Analyzer Include="C:\Program Files\Microsoft Visual Studio\18\Community\Common7\IDE\Extensions\Microsoft\Visual Studio Tools for Unity\Analyzers\Microsoft.Unity.Analyzers.dll" />
|
|
||||||
<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
|
<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
|
||||||
<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
||||||
<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.UIToolkit.SourceGenerator.dll" />
|
<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.UIToolkit.SourceGenerator.dll" />
|
||||||
|
|||||||
@@ -43,7 +43,6 @@
|
|||||||
<UnityVersion>6000.3.5f2</UnityVersion>
|
<UnityVersion>6000.3.5f2</UnityVersion>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Analyzer Include="C:\Program Files\Microsoft Visual Studio\18\Community\Common7\IDE\Extensions\Microsoft\Visual Studio Tools for Unity\Analyzers\Microsoft.Unity.Analyzers.dll" />
|
|
||||||
<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
|
<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
|
||||||
<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
||||||
<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.UIToolkit.SourceGenerator.dll" />
|
<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.UIToolkit.SourceGenerator.dll" />
|
||||||
|
|||||||
@@ -43,15 +43,14 @@
|
|||||||
<UnityVersion>6000.3.5f2</UnityVersion>
|
<UnityVersion>6000.3.5f2</UnityVersion>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Analyzer Include="C:\Program Files\Microsoft Visual Studio\18\Community\Common7\IDE\Extensions\Microsoft\Visual Studio Tools for Unity\Analyzers\Microsoft.Unity.Analyzers.dll" />
|
|
||||||
<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
|
<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
|
||||||
<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
||||||
<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.UIToolkit.SourceGenerator.dll" />
|
<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.UIToolkit.SourceGenerator.dll" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Overrides\ColorAdjustments.cs" />
|
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Overrides\ColorAdjustments.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Passes\ScreenSpaceAmbientOcclusionPass.cs" />
|
|
||||||
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Decal\Entities\DecalEntityManager.cs" />
|
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Decal\Entities\DecalEntityManager.cs" />
|
||||||
|
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Passes\ScreenSpaceAmbientOcclusionPass.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Overrides\ScreenSpaceLensFlare.cs" />
|
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Overrides\ScreenSpaceLensFlare.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\History\RawColorHistory.cs" />
|
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\History\RawColorHistory.cs" />
|
||||||
<Compile Include="Assets\FlatKit\[Render Pipeline] URP\EditorAttributes\Core\DrawerAttributes\InfoBoxAttribute.cs" />
|
<Compile Include="Assets\FlatKit\[Render Pipeline] URP\EditorAttributes\Core\DrawerAttributes\InfoBoxAttribute.cs" />
|
||||||
@@ -143,8 +142,8 @@
|
|||||||
<Compile Include="Assets\FlatKit\[Render Pipeline] URP\RenderFeatures\Outline\FlatKitOutline.cs" />
|
<Compile Include="Assets\FlatKit\[Render Pipeline] URP\RenderFeatures\Outline\FlatKitOutline.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Passes\AdditionalLightsShadowAtlasLayout.cs" />
|
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Passes\AdditionalLightsShadowAtlasLayout.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Deprecated.cs" />
|
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Deprecated.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Passes\ColorGradingLutPass.cs" />
|
|
||||||
<Compile Include="Assets\FlatKit\[Render Pipeline] URP\RenderFeatures\Common\ScreenRenderPass.cs" />
|
<Compile Include="Assets\FlatKit\[Render Pipeline] URP\RenderFeatures\Common\ScreenRenderPass.cs" />
|
||||||
|
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Passes\ColorGradingLutPass.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Tiling\TileRangeExpansionJob.cs" />
|
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Tiling\TileRangeExpansionJob.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\TemporalAA.cs" />
|
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\TemporalAA.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\VFXGraph\Utility\PropertyBinders\URPCameraBinder.cs" />
|
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\VFXGraph\Utility\PropertyBinders\URPCameraBinder.cs" />
|
||||||
@@ -247,8 +246,8 @@
|
|||||||
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Data\UniversalRenderPipelineAsset.DefaultResources.cs" />
|
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Data\UniversalRenderPipelineAsset.DefaultResources.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Data\RenderStateData.cs" />
|
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Data\RenderStateData.cs" />
|
||||||
<Compile Include="Assets\FlatKit\[Render Pipeline] URP\EditorAttributes\Core\DrawerAttributes\DrawerAttribute.cs" />
|
<Compile Include="Assets\FlatKit\[Render Pipeline] URP\EditorAttributes\Core\DrawerAttributes\DrawerAttribute.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\FrameData\UniversalLightData.cs" />
|
|
||||||
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Debug\DebugHandler.cs" />
|
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Debug\DebugHandler.cs" />
|
||||||
|
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\FrameData\UniversalLightData.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Decal\Entities\DecalDrawSystem.cs" />
|
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Decal\Entities\DecalDrawSystem.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Passes\PostProcessPass.cs" />
|
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Passes\PostProcessPass.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Passes\CapturePass.cs" />
|
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Passes\CapturePass.cs" />
|
||||||
|
|||||||
Reference in New Issue
Block a user