포탈이 글로벌 타이머 사이클에 맞춰 웨이브를 소환하도록 함

시작 코스트 4, 웨이브당 증가량 10%
This commit is contained in:
2026-01-31 21:36:56 +09:00
parent d055591dcc
commit b54e016283
12 changed files with 252 additions and 55 deletions

View File

@@ -43,15 +43,14 @@
<UnityVersion>6000.3.5f2</UnityVersion>
</PropertyGroup>
<ItemGroup>
<Analyzer Include="C:\Program Files\Microsoft Visual Studio\18\Community\Common7\IDE\Extensions\Microsoft\Visual Studio Tools for Unity\Analyzers\Microsoft.Unity.Analyzers.dll" />
<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.UIToolkit.SourceGenerator.dll" />
</ItemGroup>
<ItemGroup>
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Overrides\ColorAdjustments.cs" />
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Passes\ScreenSpaceAmbientOcclusionPass.cs" />
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Decal\Entities\DecalEntityManager.cs" />
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Passes\ScreenSpaceAmbientOcclusionPass.cs" />
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Overrides\ScreenSpaceLensFlare.cs" />
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\History\RawColorHistory.cs" />
<Compile Include="Assets\FlatKit\[Render Pipeline] URP\EditorAttributes\Core\DrawerAttributes\InfoBoxAttribute.cs" />
@@ -143,8 +142,8 @@
<Compile Include="Assets\FlatKit\[Render Pipeline] URP\RenderFeatures\Outline\FlatKitOutline.cs" />
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Passes\AdditionalLightsShadowAtlasLayout.cs" />
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Deprecated.cs" />
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Passes\ColorGradingLutPass.cs" />
<Compile Include="Assets\FlatKit\[Render Pipeline] URP\RenderFeatures\Common\ScreenRenderPass.cs" />
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Passes\ColorGradingLutPass.cs" />
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Tiling\TileRangeExpansionJob.cs" />
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\TemporalAA.cs" />
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\VFXGraph\Utility\PropertyBinders\URPCameraBinder.cs" />
@@ -247,8 +246,8 @@
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Data\UniversalRenderPipelineAsset.DefaultResources.cs" />
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Data\RenderStateData.cs" />
<Compile Include="Assets\FlatKit\[Render Pipeline] URP\EditorAttributes\Core\DrawerAttributes\DrawerAttribute.cs" />
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\FrameData\UniversalLightData.cs" />
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Debug\DebugHandler.cs" />
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\FrameData\UniversalLightData.cs" />
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Decal\Entities\DecalDrawSystem.cs" />
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Passes\PostProcessPass.cs" />
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Passes\CapturePass.cs" />