포탈이 글로벌 타이머 사이클에 맞춰 웨이브를 소환하도록 함
시작 코스트 4, 웨이브당 증가량 10%
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@@ -43,14 +43,12 @@
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<UnityVersion>6000.3.5f2</UnityVersion>
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</PropertyGroup>
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<ItemGroup>
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<Analyzer Include="C:\Program Files\Microsoft Visual Studio\18\Community\Common7\IDE\Extensions\Microsoft\Visual Studio Tools for Unity\Analyzers\Microsoft.Unity.Analyzers.dll" />
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<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
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<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
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<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.UIToolkit.SourceGenerator.dll" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Assets\Scripts\NetworkManagerUI.cs" />
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<Compile Include="Assets\Data\Scripts\DataClasses\WaveMasterData.cs" />
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<Compile Include="Assets\FlatKit\Demos\[Demo] Desert\Scripts\FloatingMotion.cs" />
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<Compile Include="Assets\Scripts\PlayerResourceInventory.cs" />
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<Compile Include="Assets\Scripts\ITeamMember.cs" />
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@@ -69,6 +67,7 @@
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<Compile Include="Assets\Scripts\BuildingDamageTest.cs" />
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<Compile Include="Assets\Scripts\EnemyAIController.cs" />
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<Compile Include="Assets\Scripts\EquipmentSocket.cs" />
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<Compile Include="Assets\Data\Scripts\DataClasses\PlayerData.cs" />
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<Compile Include="Assets\Scripts\TeamManager.cs" />
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<Compile Include="Assets\Scripts\TeamGate.cs" />
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<Compile Include="Assets\Scripts\BuildingData.cs" />
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@@ -83,7 +82,6 @@
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<Compile Include="Assets\FlatKit\Demos\Common\Scripts\UvScroller.cs" />
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<Compile Include="Assets\Scripts\GlobalTimer.cs" />
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<Compile Include="Assets\InputSystem_Actions.cs" />
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<Compile Include="Assets\Data\Scripts\DataClasses\MonsterMasterData.cs" />
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<Compile Include="Assets\FlatKit\Demos\[Demo] Desert\Scripts\BillboardLineRendererCircle.cs" />
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<Compile Include="Assets\Scripts\BuildingHealthBar.cs" />
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<Compile Include="Assets\Scripts\PlayerSpawnPoint.cs" />
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@@ -99,10 +97,13 @@
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<Compile Include="Assets\Scripts\IDamageable.cs" />
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<Compile Include="Assets\Scripts\NetworkSpawnManager.cs" />
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<Compile Include="Assets\Scripts\FogOfWarSystem.cs" />
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<Compile Include="Assets\Data\Scripts\DataClasses\MonsterData.cs" />
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<Compile Include="Assets\Data\Scripts\DataClasses\TowerData.cs" />
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<Compile Include="Assets\Scripts\IAction.cs" />
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<Compile Include="Assets\Scripts\NetworkPlayerController.cs" />
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<Compile Include="Assets\Scripts\PlayerInteraction.cs" />
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<Compile Include="Assets\Scripts\FogOfWarVisibility.cs" />
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<Compile Include="Assets\Data\Scripts\DataClasses\DefaultSettingsData.cs" />
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<Compile Include="Assets\Scripts\EnemyAIState.cs" />
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<Compile Include="Assets\Scripts\EquipmentData.cs" />
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<Compile Include="Assets\Scripts\NetworkConnectionHandler.cs" />
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@@ -1263,14 +1264,14 @@
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<HintPath>Library\ScriptAssemblies\PPv2URPConverters.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.2D.Common.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.2D.Common.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.AI.Navigation.Updater">
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<HintPath>Library\ScriptAssemblies\Unity.AI.Navigation.Updater.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.2D.Common.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.2D.Common.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.AI.Navigation.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.AI.Navigation.Editor.dll</HintPath>
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<Private>False</Private>
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@@ -1307,10 +1308,6 @@
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<HintPath>Library\ScriptAssemblies\Unity.2D.Aseprite.Common.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Rider.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.AI.Navigation.Editor.ConversionSystem">
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<HintPath>Library\ScriptAssemblies\Unity.AI.Navigation.Editor.ConversionSystem.dll</HintPath>
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<Private>False</Private>
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@@ -1319,6 +1316,10 @@
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<HintPath>Library\ScriptAssemblies\Unity.2D.Aseprite.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Rider.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary">
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<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
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<Private>False</Private>
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