몬스터 이동 AI

- 코어로의 경로가 막혀있을 경우 장애물을 파괴하여 경로 확보

몬스터를 소환하는 EnemyPortal 생성
This commit is contained in:
2026-01-29 14:39:10 +09:00
parent 3779ea9f3b
commit ada6aae8bc
16 changed files with 1201 additions and 513 deletions

View File

@@ -174,8 +174,6 @@ namespace Northbound
{
DetachWeapon();
}
Debug.Log("[AttackAction] 공격 완료");
}
// ========================================
@@ -199,8 +197,6 @@ namespace Northbound
string socket = socketName ?? equipmentData.socketName;
_equipmentSocket.AttachToSocket(socket, equipmentData.equipmentPrefab);
_isWeaponEquipped = true;
Debug.Log($"[AttackAction] 무기 장착: {socket}");
}
private void DetachWeapon(string socketName = null)
@@ -214,8 +210,6 @@ namespace Northbound
{
_equipmentSocket.DetachFromSocket(socket);
_isWeaponEquipped = false;
Debug.Log($"[AttackAction] 무기 해제: {socket}");
}
}