몬스터 이동 AI
- 코어로의 경로가 막혀있을 경우 장애물을 파괴하여 경로 확보 몬스터를 소환하는 EnemyPortal 생성
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@@ -11,7 +11,9 @@ GameObject:
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- component: {fileID: 5749230937810543840}
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- component: {fileID: 4564973829688190844}
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- component: {fileID: 2599592318476693256}
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m_Layer: 0
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- component: {fileID: 1907881863544148932}
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- component: {fileID: 3214893598090363914}
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m_Layer: 9
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m_Name: Wall
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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@@ -67,10 +69,61 @@ NavMeshObstacle:
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m_Shape: 1
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m_Extents: {x: 4, y: 4, z: 1.5}
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m_MoveThreshold: 0.1
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m_Carve: 0
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m_Carve: 1
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m_CarveOnlyStationary: 1
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m_Center: {x: 0, y: 0, z: 0}
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m_TimeToStationary: 0.5
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m_TimeToStationary: 0
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--- !u!114 &1907881863544148932
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 351020651857757465}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
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m_Name:
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m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
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GlobalObjectIdHash: 1061286994
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InScenePlacedSourceGlobalObjectIdHash: 1061286994
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DeferredDespawnTick: 0
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Ownership: 1
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AlwaysReplicateAsRoot: 0
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SynchronizeTransform: 1
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ActiveSceneSynchronization: 0
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SceneMigrationSynchronization: 0
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SpawnWithObservers: 1
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DontDestroyWithOwner: 0
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AutoObjectParentSync: 1
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SyncOwnerTransformWhenParented: 1
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AllowOwnerToParent: 0
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--- !u!114 &3214893598090363914
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 351020651857757465}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 0ceedb9b012d848478813136b65738ae, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.Building
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ShowTopMostFoldoutHeaderGroup: 1
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buildingData: {fileID: 11400000, guid: 0e495d169ee3bce449f4b1aea83d6818, type: 2}
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gridPosition: {x: 0, y: 0, z: 0}
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rotation: 0
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initialTeam: 1
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initialOwnerId: 1
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useInitialOwner: 1
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showHealthBar: 1
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healthBarPrefab: {fileID: 0}
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destroyEffectPrefab: {fileID: 0}
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damageEffectPrefab: {fileID: 0}
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effectSpawnPoint: {fileID: 0}
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showGridBounds: 1
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gridBoundsColor: {r: 0, g: 1, b: 1, a: 1}
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--- !u!1001 &8926581783111832504
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PrefabInstance:
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m_ObjectHideFlags: 0
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@@ -139,6 +192,10 @@ PrefabInstance:
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propertyPath: m_Name
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value: wall_straight
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objectReference: {fileID: 0}
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- target: {fileID: 919132149155446097, guid: 19a9a3527b4bd784f9c2c298374a843d, type: 3}
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propertyPath: m_Layer
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value: 9
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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