몬스터 이동 AI
- 코어로의 경로가 막혀있을 경우 장애물을 파괴하여 경로 확보 몬스터를 소환하는 EnemyPortal 생성
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@@ -32,7 +32,7 @@ Transform:
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m_GameObject: {fileID: 5176576196123937037}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 1, z: -20.95}
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m_LocalPosition: {x: 0, y: 1, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -107,7 +107,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
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m_Name:
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m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
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GlobalObjectIdHash: 1957460564
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GlobalObjectIdHash: 1279840896
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InScenePlacedSourceGlobalObjectIdHash: 0
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DeferredDespawnTick: 0
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Ownership: 1
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@@ -148,7 +148,7 @@ NavMeshAgent:
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m_Enabled: 1
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m_AgentTypeID: 0
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m_Radius: 3.2048812
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m_Speed: 7.93
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m_Speed: 5
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m_Acceleration: 8
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avoidancePriority: 50
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m_AngularSpeed: 120
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@@ -174,20 +174,20 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.EnemyAIController
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ShowTopMostFoldoutHeaderGroup: 1
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aiType: 3
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detectionRange: 10
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detectionRange: 6
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detectionAngle: 360
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playerLayer:
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serializedVersion: 2
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m_Bits: 512
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obstacleLayer:
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serializedVersion: 2
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m_Bits: 4294967295
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m_Bits: 640
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maxChaseDistance: 30
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chaseGiveUpDistance: 25
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attackRange: 5
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attackInterval: 1.5
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attackDamage: 10
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moveSpeed: 3.5
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attackDamage: 50
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moveSpeed: 5
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chaseSpeedMultiplier: 1.2
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showDebugInfo: 1
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--- !u!136 &795251864369751459
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