몬스터 이동 AI
- 코어로의 경로가 막혀있을 경우 장애물을 파괴하여 경로 확보 몬스터를 소환하는 EnemyPortal 생성
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@@ -9,7 +9,7 @@ GameObject:
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serializedVersion: 6
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m_Component:
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@@ -40,7 +40,7 @@ GameObject:
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m_Component:
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m_Layer: 9
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m_Name: BackExitPoint
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@@ -78,8 +78,7 @@ GameObject:
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m_Name: Gate
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@@ -137,7 +136,7 @@ NavMeshObstacle:
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m_Shape: 1
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@@ -205,7 +204,7 @@ MonoBehaviour:
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@@ -260,31 +259,6 @@ BoxCollider:
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m_Center: {x: 0, y: 0, z: 2}
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--- !u!114 &2624539771375861302
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MonoBehaviour:
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m_GameObject: {fileID: 2998551506809628252}
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m_Script: {fileID: 11500000, guid: 6eeb5dc026fdf4b488bc7ae0138ab719, type: 3}
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m_Name:
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m_EditorClassIdentifier: Unity.AI.Navigation::Unity.AI.Navigation.NavMeshLink
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m_SerializedVersion: 1
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m_AgentTypeID: 0
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m_StartPoint: {x: 0, y: 0, z: -2.5}
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m_CostModifier: 1
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PrefabInstance:
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m_ObjectHideFlags: 0
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@@ -349,10 +323,22 @@ PrefabInstance:
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propertyPath: m_Layer
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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