몬스터 이동 AI

- 코어로의 경로가 막혀있을 경우 장애물을 파괴하여 경로 확보

몬스터를 소환하는 EnemyPortal 생성
This commit is contained in:
2026-01-29 14:39:10 +09:00
parent 3779ea9f3b
commit ada6aae8bc
16 changed files with 1201 additions and 513 deletions

View File

@@ -14,12 +14,25 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.BuildingData
buildingName: BaseTower
prefab: {fileID: 3733880183385667081, guid: 1979909431408184b9bc587877c5b4b4, type: 3}
icon: {fileID: 0}
width: 5
length: 5
height: 5
placementOffset: {x: 0, y: 0, z: 0}
allowRotation: 1
maxHealth: 1000
requiredWorkAmount: 100
workPerInteraction: 10
interactionCooldown: 1
constructionAnimationTrigger: Build
constructionEquipment:
socketName: RightHand
equipmentPrefab: {fileID: 0}
attachOnStart: 1
detachOnEnd: 1
keepEquipped: 0
attachDelay: 0
detachDelay: 0
maxHealth: 100
isIndestructible: 0
autoRegenerate: 0
regenPerSecond: 1