몬스터 이동 AI
- 코어로의 경로가 막혀있을 경우 장애물을 파괴하여 경로 확보 몬스터를 소환하는 EnemyPortal 생성
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@@ -14,12 +14,25 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.BuildingData
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buildingName: BaseTower
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prefab: {fileID: 3733880183385667081, guid: 1979909431408184b9bc587877c5b4b4, type: 3}
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icon: {fileID: 0}
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width: 5
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length: 5
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height: 5
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placementOffset: {x: 0, y: 0, z: 0}
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allowRotation: 1
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maxHealth: 1000
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requiredWorkAmount: 100
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workPerInteraction: 10
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interactionCooldown: 1
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constructionAnimationTrigger: Build
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constructionEquipment:
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socketName: RightHand
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equipmentPrefab: {fileID: 0}
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attachOnStart: 1
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detachOnEnd: 1
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keepEquipped: 0
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attachDelay: 0
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detachDelay: 0
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maxHealth: 100
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isIndestructible: 0
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autoRegenerate: 0
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regenPerSecond: 1
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