자원 채집 및 반환 기능

텍스트 기능 및 폰트 추가
This commit is contained in:
2026-01-26 02:29:07 +09:00
parent 33bd90658a
commit aa086a7a2b
108 changed files with 286005 additions and 191 deletions

View File

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using Unity.Netcode;
using UnityEngine;
namespace Northbound
{
/// <summary>
/// 플레이어의 자원 인벤토리 관리
/// </summary>
public class PlayerResourceInventory : NetworkBehaviour
{
[Header("Inventory Settings")]
public int maxResourceCapacity = 100; // 최대 자원 보유량
private NetworkVariable<int> _currentResourceAmount = new NetworkVariable<int>(
0,
NetworkVariableReadPermission.Everyone,
NetworkVariableWritePermission.Server
);
public int CurrentResourceAmount => _currentResourceAmount.Value;
public int MaxResourceCapacity => maxResourceCapacity;
/// <summary>
/// 자원을 추가할 수 있는지 확인
/// </summary>
public bool CanAddResource(int amount)
{
return _currentResourceAmount.Value + amount <= maxResourceCapacity;
}
/// <summary>
/// 추가 가능한 최대 자원량 계산
/// </summary>
public int GetAvailableSpace()
{
return maxResourceCapacity - _currentResourceAmount.Value;
}
/// <summary>
/// 자원 추가 (서버에서만 호출)
/// </summary>
[Rpc(SendTo.Server, InvokePermission = RpcInvokePermission.Everyone)]
public void AddResourceServerRpc(int amount)
{
if (amount <= 0) return;
int actualAmount = Mathf.Min(amount, maxResourceCapacity - _currentResourceAmount.Value);
_currentResourceAmount.Value += actualAmount;
Debug.Log($"플레이어 {OwnerClientId} - 자원 추가: +{actualAmount}, 현재: {_currentResourceAmount.Value}/{maxResourceCapacity}");
}
/// <summary>
/// 자원 제거 (서버에서만 호출)
/// </summary>
[Rpc(SendTo.Server, InvokePermission = RpcInvokePermission.Everyone)]
public void RemoveResourceServerRpc(int amount)
{
if (amount <= 0) return;
int actualAmount = Mathf.Min(amount, _currentResourceAmount.Value);
_currentResourceAmount.Value -= actualAmount;
Debug.Log($"플레이어 {OwnerClientId} - 자원 사용: -{actualAmount}, 현재: {_currentResourceAmount.Value}/{maxResourceCapacity}");
}
/// <summary>
/// 자원 설정 (서버에서만 호출)
/// </summary>
[Rpc(SendTo.Server, InvokePermission = RpcInvokePermission.Everyone)]
public void SetResourceServerRpc(int amount)
{
_currentResourceAmount.Value = Mathf.Clamp(amount, 0, maxResourceCapacity);
}
}
}