전장의 안개 기능 개선
미탐험 구역의 모든 오브젝트는 보이지 않음 적이 시야를 제공하는 문제 수정 높은 장애물은 더 먼 거리에서부터 보일 수 있음
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@@ -78,6 +78,7 @@ GameObject:
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- component: {fileID: 6336968390548483685}
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- component: {fileID: 1893682255695519596}
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- component: {fileID: 2622677457934171119}
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- component: {fileID: 5472556851078681728}
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m_Layer: 9
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m_Name: Gate
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m_TagString: Untagged
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@@ -152,7 +153,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
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m_Name:
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m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
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GlobalObjectIdHash: 2819059600
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GlobalObjectIdHash: 1171432577
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InScenePlacedSourceGlobalObjectIdHash: 1171432577
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DeferredDespawnTick: 0
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Ownership: 1
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@@ -259,6 +260,23 @@ BoxCollider:
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serializedVersion: 3
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m_Size: {x: 8, y: 8, z: 1}
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m_Center: {x: 0, y: 0, z: 2}
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--- !u!114 &5472556851078681728
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2998551506809628252}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 760137a2fd0da7f458ac4b0ee7f485d6, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.FogOfWarVisibility
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showInExploredAreas: 1
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updateInterval: 0.2
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renderers: []
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useExploredMaterial: 0
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exploredMaterial: {fileID: 0}
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--- !u!1001 &665699090875585891
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PrefabInstance:
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m_ObjectHideFlags: 0
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