사망 시 사망 UI 출력

This commit is contained in:
2026-02-25 16:18:57 +09:00
parent 8fd6ab652b
commit 9fd45ec5e9
3 changed files with 58 additions and 6 deletions

View File

@@ -93,6 +93,7 @@ MonoBehaviour:
deathEffectPrefab: {fileID: 5642766282230003982, guid: b5c8ca7ed10b61e499cce8ec3b6e2e4c, type: 3}
resourcePickupPrefab: {fileID: 1627676033990080135, guid: 8c45964a69bf8fa4ba461ed217bc052f, type: 3}
respawnDelay: 10
respawnPanelPrefab: {fileID: 5112555873318329611, guid: 9257920ba4a6256499ad89eeb7d7098a, type: 3}
showHealthBar: 1
healthBarPrefab: {fileID: 100000, guid: 8e7a5b12c9f8a4a5ba3c8d1f2e5a7b9c, type: 3}
--- !u!143 &3007098678582223509

View File

@@ -52,6 +52,7 @@ public class NetworkPlayerController : NetworkBehaviour, ITeamMember, IDamageabl
private NetworkAnimator _networkAnimator;
private PlayerStats _playerStats;
private UnitHealthBar _healthBar;
private RespawnCountdownUI _respawnCountdownUI;
// 이 플레이어가 로컬 플레이어인지 확인
@@ -93,6 +94,12 @@ public class NetworkPlayerController : NetworkBehaviour, ITeamMember, IDamageabl
_currentHealth.OnValueChanged += OnHealthChanged;
_ownerPlayerId.OnValueChanged += OnOwnerPlayerIdChanged;
// 로컬 플레이어만 씬에서 리스폰 UI 찾기
if (IsLocalPlayer)
{
_respawnCountdownUI = FindFirstObjectByType<RespawnCountdownUI>();
}
// 체력바 생성
if (showHealthBar && healthBarPrefab != null)
{
@@ -107,6 +114,12 @@ public class NetworkPlayerController : NetworkBehaviour, ITeamMember, IDamageabl
{
OnOwnerChanged?.Invoke(newValue);
TryInitializeLocalPlayer();
// 로컬 플레이어가 되면 리스폰 UI 참조 가져오기
if (IsLocalPlayer && _respawnCountdownUI == null)
{
_respawnCountdownUI = FindFirstObjectByType<RespawnCountdownUI>();
}
}
private void TryInitializeLocalPlayer()
@@ -341,10 +354,20 @@ public class NetworkPlayerController : NetworkBehaviour, ITeamMember, IDamageabl
[ClientRpc]
private void HidePlayerClientRpc()
{
// 로컬 플레이어만 입력 비활성화
if (IsLocalPlayer && _inputActions != null)
// 로컬 플레이어만 입력 비활성화 및 UI 표시
if (IsLocalPlayer)
{
_inputActions.Disable();
if (_inputActions != null)
{
_inputActions.Disable();
}
// 리스폰 카운트다운 UI 표시
if (_respawnCountdownUI != null)
{
double endServerTime = NetworkManager.Singleton.ServerTime.Time + respawnDelay;
_respawnCountdownUI.Show(endServerTime, respawnDelay);
}
}
// CharacterController 비활성화 (이동 및 충돌 방지)
@@ -367,10 +390,19 @@ public class NetworkPlayerController : NetworkBehaviour, ITeamMember, IDamageabl
[ClientRpc]
private void ShowPlayerClientRpc()
{
// 로컬 플레이어만 입력 활성화
if (IsLocalPlayer && _inputActions != null)
// 로컬 플레이어만 입력 활성화 및 UI 숨김
if (IsLocalPlayer)
{
_inputActions.Enable();
if (_inputActions != null)
{
_inputActions.Enable();
}
// 리스폰 카운트다운 UI 숨김
if (_respawnCountdownUI != null)
{
_respawnCountdownUI.Hide();
}
}
// CharacterController 활성화

View File

@@ -18,6 +18,25 @@ public class RespawnCountdownUI : MonoBehaviour
private double _endServerTime;
private float _duration;
private void Awake()
{
// 시작할 때는 UI 숨김 (root가 자신이 아닌 경우만)
if (root != null && root != gameObject)
{
root.SetActive(false);
}
else if (root == gameObject)
{
// root가 자신인 경우, 자식인 Panel을 사용
Transform panelTransform = transform.Find("Panel");
if (panelTransform != null)
{
root = panelTransform.gameObject;
root.SetActive(false);
}
}
}
// 외부에서 호출: 사망 시 UI 시작
public void Show(double respawnEndServerTime, float durationSeconds)
{