개발자용 멀티플레이 기능 추가
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176
Assets/Scripts/Editor/NetworkUIBuilder.cs
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176
Assets/Scripts/Editor/NetworkUIBuilder.cs
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEditor;
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namespace Northbound.Editor
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{
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public class NetworkUIBuilder
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{
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[MenuItem("GameObject/Network/Create Network Join UI")]
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public static void CreateNetworkJoinUI()
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{
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Canvas canvas = FindOrCreateCanvas();
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GameObject panel = CreatePanel(canvas.transform);
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InputField ipInput = CreateInputField(panel.transform, "IP Input", "127.0.0.1", 150);
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InputField portInput = CreateInputField(panel.transform, "Port Input", "7777", 100);
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Button joinButton = CreateButton(panel.transform, "Join", new Vector2(0, -80));
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Button hostButton = CreateButton(panel.transform, "Host", new Vector2(-60, -80));
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Button disconnectButton = CreateButton(panel.transform, "Disconnect", new Vector2(60, -80));
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Text statusText = CreateStatusText(panel.transform);
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NetworkJoinUI networkJoinUI = panel.AddComponent<NetworkJoinUI>();
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networkJoinUI.SetUIReferences(panel, ipInput, portInput, joinButton, hostButton, disconnectButton, statusText);
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Selection.activeGameObject = panel;
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Debug.Log("[NetworkUIBuilder] Network Join UI created!");
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}
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private static Canvas FindOrCreateCanvas()
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{
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Canvas[] canvases = Object.FindObjectsByType<Canvas>(FindObjectsSortMode.None);
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if (canvases.Length > 0)
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{
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return canvases[0];
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}
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GameObject canvasObj = new GameObject("NetworkCanvas");
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Canvas canvas = canvasObj.AddComponent<Canvas>();
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canvas.renderMode = RenderMode.ScreenSpaceOverlay;
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canvasObj.AddComponent<CanvasScaler>();
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canvasObj.AddComponent<GraphicRaycaster>();
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return canvas;
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}
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private static GameObject CreatePanel(Transform parent)
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{
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GameObject panel = new GameObject("NetworkJoinPanel");
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panel.transform.SetParent(parent, false);
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RectTransform rect = panel.AddComponent<RectTransform>();
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rect.anchorMin = new Vector2(0.5f, 0.5f);
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rect.anchorMax = new Vector2(0.5f, 0.5f);
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rect.pivot = new Vector2(0.5f, 0.5f);
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rect.sizeDelta = new Vector2(300, 250);
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rect.anchoredPosition = Vector2.zero;
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Image image = panel.AddComponent<Image>();
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image.color = new Color(0.1f, 0.1f, 0.1f, 0.95f);
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return panel;
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}
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private static InputField CreateInputField(Transform parent, string name, string placeholder, float width)
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{
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GameObject fieldObj = new GameObject(name);
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fieldObj.transform.SetParent(parent, false);
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RectTransform rect = fieldObj.AddComponent<RectTransform>();
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rect.anchorMin = new Vector2(0.5f, 0.5f);
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rect.anchorMax = new Vector2(0.5f, 0.5f);
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rect.pivot = new Vector2(0.5f, 0.5f);
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rect.sizeDelta = new Vector2(width, 30);
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int yPos = name.Contains("IP") ? 80 : 40;
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rect.anchoredPosition = new Vector2(0, yPos);
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Image bgImage = fieldObj.AddComponent<Image>();
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bgImage.color = new Color(0.2f, 0.2f, 0.2f, 1f);
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InputField inputField = fieldObj.AddComponent<InputField>();
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inputField.textComponent = CreateTextComponent(fieldObj.transform, "");
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inputField.text = placeholder;
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inputField.contentType = InputField.ContentType.Standard;
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Text placeholderText = CreateTextComponent(fieldObj.transform, placeholder);
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placeholderText.color = new Color(0.5f, 0.5f, 0.5f, 0.5f);
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inputField.placeholder = placeholderText;
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Text label = CreateTextComponent(parent, name.ToUpper());
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RectTransform labelRect = label.GetComponent<RectTransform>();
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labelRect.anchoredPosition = new Vector2(-width / 2 - 30, yPos);
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return inputField;
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}
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private static Button CreateButton(Transform parent, string text, Vector2 position)
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{
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GameObject buttonObj = new GameObject(text + "Button");
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buttonObj.transform.SetParent(parent, false);
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RectTransform rect = buttonObj.AddComponent<RectTransform>();
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rect.anchorMin = new Vector2(0.5f, 0.5f);
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rect.anchorMax = new Vector2(0.5f, 0.5f);
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rect.pivot = new Vector2(0.5f, 0.5f);
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rect.sizeDelta = new Vector2(80, 30);
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rect.anchoredPosition = position;
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Image bgImage = buttonObj.AddComponent<Image>();
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bgImage.color = new Color(0.3f, 0.5f, 0.8f, 1f);
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Button button = buttonObj.AddComponent<Button>();
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Text buttonText = CreateTextComponent(buttonObj.transform, text);
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buttonText.alignment = TextAnchor.MiddleCenter;
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return button;
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}
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private static Text CreateTextComponent(Transform parent, string text)
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{
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GameObject textObj = new GameObject("Text");
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textObj.transform.SetParent(parent, false);
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RectTransform rect = textObj.AddComponent<RectTransform>();
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rect.anchorMin = Vector2.zero;
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rect.anchorMax = Vector2.one;
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rect.offsetMin = Vector2.zero;
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rect.offsetMax = Vector2.zero;
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Text textComponent = textObj.AddComponent<Text>();
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textComponent.text = text;
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textComponent.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
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textComponent.fontSize = 14;
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textComponent.color = Color.white;
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textComponent.alignment = TextAnchor.MiddleCenter;
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return textComponent;
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}
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private static Text CreateStatusText(Transform parent)
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{
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GameObject textObj = new GameObject("StatusText");
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textObj.transform.SetParent(parent, false);
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RectTransform rect = textObj.AddComponent<RectTransform>();
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rect.anchorMin = new Vector2(0.5f, 0.5f);
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rect.anchorMax = new Vector2(0.5f, 0.5f);
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rect.pivot = new Vector2(0.5f, 0.5f);
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rect.sizeDelta = new Vector2(280, 30);
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rect.anchoredPosition = new Vector2(0, -120);
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Text textComponent = textObj.AddComponent<Text>();
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textComponent.text = "Not connected";
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textComponent.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
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textComponent.fontSize = 12;
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textComponent.color = Color.yellow;
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textComponent.alignment = TextAnchor.MiddleCenter;
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return textComponent;
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}
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[MenuItem("GameObject/Network/Create Network Helper")]
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public static void CreateNetworkHelper()
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{
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GameObject helperObj = new GameObject("NetworkConnectionHelper");
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helperObj.AddComponent<NetworkConnectionHelper>();
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Selection.activeGameObject = helperObj;
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Debug.Log("[NetworkUIBuilder] Network Connection Helper created!");
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}
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}
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}
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