입력 시스템 개선

각자의 입력 처리 로직을 갖지 않고 NetworkPlayerController로부터 받아서 쓰도록 함
This commit is contained in:
2026-02-26 01:20:23 +09:00
parent 600f35ae8f
commit 9951aa98b2
4 changed files with 65 additions and 64 deletions

View File

@@ -33,7 +33,6 @@ namespace Northbound
[Header("Worker")]
public Worker assignedWorker;
private PlayerInputActions _inputActions;
private IInteractable _currentInteractable;
private IInteractable _unavailableInteractable;
private Camera _mainCamera;
@@ -48,6 +47,7 @@ namespace Northbound
private NetworkPlayerController _networkPlayerController;
private PlayerStats _playerStats;
private bool _isInputInitialized = false;
public bool IsInteracting => _isInteracting;
public float WorkPower => _playerStats?.GetManpower() ?? 10f;
@@ -69,7 +69,7 @@ namespace Northbound
{
_animator = GetComponent<Animator>();
_equipmentSocket = GetComponent<EquipmentSocket>();
if (rayOrigin == null)
rayOrigin = transform;
@@ -77,6 +77,7 @@ namespace Northbound
if (_networkPlayerController != null)
{
_networkPlayerController.OnOwnerChanged += OnOwnerPlayerIdChanged;
_networkPlayerController.OnInputInitialized += TryInitializeInput;
}
// 이미 로컬 플레이어면 입력 초기화
@@ -91,12 +92,12 @@ namespace Northbound
private void TryInitializeInput()
{
if (!IsLocalPlayer) return;
if (_inputActions != null) return;
if (_isInputInitialized) return; // 이미 초기화됨
if (_networkPlayerController.InputActions == null) return; // 아직 InputActions가 없음
_isInputInitialized = true;
_mainCamera = Camera.main;
_inputActions = new PlayerInputActions();
_inputActions.Player.Interact.performed += OnInteract;
_inputActions.Enable();
_networkPlayerController.InputActions.Player.Interact.performed += OnInteract;
}
public override void OnNetworkDespawn()
@@ -104,13 +105,13 @@ namespace Northbound
if (_networkPlayerController != null)
{
_networkPlayerController.OnOwnerChanged -= OnOwnerPlayerIdChanged;
}
_networkPlayerController.OnInputInitialized -= TryInitializeInput;
if (_inputActions != null)
{
_inputActions.Player.Interact.performed -= OnInteract;
_inputActions.Disable();
_inputActions.Dispose();
// 입력 이벤트 해제
if (_networkPlayerController.InputActions != null)
{
_networkPlayerController.InputActions.Player.Interact.performed -= OnInteract;
}
}
}
@@ -402,10 +403,7 @@ namespace Northbound
public override void OnDestroy()
{
if (_inputActions != null)
{
_inputActions.Dispose();
}
// 입력 정리는 NetworkPlayerController에서 담당
}
}
}