적과 타워가 서로 공격하지 않는 문제 수정

This commit is contained in:
2026-02-24 16:08:35 +09:00
parent 907e2e24c8
commit 98d071480c
22 changed files with 883 additions and 365 deletions

View File

@@ -100,10 +100,12 @@ GameObject:
m_Component:
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- component: {fileID: 3057868930240007111}
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m_Layer: 0
- component: {fileID: 1239742744243338656}
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m_Layer: 7
m_Name: Tower4
m_TagString: Untagged
m_Icon: {fileID: 0}
@@ -141,7 +143,7 @@ MonoBehaviour:
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InScenePlacedSourceGlobalObjectIdHash: 0
DeferredDespawnTick: 0
Ownership: 1
Ownership: 0
AlwaysReplicateAsRoot: 0
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ActiveSceneSynchronization: 0
@@ -151,32 +153,6 @@ MonoBehaviour:
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AllowOwnerToParent: 0
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m_Name:
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buildingData: {fileID: 0}
gridPosition: {x: 0, y: 0, z: 0}
rotation: 0
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destroyEffectPrefab: {fileID: 0}
damageEffectPrefab: {fileID: 0}
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gridBoundsColor: {r: 0, g: 1, b: 1, a: 1}
--- !u!65 &7603699133836050348
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@@ -214,6 +190,75 @@ NavMeshObstacle:
m_CarveOnlyStationary: 1
m_Center: {x: 0, y: 5, z: 0}
m_TimeToStationary: 0.5
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gridBoundsColor: {r: 0, g: 1, b: 1, a: 1}
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