웨이브 난이도 곡선 수정

- InitialCost: 4=>5
- costIncreaseRate: 10=>12%
This commit is contained in:
BoyongHwang
2026-02-24 15:05:01 +09:00
parent 0db8bbf9a7
commit 907e2e24c8
2 changed files with 4 additions and 4 deletions

View File

@@ -78,8 +78,8 @@ MonoBehaviour:
destroyEffectPrefab: {fileID: 0} destroyEffectPrefab: {fileID: 0}
effectSpawnPoint: {fileID: 0} effectSpawnPoint: {fileID: 0}
monsterEntries: [] monsterEntries: []
initialCost: 4 initialCost: 5
costIncreaseRate: 10 costIncreaseRate: 12
--- !u!1001 &606055883085645919 --- !u!1001 &606055883085645919
PrefabInstance: PrefabInstance:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@@ -42,9 +42,9 @@ using UnityEngine;
[Header("Cost Settings")] [Header("Cost Settings")]
[Tooltip("시간당 코스트 시작 값")] [Tooltip("시간당 코스트 시작 값")]
[SerializeField] private float initialCost = 4f; [SerializeField] private float initialCost = 5f;
[Tooltip("사이클마다 코스트 증가율 (%)")] [Tooltip("사이클마다 코스트 증가율 (%)")]
[SerializeField] private float costIncreaseRate = 10f; [SerializeField] private float costIncreaseRate = 12f;
private float currentCost; private float currentCost;