초기 자원의 품질이 랜덤으로 결정되는 문제 수정

항상 0%
This commit is contained in:
2026-02-20 15:33:56 +09:00
parent d87a23ae4d
commit 88d81202bf

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@@ -407,12 +407,12 @@ namespace Northbound
continue;
}
resource.InitializeQuality(_generatedResources[i].qualityModifier);
NetworkObject networkObj = resourceObj.GetComponent<NetworkObject>();
if (networkObj != null)
{
networkObj.SpawnWithOwnership(NetworkManager.ServerClientId);
// 스폰 후에 InitializeQuality 호출 (OnNetworkSpawn 이후에 호출해야 IsServer 체크가 작동함)
resource.InitializeQuality(_generatedResources[i].qualityModifier);
_spawnedPositions.Add(new Vector3(_generatedResources[i].position.x, 1f, _generatedResources[i].position.y));
}
else