enemy AI의 공격도 애니메이션 이벤트로 타이밍을 제어하도록 함
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27643
Assets/Animations/Monster Attack 1.anim
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27643
Assets/Animations/Monster Attack 1.anim
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File diff suppressed because it is too large
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8
Assets/Animations/Monster Attack 1.anim.meta
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8
Assets/Animations/Monster Attack 1.anim.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 5c4b0e294c51551499712a4aa2161713
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 7400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -120,7 +120,7 @@ AnimatorState:
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 5005478036900451222, guid: bbfa9cc7ae2f16448b3adb4300f439e9, type: 3}
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m_Motion: {fileID: 7400000, guid: 5c4b0e294c51551499712a4aa2161713, type: 2}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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