networkplayercontroller 개선
This commit is contained in:
@@ -607,6 +607,10 @@
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@@ -615,10 +619,6 @@
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@@ -1151,12 +1151,16 @@
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@@ -1167,30 +1171,26 @@
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@@ -1203,32 +1203,28 @@
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@@ -1259,6 +1255,10 @@
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@@ -1267,18 +1267,22 @@
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<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Core.dll</HintPath>
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@@ -1295,10 +1299,6 @@
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@@ -1311,6 +1311,10 @@
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<HintPath>Library\ScriptAssemblies\Unity.2D.Aseprite.Editor.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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@@ -1351,16 +1355,12 @@
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<HintPath>Library\ScriptAssemblies\Unity.2D.IK.Editor.dll</HintPath>
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<Private>False</Private>
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<HintPath>Library\ScriptAssemblies\Unity.2D.SpriteShape.Runtime.dll</HintPath>
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<Private>False</Private>
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<Reference Include="Unity.Multiplayer.Tools.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.Multiplayer.Tools.Editor.dll</HintPath>
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<Private>False</Private>
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<HintPath>Library\ScriptAssemblies\Unity.Multiplayer.Tools.DependencyInjection.UIElements.dll</HintPath>
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@@ -1379,20 +1379,16 @@
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<Reference Include="Unity.Timeline.Editor">
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@@ -1403,6 +1399,10 @@
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<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.State.Editor.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\Unity.Mathematics.dll</HintPath>
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@@ -1483,12 +1483,8 @@
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<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Core.Editor.Shared.dll</HintPath>
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<Private>False</Private>
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<Reference Include="Unity.2D.SpriteShape.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.2D.SpriteShape.Editor.dll</HintPath>
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<Private>False</Private>
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<Reference Include="Unity.Multiplayer.Tools.NetworkSimulator.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.Multiplayer.Tools.NetworkSimulator.Editor.dll</HintPath>
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<Reference Include="Unity.Multiplayer.Tools.Initialization">
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<HintPath>Library\ScriptAssemblies\Unity.Multiplayer.Tools.Initialization.dll</HintPath>
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<Private>False</Private>
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<Reference Include="Unity.InputSystem">
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@@ -1499,6 +1495,10 @@
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<HintPath>Library\ScriptAssemblies\Unity.Multiplayer.Tools.NetStatsMonitor.Component.dll</HintPath>
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<Private>False</Private>
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<Reference Include="Unity.Multiplayer.Tools.NetworkSimulator.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.Multiplayer.Tools.NetworkSimulator.Editor.dll</HintPath>
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<Private>False</Private>
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@@ -1507,16 +1507,16 @@
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<HintPath>Library\ScriptAssemblies\Unity.Splines.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Multiplayer.Tools.Initialization">
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<HintPath>Library\ScriptAssemblies\Unity.Multiplayer.Tools.Initialization.dll</HintPath>
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<Reference Include="Unity.Multiplayer.Tools.NetVis.Editor.UI">
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<HintPath>Library\ScriptAssemblies\Unity.Multiplayer.Tools.NetVis.Editor.UI.dll</HintPath>
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<Private>False</Private>
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<Reference Include="UnityEditor.UI">
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<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
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<Private>False</Private>
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<Reference Include="Unity.Multiplayer.Tools.NetVis.Editor.UI">
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<HintPath>Library\ScriptAssemblies\Unity.Multiplayer.Tools.NetVis.Editor.UI.dll</HintPath>
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<Reference Include="Unity.2D.SpriteShape.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.2D.SpriteShape.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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@@ -8,11 +8,6 @@ public class NetworkPlayerController : NetworkBehaviour
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[Header("Movement Settings")]
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public float moveSpeed = 5f;
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public float rotationSpeed = 10f;
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public float jumpHeight = 1.5f;
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public float gravity = -19.62f;
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[Header("Input")]
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[SerializeField] private InputActionAsset inputActions;
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private Vector2 _moveInput;
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private CharacterController _controller;
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@@ -25,18 +20,14 @@ public class NetworkPlayerController : NetworkBehaviour
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_animator = GetComponent<Animator>();
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}
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// NGO 초기화
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public override void OnNetworkSpawn()
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{
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if (!IsOwner) return;
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// 1. 씬에 있는 가상 카메라를 찾습니다.
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// Unity 6에서는 CinemachineVirtualCamera 대신 CinemachineCamera를 주로 사용합니다.
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var vcam = GameObject.FindAnyObjectByType<CinemachineCamera>();
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var vcam = GameObject.FindFirstObjectByType<CinemachineCamera>();
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if (vcam != null)
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{
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// 2. 카메라의 Follow와 LookAt 대상을 '나'로 설정합니다.
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vcam.Follow = transform;
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vcam.LookAt = transform;
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Debug.Log("<color=green>[Camera] 로컬 플레이어에게 카메라가 연결되었습니다.</color>");
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@@ -48,12 +39,9 @@ public class NetworkPlayerController : NetworkBehaviour
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public override void OnNetworkDespawn()
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{
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if (IsOwner)
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if (IsOwner && _inputActions != null)
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{
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if (inputActions != null)
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{
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inputActions.Disable();
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}
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_inputActions.Disable();
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}
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}
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@@ -63,13 +51,21 @@ public class NetworkPlayerController : NetworkBehaviour
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_moveInput = _inputActions.Player.Move.ReadValue<Vector2>();
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Vector3 move = new Vector3(_moveInput.x, 0, _moveInput.y).normalized;
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if (move.magnitude >= 0.1f)
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{
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Quaternion targetRotation = Quaternion.LookRotation(move);
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transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, rotationSpeed * Time.deltaTime);
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_controller.Move(move * moveSpeed * Time.deltaTime);
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if (_controller != null)
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{
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_controller.Move(move * moveSpeed * Time.deltaTime);
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}
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}
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_animator.SetFloat("MoveSpeed", move.magnitude);
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if (_animator != null)
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{
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_animator.SetFloat("MoveSpeed", move.magnitude);
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}
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}
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}
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