networkplayercontroller 개선
This commit is contained in:
@@ -607,6 +607,10 @@
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@@ -615,10 +619,6 @@
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@@ -1151,12 +1151,16 @@
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@@ -1167,30 +1171,26 @@
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@@ -1203,32 +1203,28 @@
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<HintPath>Library\ScriptAssemblies\Unity.2D.Tooling.Editor.dll</HintPath>
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<Private>False</Private>
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<Reference Include="Unity.2D.Animation.Runtime">
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@@ -1259,6 +1255,10 @@
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<HintPath>Library\ScriptAssemblies\Unity.PlasticSCM.Editor.dll</HintPath>
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<Reference Include="Unity.2D.Animation.Editor">
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<Private>False</Private>
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<HintPath>Library\ScriptAssemblies\Unity.Burst.Editor.dll</HintPath>
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<Private>False</Private>
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@@ -1267,18 +1267,22 @@
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<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Core.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Core.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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<HintPath>Library\ScriptAssemblies\Unity.Multiplayer.Tools.NetStatsMonitor.Configuration.dll</HintPath>
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<Reference Include="Unity.Cinemachine.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.UnifiedRayTracing.Runtime.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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@@ -1295,10 +1299,6 @@
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<HintPath>Library\ScriptAssemblies\Unity.Multiplayer.Tools.NetVis.Editor.Visualization.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\Unity.Multiplayer.Tools.NetVis.Editor.Visualization.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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<Private>False</Private>
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@@ -1311,6 +1311,10 @@
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<HintPath>Library\ScriptAssemblies\Unity.2D.Aseprite.Editor.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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<Reference Include="Unity.Multiplayer.Tools.DependencyInjection.UIElements">
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<HintPath>Library\ScriptAssemblies\Unity.Multiplayer.Tools.DependencyInjection.UIElements.dll</HintPath>
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<Private>False</Private>
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<HintPath>Library\ScriptAssemblies\Unity.2D.Psdimporter.Editor.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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@@ -1351,16 +1355,12 @@
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<HintPath>Library\ScriptAssemblies\Unity.2D.IK.Editor.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\Unity.2D.IK.Editor.dll</HintPath>
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<Private>False</Private>
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<HintPath>Library\ScriptAssemblies\Unity.2D.SpriteShape.Runtime.dll</HintPath>
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<Private>False</Private>
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<Reference Include="Unity.Multiplayer.Tools.Editor">
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<Reference Include="Unity.Multiplayer.Tools.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.Multiplayer.Tools.Editor.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\Unity.Multiplayer.Tools.Editor.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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<Reference Include="Unity.Multiplayer.Tools.DependencyInjection.UIElements">
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<Reference Include="Unity.2D.SpriteShape.Runtime">
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<HintPath>Library\ScriptAssemblies\Unity.Multiplayer.Tools.DependencyInjection.UIElements.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\Unity.2D.SpriteShape.Runtime.dll</HintPath>
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<Reference Include="Unity.VisualStudio.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.Collections.dll</HintPath>
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<Private>False</Private>
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<Reference Include="Unity.RenderPipelines.GPUDriven.Runtime">
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<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.GPUDriven.Runtime.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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<Reference Include="Unity.Networking.Transport">
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<Reference Include="Unity.Networking.Transport">
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<HintPath>Library\ScriptAssemblies\Unity.Networking.Transport.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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<Reference Include="Unity.Profiling.Core">
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<Reference Include="Unity.InputSystem.ForUI">
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<HintPath>Library\ScriptAssemblies\Unity.Profiling.Core.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\Unity.InputSystem.ForUI.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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<Reference Include="Unity.Timeline.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.State.Editor.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.State.Editor.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.RenderPipelines.GPUDriven.Runtime">
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<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.GPUDriven.Runtime.dll</HintPath>
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<Private>False</Private>
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<HintPath>Library\ScriptAssemblies\Unity.Mathematics.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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@@ -1483,12 +1483,8 @@
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<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Core.Editor.Shared.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Core.Editor.Shared.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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<HintPath>Library\ScriptAssemblies\Unity.Multiplayer.Tools.Initialization.dll</HintPath>
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<Private>False</Private>
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<Reference Include="Unity.Multiplayer.Tools.NetworkSimulator.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.Multiplayer.Tools.NetworkSimulator.Editor.dll</HintPath>
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|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.InputSystem">
|
<Reference Include="Unity.InputSystem">
|
||||||
@@ -1499,6 +1495,10 @@
|
|||||||
<HintPath>Library\ScriptAssemblies\Unity.Multiplayer.Tools.NetStatsMonitor.Component.dll</HintPath>
|
<HintPath>Library\ScriptAssemblies\Unity.Multiplayer.Tools.NetStatsMonitor.Component.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="Unity.Multiplayer.Tools.NetworkSimulator.Editor">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.Multiplayer.Tools.NetworkSimulator.Editor.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
<Reference Include="Unity.Settings.Editor">
|
<Reference Include="Unity.Settings.Editor">
|
||||||
<HintPath>Library\ScriptAssemblies\Unity.Settings.Editor.dll</HintPath>
|
<HintPath>Library\ScriptAssemblies\Unity.Settings.Editor.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
@@ -1507,16 +1507,16 @@
|
|||||||
<HintPath>Library\ScriptAssemblies\Unity.Splines.dll</HintPath>
|
<HintPath>Library\ScriptAssemblies\Unity.Splines.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Multiplayer.Tools.Initialization">
|
<Reference Include="Unity.Multiplayer.Tools.NetVis.Editor.UI">
|
||||||
<HintPath>Library\ScriptAssemblies\Unity.Multiplayer.Tools.Initialization.dll</HintPath>
|
<HintPath>Library\ScriptAssemblies\Unity.Multiplayer.Tools.NetVis.Editor.UI.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UI">
|
<Reference Include="UnityEditor.UI">
|
||||||
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Multiplayer.Tools.NetVis.Editor.UI">
|
<Reference Include="Unity.2D.SpriteShape.Editor">
|
||||||
<HintPath>Library\ScriptAssemblies\Unity.Multiplayer.Tools.NetVis.Editor.UI.dll</HintPath>
|
<HintPath>Library\ScriptAssemblies\Unity.2D.SpriteShape.Editor.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|||||||
@@ -8,11 +8,6 @@ public class NetworkPlayerController : NetworkBehaviour
|
|||||||
[Header("Movement Settings")]
|
[Header("Movement Settings")]
|
||||||
public float moveSpeed = 5f;
|
public float moveSpeed = 5f;
|
||||||
public float rotationSpeed = 10f;
|
public float rotationSpeed = 10f;
|
||||||
public float jumpHeight = 1.5f;
|
|
||||||
public float gravity = -19.62f;
|
|
||||||
|
|
||||||
[Header("Input")]
|
|
||||||
[SerializeField] private InputActionAsset inputActions;
|
|
||||||
|
|
||||||
private Vector2 _moveInput;
|
private Vector2 _moveInput;
|
||||||
private CharacterController _controller;
|
private CharacterController _controller;
|
||||||
@@ -25,18 +20,14 @@ public class NetworkPlayerController : NetworkBehaviour
|
|||||||
_animator = GetComponent<Animator>();
|
_animator = GetComponent<Animator>();
|
||||||
}
|
}
|
||||||
|
|
||||||
// NGO 초기화
|
|
||||||
public override void OnNetworkSpawn()
|
public override void OnNetworkSpawn()
|
||||||
{
|
{
|
||||||
if (!IsOwner) return;
|
if (!IsOwner) return;
|
||||||
|
|
||||||
// 1. 씬에 있는 가상 카메라를 찾습니다.
|
var vcam = GameObject.FindFirstObjectByType<CinemachineCamera>();
|
||||||
// Unity 6에서는 CinemachineVirtualCamera 대신 CinemachineCamera를 주로 사용합니다.
|
|
||||||
var vcam = GameObject.FindAnyObjectByType<CinemachineCamera>();
|
|
||||||
|
|
||||||
if (vcam != null)
|
if (vcam != null)
|
||||||
{
|
{
|
||||||
// 2. 카메라의 Follow와 LookAt 대상을 '나'로 설정합니다.
|
|
||||||
vcam.Follow = transform;
|
vcam.Follow = transform;
|
||||||
vcam.LookAt = transform;
|
vcam.LookAt = transform;
|
||||||
Debug.Log("<color=green>[Camera] 로컬 플레이어에게 카메라가 연결되었습니다.</color>");
|
Debug.Log("<color=green>[Camera] 로컬 플레이어에게 카메라가 연결되었습니다.</color>");
|
||||||
@@ -48,12 +39,9 @@ public class NetworkPlayerController : NetworkBehaviour
|
|||||||
|
|
||||||
public override void OnNetworkDespawn()
|
public override void OnNetworkDespawn()
|
||||||
{
|
{
|
||||||
if (IsOwner)
|
if (IsOwner && _inputActions != null)
|
||||||
{
|
{
|
||||||
if (inputActions != null)
|
_inputActions.Disable();
|
||||||
{
|
|
||||||
inputActions.Disable();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -63,13 +51,21 @@ public class NetworkPlayerController : NetworkBehaviour
|
|||||||
|
|
||||||
_moveInput = _inputActions.Player.Move.ReadValue<Vector2>();
|
_moveInput = _inputActions.Player.Move.ReadValue<Vector2>();
|
||||||
Vector3 move = new Vector3(_moveInput.x, 0, _moveInput.y).normalized;
|
Vector3 move = new Vector3(_moveInput.x, 0, _moveInput.y).normalized;
|
||||||
|
|
||||||
if (move.magnitude >= 0.1f)
|
if (move.magnitude >= 0.1f)
|
||||||
{
|
{
|
||||||
Quaternion targetRotation = Quaternion.LookRotation(move);
|
Quaternion targetRotation = Quaternion.LookRotation(move);
|
||||||
transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, rotationSpeed * Time.deltaTime);
|
transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, rotationSpeed * Time.deltaTime);
|
||||||
_controller.Move(move * moveSpeed * Time.deltaTime);
|
|
||||||
|
if (_controller != null)
|
||||||
|
{
|
||||||
|
_controller.Move(move * moveSpeed * Time.deltaTime);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
_animator.SetFloat("MoveSpeed", move.magnitude);
|
if (_animator != null)
|
||||||
|
{
|
||||||
|
_animator.SetFloat("MoveSpeed", move.magnitude);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user