사망 시 리스폰 안내 팝업 UI 추가
- 리소스, 프리팹, UI 전용 스크립트(RespawnCountdownUI.cs) 추가
This commit is contained in:
70
Assets/Scripts/RespawnCountdownUI.cs
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70
Assets/Scripts/RespawnCountdownUI.cs
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class RespawnCountdownUI : MonoBehaviour
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{
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[Header("Refs")]
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[SerializeField] private GameObject root; // DeathOverlayRoot
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[SerializeField] private TMP_Text titleText; // "DEAD"
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[SerializeField] private TMP_Text countdownText;
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[SerializeField] private Image radialFill; // Filled Image (Radial)
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[Header("Text")]
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[SerializeField] private string title = "DEAD";
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[SerializeField] private string countdownFormat = "Respawn in {0}";
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private bool _running;
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private double _endServerTime;
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private float _duration;
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// 외부에서 호출: 사망 시 UI 시작
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public void Show(double respawnEndServerTime, float durationSeconds)
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{
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_endServerTime = respawnEndServerTime;
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_duration = Mathf.Max(0.01f, durationSeconds);
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titleText.text = title;
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root.SetActive(true);
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_running = true;
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// 초기값
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SetVisual(remainingSeconds: (float)_duration);
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}
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// 외부에서 호출: 리스폰 완료 시 UI 종료
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public void Hide()
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{
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_running = false;
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root.SetActive(false);
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}
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private void Update()
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{
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if (!_running) return;
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// 서버 기준 시간 사용 (Netcode 기준)
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// 만약 ServerTime이 없다면, "서버가 remainingSeconds를 주기적으로 보내는 방식"으로 대체 가능.
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double now = Unity.Netcode.NetworkManager.Singleton.ServerTime.Time;
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float remaining = (float)(_endServerTime - now);
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if (remaining <= 0f)
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{
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// 0초 도달: UI는 즉시 숨기거나, 리스폰 이벤트에서 Hide() 호출하도록 둘 중 택1
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SetVisual(0f);
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return;
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}
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SetVisual(remaining);
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}
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private void SetVisual(float remainingSeconds)
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{
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int sec = Mathf.CeilToInt(Mathf.Max(0f, remainingSeconds));
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countdownText.text = string.Format(countdownFormat, sec);
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// 1 -> 0으로 감소하는 연출
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float t = Mathf.Clamp01(remainingSeconds / _duration);
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if (radialFill != null) radialFill.fillAmount = t;
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}
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}
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2
Assets/Scripts/RespawnCountdownUI.cs.meta
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2
Assets/Scripts/RespawnCountdownUI.cs.meta
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fileFormatVersion: 2
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guid: 4abf216c93c0cb34487f09d4dd136686
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8
Assets/UI/Respawn.meta
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8
Assets/UI/Respawn.meta
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608
Assets/UI/Respawn/RespawnPanel.prefab
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608
Assets/UI/Respawn/RespawnPanel.prefab
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Reference in New Issue
Block a user