줏을 수 있는 자원인 ResourcePickup 생성
Kaykit Skeletons 추가
This commit is contained in:
@@ -12,7 +12,8 @@ GameObject:
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- component: {fileID: 5173262576415873253}
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- component: {fileID: 1287070985890992582}
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- component: {fileID: 2964705630284685173}
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m_Layer: 0
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- component: {fileID: 5613501924847776270}
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m_Layer: 7
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m_Name: Core
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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@@ -47,8 +48,8 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
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m_Name:
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m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
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GlobalObjectIdHash: 615747208
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InScenePlacedSourceGlobalObjectIdHash: 0
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GlobalObjectIdHash: 3998537868
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InScenePlacedSourceGlobalObjectIdHash: 615747208
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DeferredDespawnTick: 0
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Ownership: 1
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AlwaysReplicateAsRoot: 0
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@@ -75,6 +76,9 @@ MonoBehaviour:
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ShowTopMostFoldoutHeaderGroup: 1
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maxStorageCapacity: 1000
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unlimitedStorage: 0
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maxHealth: 1000
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damageEffectPrefab: {fileID: 0}
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destroyEffectPrefab: {fileID: 0}
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depositAll: 1
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depositAmountPerInteraction: 10
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interactionAnimationTrigger: Deposit
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@@ -101,6 +105,7 @@ MonoBehaviour:
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buildingData: {fileID: 11400000, guid: 0e495d169ee3bce449f4b1aea83d6818, type: 2}
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gridPosition: {x: 0, y: 0, z: 0}
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rotation: 0
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initialTeam: 1
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initialOwnerId: 0
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useInitialOwner: 0
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showHealthBar: 1
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@@ -110,6 +115,32 @@ MonoBehaviour:
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effectSpawnPoint: {fileID: 0}
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showGridBounds: 1
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gridBoundsColor: {r: 0, g: 1, b: 1, a: 1}
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--- !u!114 &5613501924847776270
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8124290768227340041}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 0ceedb9b012d848478813136b65738ae, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.Building
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ShowTopMostFoldoutHeaderGroup: 1
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buildingData: {fileID: 11400000, guid: 23c12a82ea534b34299700b86fffd524, type: 2}
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gridPosition: {x: 0, y: 0, z: 0}
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rotation: 0
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initialTeam: 1
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initialOwnerId: 0
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useInitialOwner: 0
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showHealthBar: 0
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healthBarPrefab: {fileID: 0}
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destroyEffectPrefab: {fileID: 0}
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damageEffectPrefab: {fileID: 0}
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effectSpawnPoint: {fileID: 0}
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showGridBounds: 1
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gridBoundsColor: {r: 0, g: 1, b: 1, a: 1}
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--- !u!1001 &1876730568674182127
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PrefabInstance:
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m_ObjectHideFlags: 0
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@@ -174,6 +205,10 @@ PrefabInstance:
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propertyPath: m_Name
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value: Barrel_C
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objectReference: {fileID: 0}
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- target: {fileID: 919132149155446097, guid: 5f64c4e10a9ac674c9d0b68790f2c859, type: 3}
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propertyPath: m_Layer
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value: 7
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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