줏을 수 있는 자원인 ResourcePickup 생성

Kaykit Skeletons 추가
This commit is contained in:
2026-01-27 17:05:35 +09:00
parent dc2292cd58
commit 805d526b27
58 changed files with 3045 additions and 549 deletions

View File

@@ -12,7 +12,8 @@ GameObject:
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- component: {fileID: 1287070985890992582}
- component: {fileID: 2964705630284685173}
m_Layer: 0
- component: {fileID: 5613501924847776270}
m_Layer: 7
m_Name: Core
m_TagString: Untagged
m_Icon: {fileID: 0}
@@ -47,8 +48,8 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
GlobalObjectIdHash: 615747208
InScenePlacedSourceGlobalObjectIdHash: 0
GlobalObjectIdHash: 3998537868
InScenePlacedSourceGlobalObjectIdHash: 615747208
DeferredDespawnTick: 0
Ownership: 1
AlwaysReplicateAsRoot: 0
@@ -75,6 +76,9 @@ MonoBehaviour:
ShowTopMostFoldoutHeaderGroup: 1
maxStorageCapacity: 1000
unlimitedStorage: 0
maxHealth: 1000
damageEffectPrefab: {fileID: 0}
destroyEffectPrefab: {fileID: 0}
depositAll: 1
depositAmountPerInteraction: 10
interactionAnimationTrigger: Deposit
@@ -101,6 +105,7 @@ MonoBehaviour:
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gridPosition: {x: 0, y: 0, z: 0}
rotation: 0
initialTeam: 1
initialOwnerId: 0
useInitialOwner: 0
showHealthBar: 1
@@ -110,6 +115,32 @@ MonoBehaviour:
effectSpawnPoint: {fileID: 0}
showGridBounds: 1
gridBoundsColor: {r: 0, g: 1, b: 1, a: 1}
--- !u!114 &5613501924847776270
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8124290768227340041}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0ceedb9b012d848478813136b65738ae, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.Building
ShowTopMostFoldoutHeaderGroup: 1
buildingData: {fileID: 11400000, guid: 23c12a82ea534b34299700b86fffd524, type: 2}
gridPosition: {x: 0, y: 0, z: 0}
rotation: 0
initialTeam: 1
initialOwnerId: 0
useInitialOwner: 0
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healthBarPrefab: {fileID: 0}
destroyEffectPrefab: {fileID: 0}
damageEffectPrefab: {fileID: 0}
effectSpawnPoint: {fileID: 0}
showGridBounds: 1
gridBoundsColor: {r: 0, g: 1, b: 1, a: 1}
--- !u!1001 &1876730568674182127
PrefabInstance:
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@@ -174,6 +205,10 @@ PrefabInstance:
propertyPath: m_Name
value: Barrel_C
objectReference: {fileID: 0}
- target: {fileID: 919132149155446097, guid: 5f64c4e10a9ac674c9d0b68790f2c859, type: 3}
propertyPath: m_Layer
value: 7
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []