Migrate rendering to URP
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m_Script: {fileID: 11500000, guid: 5485954d14dfb9a4c8ead8edb0ded5b1, type: 3}
|
||||||
|
m_Name: LiftGammaGain
|
||||||
|
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.LiftGammaGain
|
||||||
|
active: 1
|
||||||
|
lift:
|
||||||
|
m_OverrideState: 1
|
||||||
|
m_Value: {x: 1, y: 1, z: 1, w: 0}
|
||||||
|
gamma:
|
||||||
|
m_OverrideState: 1
|
||||||
|
m_Value: {x: 1, y: 1, z: 1, w: 0}
|
||||||
|
gain:
|
||||||
|
m_OverrideState: 1
|
||||||
|
m_Value: {x: 1, y: 1, z: 1, w: 0}
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 12714c4c924d07c409da338c7f880cdd
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -196,12 +196,21 @@ namespace Northbound.Editor
|
|||||||
{
|
{
|
||||||
var path = $"{MaterialDirectory}/{name}.mat";
|
var path = $"{MaterialDirectory}/{name}.mat";
|
||||||
var material = AssetDatabase.LoadAssetAtPath<Material>(path);
|
var material = AssetDatabase.LoadAssetAtPath<Material>(path);
|
||||||
|
var shader = Shader.Find("Universal Render Pipeline/Lit") ?? Shader.Find("Standard");
|
||||||
|
if (shader == null)
|
||||||
|
{
|
||||||
|
throw new InvalidDataException("Northbound requires the URP Lit or Standard shader to build prototype materials.");
|
||||||
|
}
|
||||||
|
|
||||||
if (material == null)
|
if (material == null)
|
||||||
{
|
{
|
||||||
var shader = Shader.Find("Standard") ?? Shader.Find("Universal Render Pipeline/Lit");
|
|
||||||
material = new Material(shader) { name = name };
|
material = new Material(shader) { name = name };
|
||||||
AssetDatabase.CreateAsset(material, path);
|
AssetDatabase.CreateAsset(material, path);
|
||||||
}
|
}
|
||||||
|
else if (material.shader != shader)
|
||||||
|
{
|
||||||
|
material.shader = shader;
|
||||||
|
}
|
||||||
|
|
||||||
material.color = color;
|
material.color = color;
|
||||||
EditorUtility.SetDirty(material);
|
EditorUtility.SetDirty(material);
|
||||||
|
|||||||
@@ -26,11 +26,15 @@ namespace Northbound.Gameplay.Presentation
|
|||||||
renderer.shadowCastingMode = ShadowCastingMode.Off;
|
renderer.shadowCastingMode = ShadowCastingMode.Off;
|
||||||
renderer.receiveShadows = false;
|
renderer.receiveShadows = false;
|
||||||
|
|
||||||
var shader = Shader.Find("Sprites/Default") ?? Shader.Find("Unlit/Color") ?? Shader.Find("Standard");
|
var shader = Shader.Find("Universal Render Pipeline/Particles/Unlit")
|
||||||
|
?? Shader.Find("Sprites/Default")
|
||||||
|
?? Shader.Find("Unlit/Color")
|
||||||
|
?? Shader.Find("Standard");
|
||||||
var material = new Material(shader)
|
var material = new Material(shader)
|
||||||
{
|
{
|
||||||
color = color
|
color = color
|
||||||
};
|
};
|
||||||
|
ConfigureTransparentMaterial(material);
|
||||||
renderer.sharedMaterial = material;
|
renderer.sharedMaterial = material;
|
||||||
|
|
||||||
flash.AddComponent<AttackFlash>().Configure(material, radius, color, duration);
|
flash.AddComponent<AttackFlash>().Configure(material, radius, color, duration);
|
||||||
@@ -76,5 +80,20 @@ namespace Northbound.Gameplay.Presentation
|
|||||||
flashMaterial.color = color;
|
flashMaterial.color = color;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static void ConfigureTransparentMaterial(Material material)
|
||||||
|
{
|
||||||
|
if (material.HasProperty("_Surface"))
|
||||||
|
{
|
||||||
|
material.SetFloat("_Surface", 1f);
|
||||||
|
material.SetFloat("_Blend", 0f);
|
||||||
|
material.SetFloat("_SrcBlend", (float)BlendMode.SrcAlpha);
|
||||||
|
material.SetFloat("_DstBlend", (float)BlendMode.OneMinusSrcAlpha);
|
||||||
|
material.SetFloat("_ZWrite", 0f);
|
||||||
|
material.EnableKeyword("_SURFACE_TYPE_TRANSPARENT");
|
||||||
|
material.SetOverrideTag("RenderType", "Transparent");
|
||||||
|
material.renderQueue = (int)RenderQueue.Transparent;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -34,11 +34,15 @@ namespace Northbound.Gameplay.Presentation
|
|||||||
line.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
|
line.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
|
||||||
line.receiveShadows = false;
|
line.receiveShadows = false;
|
||||||
|
|
||||||
var shader = Shader.Find("Sprites/Default") ?? Shader.Find("Unlit/Color") ?? Shader.Find("Standard");
|
var shader = Shader.Find("Universal Render Pipeline/Particles/Unlit")
|
||||||
|
?? Shader.Find("Sprites/Default")
|
||||||
|
?? Shader.Find("Unlit/Color")
|
||||||
|
?? Shader.Find("Standard");
|
||||||
tracerMaterial = new Material(shader)
|
tracerMaterial = new Material(shader)
|
||||||
{
|
{
|
||||||
color = Color.white
|
color = Color.white
|
||||||
};
|
};
|
||||||
|
ConfigureTransparentMaterial(tracerMaterial);
|
||||||
line.sharedMaterial = tracerMaterial;
|
line.sharedMaterial = tracerMaterial;
|
||||||
|
|
||||||
line.SetPosition(0, origin + Vector3.up * 0.45f);
|
line.SetPosition(0, origin + Vector3.up * 0.45f);
|
||||||
@@ -80,5 +84,20 @@ namespace Northbound.Gameplay.Presentation
|
|||||||
line.startWidth = width;
|
line.startWidth = width;
|
||||||
line.endWidth = width * 0.55f;
|
line.endWidth = width * 0.55f;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static void ConfigureTransparentMaterial(Material material)
|
||||||
|
{
|
||||||
|
if (material.HasProperty("_Surface"))
|
||||||
|
{
|
||||||
|
material.SetFloat("_Surface", 1f);
|
||||||
|
material.SetFloat("_Blend", 0f);
|
||||||
|
material.SetFloat("_SrcBlend", (float)UnityEngine.Rendering.BlendMode.SrcAlpha);
|
||||||
|
material.SetFloat("_DstBlend", (float)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
|
||||||
|
material.SetFloat("_ZWrite", 0f);
|
||||||
|
material.EnableKeyword("_SURFACE_TYPE_TRANSPARENT");
|
||||||
|
material.SetOverrideTag("RenderType", "Transparent");
|
||||||
|
material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.Transparent;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,18 @@
|
|||||||
%YAML 1.1
|
%YAML 1.1
|
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%TAG !u! tag:unity3d.com,2011:
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &-744621285052813305
|
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|
MonoBehaviour:
|
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|
m_ObjectHideFlags: 11
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|
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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|
m_PrefabAsset: {fileID: 0}
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|
m_GameObject: {fileID: 0}
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|
m_Enabled: 1
|
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|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||||
|
version: 10
|
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--- !u!21 &2100000
|
--- !u!21 &2100000
|
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Material:
|
Material:
|
||||||
serializedVersion: 8
|
serializedVersion: 8
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@@ -8,7 +21,7 @@ Material:
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m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: AlliedPortal
|
m_Name: AlliedPortal
|
||||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
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m_Parent: {fileID: 0}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
|
m_ValidKeywords: []
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@@ -23,6 +36,10 @@ Material:
|
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m_SavedProperties:
|
m_SavedProperties:
|
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serializedVersion: 3
|
serializedVersion: 3
|
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m_TexEnvs:
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m_TexEnvs:
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- _BaseMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _BumpMap:
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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@@ -47,10 +64,18 @@ Material:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _MaskTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _NormalMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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- _OcclusionMap:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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@@ -78,7 +103,9 @@ Material:
|
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- _UVSec: 0
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- _UVSec: 0
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- _ZWrite: 1
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- _ZWrite: 1
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m_Colors:
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m_Colors:
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- _BaseColor: {r: 0.25, g: 0.45, b: 1, a: 1}
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- _Color: {r: 0.25, g: 0.45, b: 1, a: 1}
|
- _Color: {r: 0.25, g: 0.45, b: 1, a: 1}
|
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
- _White: {r: 1, g: 1, b: 1, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
m_AllowLocking: 1
|
m_AllowLocking: 1
|
||||||
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|||||||
@@ -8,7 +8,7 @@ Material:
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m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Core
|
m_Name: Core
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||||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
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m_Parent: {fileID: 0}
|
m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
|
m_ValidKeywords: []
|
||||||
@@ -23,6 +23,10 @@ Material:
|
|||||||
m_SavedProperties:
|
m_SavedProperties:
|
||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
m_TexEnvs:
|
m_TexEnvs:
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|
- _BaseMap:
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m_Texture: {fileID: 0}
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|
m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _BumpMap:
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- _BumpMap:
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m_Texture: {fileID: 0}
|
m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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@@ -47,10 +51,18 @@ Material:
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m_Texture: {fileID: 0}
|
m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _MaskTex:
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m_Texture: {fileID: 0}
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|
m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
|
- _MetallicGlossMap:
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m_Texture: {fileID: 0}
|
m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _NormalMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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- _OcclusionMap:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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@@ -78,7 +90,22 @@ Material:
|
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- _UVSec: 0
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- _UVSec: 0
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- _ZWrite: 1
|
- _ZWrite: 1
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m_Colors:
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m_Colors:
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- _BaseColor: {r: 0.15, g: 0.9, b: 0.75, a: 1}
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- _Color: {r: 0.15, g: 0.9, b: 0.75, a: 1}
|
- _Color: {r: 0.15, g: 0.9, b: 0.75, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
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|
- _White: {r: 1, g: 1, b: 1, a: 1}
|
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m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
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m_AllowLocking: 1
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m_AllowLocking: 1
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|
--- !u!114 &4038090437864282823
|
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|
MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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|
m_Enabled: 1
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|
m_EditorHideFlags: 0
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|
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
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|
m_Name:
|
||||||
|
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||||
|
version: 10
|
||||||
|
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@@ -8,7 +8,7 @@ Material:
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m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: CrystalActive
|
m_Name: CrystalActive
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
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m_Parent: {fileID: 0}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_ValidKeywords: []
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@@ -23,6 +23,10 @@ Material:
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m_SavedProperties:
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m_SavedProperties:
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serializedVersion: 3
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serializedVersion: 3
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m_TexEnvs:
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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@@ -47,10 +51,18 @@ Material:
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m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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@@ -78,7 +90,22 @@ Material:
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- _UVSec: 0
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- _ZWrite: 1
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- _ZWrite: 1
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m_Colors:
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m_Colors:
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Reference in New Issue
Block a user