Migrate rendering to URP

This commit is contained in:
2026-09-01 17:08:52 +09:00
parent 3e75357a33
commit 7c05a3db89
46 changed files with 3160 additions and 26 deletions
+4 -3
View File
@@ -46,7 +46,7 @@ GraphicsSettings:
m_WarmupProgressivelyLimit: -1
m_CacheMissCollectionPath: CacheMissCollection
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_CustomRenderPipeline: {fileID: 0}
m_CustomRenderPipeline: {fileID: 11400000, guid: e7bf7987531358c4fabc0b17e7a05740, type: 2}
m_TransparencySortMode: 0
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
m_DefaultRenderingPath: 1
@@ -66,13 +66,14 @@ GraphicsSettings:
m_FogKeepExp: 1
m_FogKeepExp2: 1
m_AlbedoSwatchInfos: []
m_RenderPipelineGlobalSettingsMap: {}
m_RenderPipelineGlobalSettingsMap:
UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: c2ef37ce01b20b34e991addf095e0f52, type: 2}
m_ShaderBuildSettings:
keywordDeclarationOverrides: []
numInternalDefines: 0
defines: []
m_LightsUseLinearIntensity: 0
m_LightsUseColorTemperature: 0
m_LightsUseColorTemperature: 1
m_LogWhenShaderIsCompiled: 0
m_LightProbeOutsideHullStrategy: 1
m_CameraRelativeLightCulling: 0