Migrate rendering to URP
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@@ -46,7 +46,7 @@ GraphicsSettings:
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m_WarmupProgressivelyLimit: -1
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m_CacheMissCollectionPath: CacheMissCollection
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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m_CustomRenderPipeline: {fileID: 0}
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m_CustomRenderPipeline: {fileID: 11400000, guid: e7bf7987531358c4fabc0b17e7a05740, type: 2}
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m_TransparencySortMode: 0
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m_TransparencySortAxis: {x: 0, y: 0, z: 1}
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m_DefaultRenderingPath: 1
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@@ -66,13 +66,14 @@ GraphicsSettings:
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m_FogKeepExp: 1
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m_FogKeepExp2: 1
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m_AlbedoSwatchInfos: []
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m_RenderPipelineGlobalSettingsMap: {}
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m_RenderPipelineGlobalSettingsMap:
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UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: c2ef37ce01b20b34e991addf095e0f52, type: 2}
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m_ShaderBuildSettings:
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keywordDeclarationOverrides: []
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numInternalDefines: 0
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defines: []
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m_LightsUseLinearIntensity: 0
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m_LightsUseColorTemperature: 0
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m_LightsUseColorTemperature: 1
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m_LogWhenShaderIsCompiled: 0
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m_LightProbeOutsideHullStrategy: 1
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m_CameraRelativeLightCulling: 0
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