From a979013b734ceb28afb734a072648ca44a7ccb82 Mon Sep 17 00:00:00 2001 From: BoyongHwang Date: Wed, 25 Feb 2026 23:28:03 +0900 Subject: [PATCH] =?UTF-8?q?260225=20=ED=94=8C=EB=A0=88=EC=9D=B4=20?= =?UTF-8?q?=ED=85=8C=EC=8A=A4=ED=8A=B8=20=EC=9D=B4=ED=9B=84=20=EB=B0=B8?= =?UTF-8?q?=EB=9F=B0=EC=8A=A4=20=EC=88=98=EC=A0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - 타워 비용 증가 - 유닛 속도 감소 - 플레이어 캐퍼시티 감소 --- .../Data/ScriptableObjects/Creep/Creep1.asset | 2 +- .../Data/ScriptableObjects/Creep/Creep2.asset | 4 ++-- .../ScriptableObjects/Monster/Monster101.asset | 2 +- .../ScriptableObjects/Monster/Monster102.asset | 2 +- .../ScriptableObjects/Monster/Monster103.asset | 2 +- .../ScriptableObjects/Monster/Monster104.asset | 2 +- .../ScriptableObjects/Monster/Monster105.asset | 2 +- .../Data/ScriptableObjects/Tower/Tower1.asset | 4 ++-- .../Data/ScriptableObjects/Tower/Tower10.asset | 4 ++-- .../Data/ScriptableObjects/Tower/Tower2.asset | 4 ++-- .../Data/ScriptableObjects/Tower/Tower3.asset | 4 ++-- .../Data/ScriptableObjects/Tower/Tower4.asset | 4 ++-- .../Data/ScriptableObjects/Tower/Tower5.asset | 4 ++-- .../Data/ScriptableObjects/Tower/Tower7.asset | 4 ++-- .../Data/ScriptableObjects/Tower/Tower8.asset | 4 ++-- .../Data/ScriptableObjects/Tower/Tower9.asset | 4 ++-- Assets/Prefabs/Creep/Creep1.prefab | 11 +++++++++-- Assets/Prefabs/Creep/Creep2.prefab | 13 ++++++++++--- Assets/Prefabs/Monster/Monster101.prefab | 11 +++++++++-- Assets/Prefabs/Monster/Monster102.prefab | 11 +++++++++-- Assets/Prefabs/Monster/Monster103.prefab | 11 +++++++++-- Assets/Prefabs/Monster/Monster104.prefab | 11 +++++++++-- Assets/Prefabs/Monster/Monster105.prefab | 11 +++++++++-- Assets/Prefabs/Player/Player.prefab | 6 +++--- .../ScriptableObjects/Upgrade/Upgrade13.asset | 2 +- .../ScriptableObjects/Upgrade/Upgrade14.asset | 2 +- .../ScriptableObjects/Upgrade/Upgrade15.asset | 2 +- GameData/Creep.csv | 4 ++-- GameData/Monster.csv | 10 +++++----- GameData/Player.csv | 2 +- GameData/Tower.csv | 18 +++++++++--------- GameData/Upgrade.csv | 6 +++--- 32 files changed, 116 insertions(+), 67 deletions(-) diff --git a/Assets/Data/ScriptableObjects/Creep/Creep1.asset b/Assets/Data/ScriptableObjects/Creep/Creep1.asset index 7b78032..cb4c8cf 100644 --- a/Assets/Data/ScriptableObjects/Creep/Creep1.asset +++ b/Assets/Data/ScriptableObjects/Creep/Creep1.asset @@ -14,7 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.CreepData id: 1 memo: "\uAE30\uBCF81" - moveSpeed: 5 + moveSpeed: 4 maxHp: 75 sight: 6 atkRange: 1 diff --git a/Assets/Data/ScriptableObjects/Creep/Creep2.asset b/Assets/Data/ScriptableObjects/Creep/Creep2.asset index c399729..4b742bb 100644 --- a/Assets/Data/ScriptableObjects/Creep/Creep2.asset +++ b/Assets/Data/ScriptableObjects/Creep/Creep2.asset @@ -14,8 +14,8 @@ MonoBehaviour: m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.CreepData id: 2 memo: "\uAE30\uBCF82" - moveSpeed: 4.5 - maxHp: 100 + moveSpeed: 3.5 + maxHp: 50 sight: 6 atkRange: 4 atkDamage: 15 diff --git a/Assets/Data/ScriptableObjects/Monster/Monster101.asset b/Assets/Data/ScriptableObjects/Monster/Monster101.asset index 34af822..02dd6b9 100644 --- a/Assets/Data/ScriptableObjects/Monster/Monster101.asset +++ b/Assets/Data/ScriptableObjects/Monster/Monster101.asset @@ -14,7 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.MonsterData id: 101 memo: "Grunt(\uAE30\uBCF8)" - moveSpeed: 6.7 + moveSpeed: 4.5 maxHp: 75 sight: 6 atkRange: 1 diff --git a/Assets/Data/ScriptableObjects/Monster/Monster102.asset b/Assets/Data/ScriptableObjects/Monster/Monster102.asset index 4c3f330..56cb9cf 100644 --- a/Assets/Data/ScriptableObjects/Monster/Monster102.asset +++ b/Assets/Data/ScriptableObjects/Monster/Monster102.asset @@ -14,7 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.MonsterData id: 102 memo: "Tank(\uB290\uB9BC/\uB2E8\uB2E8)" - moveSpeed: 3.3 + moveSpeed: 2.5 maxHp: 125 sight: 6 atkRange: 1 diff --git a/Assets/Data/ScriptableObjects/Monster/Monster103.asset b/Assets/Data/ScriptableObjects/Monster/Monster103.asset index 9a5c3a7..26a2b7e 100644 --- a/Assets/Data/ScriptableObjects/Monster/Monster103.asset +++ b/Assets/Data/ScriptableObjects/Monster/Monster103.asset @@ -14,7 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.MonsterData id: 103 memo: "Ranged(\uC6D0\uAC70\uB9AC/\uC57D\uD568)" - moveSpeed: 5.3 + moveSpeed: 3.5 maxHp: 65 sight: 6 atkRange: 5 diff --git a/Assets/Data/ScriptableObjects/Monster/Monster104.asset b/Assets/Data/ScriptableObjects/Monster/Monster104.asset index 68a6a2b..5e8e541 100644 --- a/Assets/Data/ScriptableObjects/Monster/Monster104.asset +++ b/Assets/Data/ScriptableObjects/Monster/Monster104.asset @@ -14,7 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.MonsterData id: 104 memo: "Fast(\uBE60\uB984/\uC57D\uD568)" - moveSpeed: 8.6 + moveSpeed: 6 maxHp: 45 sight: 6 atkRange: 1 diff --git a/Assets/Data/ScriptableObjects/Monster/Monster105.asset b/Assets/Data/ScriptableObjects/Monster/Monster105.asset index d8da2ac..b7b4cd2 100644 --- a/Assets/Data/ScriptableObjects/Monster/Monster105.asset +++ b/Assets/Data/ScriptableObjects/Monster/Monster105.asset @@ -14,7 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.MonsterData id: 105 memo: "Elite(\uC18C\uC218 \uC815\uC608)" - moveSpeed: 6.6 + moveSpeed: 4.5 maxHp: 100 sight: 6 atkRange: 1 diff --git a/Assets/Data/ScriptableObjects/Tower/Tower1.asset b/Assets/Data/ScriptableObjects/Tower/Tower1.asset index 6b748e3..f02b340 100644 --- a/Assets/Data/ScriptableObjects/Tower/Tower1.asset +++ b/Assets/Data/ScriptableObjects/Tower/Tower1.asset @@ -18,8 +18,8 @@ MonoBehaviour: level: 1 upgradeTo: 2 towerType: attack - mana: 100 - manpower: 10 + mana: 150 + manpower: 50 sizeX: 4 sizeY: 10 sizeZ: 4 diff --git a/Assets/Data/ScriptableObjects/Tower/Tower10.asset b/Assets/Data/ScriptableObjects/Tower/Tower10.asset index 1221da8..7eb17a5 100644 --- a/Assets/Data/ScriptableObjects/Tower/Tower10.asset +++ b/Assets/Data/ScriptableObjects/Tower/Tower10.asset @@ -19,11 +19,11 @@ MonoBehaviour: upgradeTo: 0 towerType: defense mana: 150 - manpower: 20 + manpower: 50 sizeX: 8 sizeY: 4 sizeZ: 3 - maxHp: 30 + maxHp: 110 sight: 1 atkRange: 0 atkDamage: 0 diff --git a/Assets/Data/ScriptableObjects/Tower/Tower2.asset b/Assets/Data/ScriptableObjects/Tower/Tower2.asset index 9dac892..f095764 100644 --- a/Assets/Data/ScriptableObjects/Tower/Tower2.asset +++ b/Assets/Data/ScriptableObjects/Tower/Tower2.asset @@ -18,8 +18,8 @@ MonoBehaviour: level: 2 upgradeTo: 3 towerType: attack - mana: 200 - manpower: 20 + mana: 300 + manpower: 60 sizeX: 4 sizeY: 10 sizeZ: 4 diff --git a/Assets/Data/ScriptableObjects/Tower/Tower3.asset b/Assets/Data/ScriptableObjects/Tower/Tower3.asset index 3f23a84..d5bb3e9 100644 --- a/Assets/Data/ScriptableObjects/Tower/Tower3.asset +++ b/Assets/Data/ScriptableObjects/Tower/Tower3.asset @@ -18,8 +18,8 @@ MonoBehaviour: level: 3 upgradeTo: 4 towerType: attack - mana: 300 - manpower: 30 + mana: 450 + manpower: 70 sizeX: 4 sizeY: 10 sizeZ: 4 diff --git a/Assets/Data/ScriptableObjects/Tower/Tower4.asset b/Assets/Data/ScriptableObjects/Tower/Tower4.asset index ea51ea1..373ac35 100644 --- a/Assets/Data/ScriptableObjects/Tower/Tower4.asset +++ b/Assets/Data/ScriptableObjects/Tower/Tower4.asset @@ -18,8 +18,8 @@ MonoBehaviour: level: 4 upgradeTo: 5 towerType: attack - mana: 400 - manpower: 40 + mana: 600 + manpower: 80 sizeX: 4 sizeY: 10 sizeZ: 4 diff --git a/Assets/Data/ScriptableObjects/Tower/Tower5.asset b/Assets/Data/ScriptableObjects/Tower/Tower5.asset index 241b28a..69a17df 100644 --- a/Assets/Data/ScriptableObjects/Tower/Tower5.asset +++ b/Assets/Data/ScriptableObjects/Tower/Tower5.asset @@ -18,8 +18,8 @@ MonoBehaviour: level: 5 upgradeTo: 0 towerType: attack - mana: 600 - manpower: 50 + mana: 750 + manpower: 100 sizeX: 4 sizeY: 10 sizeZ: 4 diff --git a/Assets/Data/ScriptableObjects/Tower/Tower7.asset b/Assets/Data/ScriptableObjects/Tower/Tower7.asset index 489711c..ef5dfac 100644 --- a/Assets/Data/ScriptableObjects/Tower/Tower7.asset +++ b/Assets/Data/ScriptableObjects/Tower/Tower7.asset @@ -19,11 +19,11 @@ MonoBehaviour: upgradeTo: 8 towerType: defense mana: 30 - manpower: 10 + manpower: 20 sizeX: 8 sizeY: 4 sizeZ: 3 - maxHp: 30 + maxHp: 50 sight: 1 atkRange: 0 atkDamage: 0 diff --git a/Assets/Data/ScriptableObjects/Tower/Tower8.asset b/Assets/Data/ScriptableObjects/Tower/Tower8.asset index a0971da..5fd9e1e 100644 --- a/Assets/Data/ScriptableObjects/Tower/Tower8.asset +++ b/Assets/Data/ScriptableObjects/Tower/Tower8.asset @@ -19,11 +19,11 @@ MonoBehaviour: upgradeTo: 9 towerType: defense mana: 50 - manpower: 20 + manpower: 30 sizeX: 8 sizeY: 4 sizeZ: 3 - maxHp: 30 + maxHp: 60 sight: 1 atkRange: 0 atkDamage: 0 diff --git a/Assets/Data/ScriptableObjects/Tower/Tower9.asset b/Assets/Data/ScriptableObjects/Tower/Tower9.asset index 3e14ad8..694135d 100644 --- a/Assets/Data/ScriptableObjects/Tower/Tower9.asset +++ b/Assets/Data/ScriptableObjects/Tower/Tower9.asset @@ -19,11 +19,11 @@ MonoBehaviour: upgradeTo: 10 towerType: defense mana: 100 - manpower: 20 + manpower: 40 sizeX: 8 sizeY: 4 sizeZ: 3 - maxHp: 30 + maxHp: 80 sight: 1 atkRange: 0 atkDamage: 0 diff --git a/Assets/Prefabs/Creep/Creep1.prefab b/Assets/Prefabs/Creep/Creep1.prefab index 891ab65..5a7c1a2 100644 --- a/Assets/Prefabs/Creep/Creep1.prefab +++ b/Assets/Prefabs/Creep/Creep1.prefab @@ -995,7 +995,7 @@ NavMeshAgent: m_Enabled: 1 m_AgentTypeID: 0 m_Radius: 0.5 - m_Speed: 5 + m_Speed: 4 m_Acceleration: 8 avoidancePriority: 50 m_AngularSpeed: 120 @@ -1034,9 +1034,16 @@ MonoBehaviour: attackRange: 1 attackInterval: 2 attackDamage: 10 - moveSpeed: 5 + moveSpeed: 4 chaseSpeedMultiplier: 1 showDebugInfo: 1 + creepCamp: {fileID: 0} + enableAggroSystem: 1 + damageAggroMultiplier: 2 + aggroDecayRate: 5 + aggroSwitchThreshold: 20 + targetReevaluateInterval: 1 + distanceSwitchThreshold: 5 --- !u!95 &7284672060047320725 Animator: serializedVersion: 7 diff --git a/Assets/Prefabs/Creep/Creep2.prefab b/Assets/Prefabs/Creep/Creep2.prefab index cf8b059..fd6a0a3 100644 --- a/Assets/Prefabs/Creep/Creep2.prefab +++ b/Assets/Prefabs/Creep/Creep2.prefab @@ -1642,7 +1642,7 @@ MonoBehaviour: m_EditorClassIdentifier: Assembly-CSharp::Northbound.EnemyUnit ShowTopMostFoldoutHeaderGroup: 1 enemyTeam: 2 - maxHealth: 100 + maxHealth: 50 damageEffectPrefab: {fileID: 4021103657954561961, guid: 5c755f9bc5253ea418e919994537dcc7, type: 3} destroyEffectPrefab: {fileID: 141433446842962269, guid: 9fe8f8b3288e45a44af36ff8aa04486e, type: 3} showHealthBar: 1 @@ -1657,7 +1657,7 @@ NavMeshAgent: m_Enabled: 1 m_AgentTypeID: 0 m_Radius: 0.5 - m_Speed: 4.5 + m_Speed: 3.5 m_Acceleration: 8 avoidancePriority: 50 m_AngularSpeed: 120 @@ -1696,9 +1696,16 @@ MonoBehaviour: attackRange: 4 attackInterval: 4 attackDamage: 15 - moveSpeed: 4.5 + moveSpeed: 3.5 chaseSpeedMultiplier: 1 showDebugInfo: 1 + creepCamp: {fileID: 0} + enableAggroSystem: 1 + damageAggroMultiplier: 2 + aggroDecayRate: 5 + aggroSwitchThreshold: 20 + targetReevaluateInterval: 1 + distanceSwitchThreshold: 5 --- !u!95 &367892292455292432 Animator: serializedVersion: 7 diff --git a/Assets/Prefabs/Monster/Monster101.prefab b/Assets/Prefabs/Monster/Monster101.prefab index 7b9bb52..7da3cbd 100644 --- a/Assets/Prefabs/Monster/Monster101.prefab +++ b/Assets/Prefabs/Monster/Monster101.prefab @@ -1329,7 +1329,7 @@ NavMeshAgent: m_Enabled: 1 m_AgentTypeID: 0 m_Radius: 0.5 - m_Speed: 6.7 + m_Speed: 4.5 m_Acceleration: 8 avoidancePriority: 50 m_AngularSpeed: 120 @@ -1368,9 +1368,16 @@ MonoBehaviour: attackRange: 1 attackInterval: 1.2 attackDamage: 3 - moveSpeed: 6.7 + moveSpeed: 4.5 chaseSpeedMultiplier: 1 showDebugInfo: 1 + creepCamp: {fileID: 0} + enableAggroSystem: 1 + damageAggroMultiplier: 2 + aggroDecayRate: 5 + aggroSwitchThreshold: 20 + targetReevaluateInterval: 1 + distanceSwitchThreshold: 5 --- !u!114 &2482720153194779286 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/Assets/Prefabs/Monster/Monster102.prefab b/Assets/Prefabs/Monster/Monster102.prefab index 6b525eb..ab82b50 100644 --- a/Assets/Prefabs/Monster/Monster102.prefab +++ b/Assets/Prefabs/Monster/Monster102.prefab @@ -1753,7 +1753,7 @@ NavMeshAgent: m_Enabled: 1 m_AgentTypeID: 0 m_Radius: 0.5 - m_Speed: 3.3 + m_Speed: 2.5 m_Acceleration: 8 avoidancePriority: 50 m_AngularSpeed: 120 @@ -1792,9 +1792,16 @@ MonoBehaviour: attackRange: 1 attackInterval: 1.5 attackDamage: 4 - moveSpeed: 3.3 + moveSpeed: 2.5 chaseSpeedMultiplier: 1 showDebugInfo: 1 + creepCamp: {fileID: 0} + enableAggroSystem: 1 + damageAggroMultiplier: 2 + aggroDecayRate: 5 + aggroSwitchThreshold: 20 + targetReevaluateInterval: 1 + distanceSwitchThreshold: 5 --- !u!114 &6540479212111277442 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/Assets/Prefabs/Monster/Monster103.prefab b/Assets/Prefabs/Monster/Monster103.prefab index 78cd5ee..defe3c5 100644 --- a/Assets/Prefabs/Monster/Monster103.prefab +++ b/Assets/Prefabs/Monster/Monster103.prefab @@ -675,7 +675,7 @@ NavMeshAgent: m_Enabled: 1 m_AgentTypeID: 0 m_Radius: 0.5 - m_Speed: 5.3 + m_Speed: 3.5 m_Acceleration: 8 avoidancePriority: 50 m_AngularSpeed: 120 @@ -714,9 +714,16 @@ MonoBehaviour: attackRange: 5 attackInterval: 1.4 attackDamage: 2 - moveSpeed: 5.3 + moveSpeed: 3.5 chaseSpeedMultiplier: 1 showDebugInfo: 1 + creepCamp: {fileID: 0} + enableAggroSystem: 1 + damageAggroMultiplier: 2 + aggroDecayRate: 5 + aggroSwitchThreshold: 20 + targetReevaluateInterval: 1 + distanceSwitchThreshold: 5 --- !u!114 &8817410469440881478 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/Assets/Prefabs/Monster/Monster104.prefab b/Assets/Prefabs/Monster/Monster104.prefab index e530410..ab66449 100644 --- a/Assets/Prefabs/Monster/Monster104.prefab +++ b/Assets/Prefabs/Monster/Monster104.prefab @@ -1108,7 +1108,7 @@ NavMeshAgent: m_Enabled: 1 m_AgentTypeID: 0 m_Radius: 0.5 - m_Speed: 8.6 + m_Speed: 6 m_Acceleration: 8 avoidancePriority: 50 m_AngularSpeed: 120 @@ -1147,9 +1147,16 @@ MonoBehaviour: attackRange: 1 attackInterval: 1 attackDamage: 2 - moveSpeed: 8.6 + moveSpeed: 6 chaseSpeedMultiplier: 1 showDebugInfo: 1 + creepCamp: {fileID: 0} + enableAggroSystem: 1 + damageAggroMultiplier: 2 + aggroDecayRate: 5 + aggroSwitchThreshold: 20 + targetReevaluateInterval: 1 + distanceSwitchThreshold: 5 --- !u!114 &177302896207380593 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/Assets/Prefabs/Monster/Monster105.prefab b/Assets/Prefabs/Monster/Monster105.prefab index 21c677f..748c259 100644 --- a/Assets/Prefabs/Monster/Monster105.prefab +++ b/Assets/Prefabs/Monster/Monster105.prefab @@ -1353,7 +1353,7 @@ NavMeshAgent: m_Enabled: 1 m_AgentTypeID: 0 m_Radius: 0.5 - m_Speed: 6.6 + m_Speed: 4.5 m_Acceleration: 8 avoidancePriority: 50 m_AngularSpeed: 120 @@ -1392,9 +1392,16 @@ MonoBehaviour: attackRange: 1 attackInterval: 1.3 attackDamage: 7 - moveSpeed: 6.6 + moveSpeed: 4.5 chaseSpeedMultiplier: 1 showDebugInfo: 1 + creepCamp: {fileID: 0} + enableAggroSystem: 1 + damageAggroMultiplier: 2 + aggroDecayRate: 5 + aggroSwitchThreshold: 20 + targetReevaluateInterval: 1 + distanceSwitchThreshold: 5 --- !u!114 &324484408599232274 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/Assets/Prefabs/Player/Player.prefab b/Assets/Prefabs/Player/Player.prefab index 9fbbb2b..b39a6a8 100644 --- a/Assets/Prefabs/Player/Player.prefab +++ b/Assets/Prefabs/Player/Player.prefab @@ -417,11 +417,11 @@ MonoBehaviour: m_EditorClassIdentifier: Assembly-CSharp::Northbound.PlayerStats baseMaxHp: 100 baseDamage: 10 - baseCapacity: 100 + baseCapacity: 50 baseManpower: 10 - baseMoveSpeed: 5 + baseMoveSpeed: 4 baseSight: 10 - baseAttackRange: 2 + baseAttackRange: 3 baseHpRegen: 1 baseHpRegenDelay: 5 --- !u!1 &1862223349553492570 diff --git a/Assets/Resources/Data/ScriptableObjects/Upgrade/Upgrade13.asset b/Assets/Resources/Data/ScriptableObjects/Upgrade/Upgrade13.asset index dad6cf1..09dd70c 100644 --- a/Assets/Resources/Data/ScriptableObjects/Upgrade/Upgrade13.asset +++ b/Assets/Resources/Data/ScriptableObjects/Upgrade/Upgrade13.asset @@ -23,5 +23,5 @@ MonoBehaviour: effectOpList: - mul effectValueList: - - 1.2 + - 1.5 sortOrder: 13 diff --git a/Assets/Resources/Data/ScriptableObjects/Upgrade/Upgrade14.asset b/Assets/Resources/Data/ScriptableObjects/Upgrade/Upgrade14.asset index 05d7c00..6674c3d 100644 --- a/Assets/Resources/Data/ScriptableObjects/Upgrade/Upgrade14.asset +++ b/Assets/Resources/Data/ScriptableObjects/Upgrade/Upgrade14.asset @@ -23,5 +23,5 @@ MonoBehaviour: effectOpList: - mul effectValueList: - - 1.6 + - 2 sortOrder: 14 diff --git a/Assets/Resources/Data/ScriptableObjects/Upgrade/Upgrade15.asset b/Assets/Resources/Data/ScriptableObjects/Upgrade/Upgrade15.asset index 1764bb2..b3dc119 100644 --- a/Assets/Resources/Data/ScriptableObjects/Upgrade/Upgrade15.asset +++ b/Assets/Resources/Data/ScriptableObjects/Upgrade/Upgrade15.asset @@ -23,5 +23,5 @@ MonoBehaviour: effectOpList: - mul effectValueList: - - 2 + - 2.5 sortOrder: 15 diff --git a/GameData/Creep.csv b/GameData/Creep.csv index 85b256e..fe02316 100644 --- a/GameData/Creep.csv +++ b/GameData/Creep.csv @@ -1,3 +1,3 @@ id,memo,move_speed,max_hp,sight,atk_range,atk_damage,atk_interval_sec,cost,weight,model_path,animation_controller_path -1,기본1,5,75,6,1,10,2,2,1,Assets/Models/PlantWarrior.fbx,Assets/Animations/MonsterAnimationController.controller -2,기본2,4.5,100,6,4,15,4,5,0.5,Assets/Models/Rogue.fbx,Assets/Animations/MonsterAnimationController.controller +1,기본1,4,75,6,1,10,2,2,1,Assets/Models/PlantWarrior.fbx,Assets/Animations/MonsterAnimationController.controller +2,기본2,3.5,50,6,4,15,4,5,0.5,Assets/Models/Rogue.fbx,Assets/Animations/MonsterAnimationController.controller diff --git a/GameData/Monster.csv b/GameData/Monster.csv index d6baf39..3e93633 100644 --- a/GameData/Monster.csv +++ b/GameData/Monster.csv @@ -1,6 +1,6 @@ id,memo,move_speed,max_hp,sight,atk_range,atk_damage,atk_interval_sec,cost,weight,model_path,animation_controller_path,wave_min,wave_max -101,Grunt(기본),6.7,75,6,1,3,1.2,3,1.0,Assets/Models/Skeleton_Minion.fbx,Assets/Animations/MonsterAnimationController.controller,1,10 -102,Tank(느림/단단),3.3,125,6,1,4,1.5,5,0.5,Assets/Models/Druid.fbx,Assets/Animations/MonsterAnimationController.controller,3,15 -103,Ranged(원거리/약함),5.3,65,6,5,2,1.4,3,0.2,Assets/Models/Skeleton_Warrior.fbx,Assets/Animations/MonsterAnimationController.controller,3,20 -104,Fast(빠름/약함),8.6,45,6,1,2,1.0,3,0.333,Assets/Models/Skeleton_Rogue.fbx,Assets/Animations/MonsterAnimationController.controller,3,20 -105,Elite(소수 정예),6.6,100,6,1,7,1.3,6,0.1,Assets/Models/Barbarian_Large.fbx,Assets/Animations/MonsterAnimationController.controller,5,20 +101,Grunt(기본),4.5,75,6,1,3,1.2,3,1,Assets/Models/Skeleton_Minion.fbx,Assets/Animations/MonsterAnimationController.controller,1,10 +102,Tank(느림/단단),2.5,125,6,1,4,1.5,5,0.5,Assets/Models/Druid.fbx,Assets/Animations/MonsterAnimationController.controller,3,15 +103,Ranged(원거리/약함),3.5,65,6,5,2,1.4,3,0.2,Assets/Models/Skeleton_Warrior.fbx,Assets/Animations/MonsterAnimationController.controller,3,20 +104,Fast(빠름/약함),6,45,6,1,2,1,3,0.333,Assets/Models/Skeleton_Rogue.fbx,Assets/Animations/MonsterAnimationController.controller,3,20 +105,Elite(소수 정예),4.5,100,6,1,7,1.3,6,0.1,Assets/Models/Barbarian_Large.fbx,Assets/Animations/MonsterAnimationController.controller,5,20 diff --git a/GameData/Player.csv b/GameData/Player.csv index af29a8f..efc0e73 100644 --- a/GameData/Player.csv +++ b/GameData/Player.csv @@ -1,2 +1,2 @@ id,memo,move_speed,capacity,manpower,max_hp,sight,atk_range,atk_damage,atk_interval_sec,prefab_path -1,,5,50,10,100,10,3,10,1,Assets/Prefabs/Player/Player +1,,4,50,10,100,10,3,10,1,Assets/Prefabs/Player/Player diff --git a/GameData/Tower.csv b/GameData/Tower.csv index e2e80fb..a59bc23 100644 --- a/GameData/Tower.csv +++ b/GameData/Tower.csv @@ -1,12 +1,12 @@ id,memo,building_name,level,upgrade_to,tower_type,mana,manpower,size_x,size_y,size_z,max_hp,sight,atk_range,atk_damage,atk_interval_sec,model_path -1,타워,Arrow Tower Lv.1,1,2,attack,100,10,4,10,4,100,15,10,15,2,Assets/Models/building_tower_B_blue.fbx -2,타워,Arrow Tower Lv.2,2,3,attack,200,20,4,10,4,150,15,15,20,2,Assets/Models/building_tower_B_blue.fbx -3,타워,Arrow Tower Lv.3,3,4,attack,300,30,4,10,4,200,20,15,30,2,Assets/Models/building_tower_B_blue.fbx -4,타워,Arrow Tower Lv.4,4,5,attack,400,40,4,10,4,250,25,20,40,2,Assets/Models/building_tower_B_blue.fbx -5,타워,Arrow Tower Lv.5,5,,attack,600,50,4,10,4,400,25,25,50,2,Assets/Models/building_tower_B_blue.fbx +1,타워,Arrow Tower Lv.1,1,2,attack,150,50,4,10,4,100,15,10,15,2,Assets/Models/building_tower_B_blue.fbx +2,타워,Arrow Tower Lv.2,2,3,attack,300,60,4,10,4,150,15,15,20,2,Assets/Models/building_tower_B_blue.fbx +3,타워,Arrow Tower Lv.3,3,4,attack,450,70,4,10,4,200,20,15,30,2,Assets/Models/building_tower_B_blue.fbx +4,타워,Arrow Tower Lv.4,4,5,attack,600,80,4,10,4,250,25,20,40,2,Assets/Models/building_tower_B_blue.fbx +5,타워,Arrow Tower Lv.5,5,,attack,750,100,4,10,4,400,25,25,50,2,Assets/Models/building_tower_B_blue.fbx 6,벽,Wall Lv.1,1,7,defense,10,10,8,4,3,30,1,0,0,0,Assets/Models/wall_straight.fbx -7,벽,Wall Lv.2,2,8,defense,30,10,8,4,3,30,1,0,0,0,Assets/Models/wall_straight.fbx -8,벽,Wall Lv.3,3,9,defense,50,20,8,4,3,30,1,0,0,0,Assets/Models/wall_straight.fbx -9,벽,Wall Lv.4,4,10,defense,100,20,8,4,3,30,1,0,0,0,Assets/Models/wall_straight.fbx -10,벽,Wall Lv.5,5,,defense,150,20,8,4,3,30,1,0,0,0,Assets/Models/wall_straight.fbx +7,벽,Wall Lv.2,2,8,defense,30,20,8,4,3,50,1,0,0,0,Assets/Models/wall_straight.fbx +8,벽,Wall Lv.3,3,9,defense,50,30,8,4,3,60,1,0,0,0,Assets/Models/wall_straight.fbx +9,벽,Wall Lv.4,4,10,defense,100,40,8,4,3,80,1,0,0,0,Assets/Models/wall_straight.fbx +10,벽,Wall Lv.5,5,,defense,150,50,8,4,3,110,1,0,0,0,Assets/Models/wall_straight.fbx 11,와드,Ward Lv.1,1,,sight,10,10,1,1,1,10,5,0,0,0,Assets/Models/torch.fbx diff --git a/GameData/Upgrade.csv b/GameData/Upgrade.csv index 3ecbad3..a5906cf 100644 --- a/GameData/Upgrade.csv +++ b/GameData/Upgrade.csv @@ -11,6 +11,6 @@ 10,노동력 증가 Lv.1,harvest,person,200,,player_manpower,add,5,10 11,노동력 증가 Lv.2,harvest,person,300,10,player_manpower,add,10,11 12,노동력 증가 Lv.3,harvest,person,400,7; 10,player_manpower,add,20,12 -13,이동속도 증가 Lv.1,scout,person,200,,player_move_speed,mul,1.2,13 -14,이동속도 증가 Lv.2,scout,person,300,13,player_move_speed,mul,1.6,14 -15,이동속도 증가 Lv.3,scout,person,400,14,player_move_speed,mul,2,15 +13,이동속도 증가 Lv.1,scout,person,200,,player_move_speed,mul,1.5,13 +14,이동속도 증가 Lv.2,scout,person,300,13,player_move_speed,mul,2,14 +15,이동속도 증가 Lv.3,scout,person,400,14,player_move_speed,mul,2.5,15