체력이 있는 오브젝트 사망 시, 적의 인식 대상에서 해제되도록 변경

This commit is contained in:
2026-02-19 16:06:01 +09:00
parent 3ed564eaa5
commit 72c2ec2884
6 changed files with 48 additions and 3 deletions

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@@ -199,9 +199,11 @@ using UnityEngine;
currentCost *= (1f + costIncreaseRate / 100f);
}
#region ITeamMember Implementation
#region ITeamMember Implementation
public TeamType GetTeam() => _team.Value;
public bool IsDead() => _currentHealth.Value <= 0;
public TeamType GetTeam() => _team.Value;
public void SetTeam(TeamType team)
{