체력이 있는 오브젝트 사망 시, 적의 인식 대상에서 해제되도록 변경
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@@ -199,9 +199,11 @@ using UnityEngine;
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currentCost *= (1f + costIncreaseRate / 100f);
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}
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#region ITeamMember Implementation
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#region ITeamMember Implementation
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public TeamType GetTeam() => _team.Value;
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public bool IsDead() => _currentHealth.Value <= 0;
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public TeamType GetTeam() => _team.Value;
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public void SetTeam(TeamType team)
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{
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