타이머에 처음 시작 시간 추가
적 포탈 위치 조정
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@@ -171,7 +171,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.PlayerInteraction
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ShowTopMostFoldoutHeaderGroup: 1
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interactionRange: 5
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interactionRange: 2
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interactableLayer:
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serializedVersion: 2
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m_Bits: 128
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@@ -211,7 +211,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.AttackAction
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ShowTopMostFoldoutHeaderGroup: 1
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attackRange: 5
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attackRange: 3
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attackDamage: 100
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attackCooldown: 0.5
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attackableLayer:
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@@ -1700,6 +1700,63 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1053830687}
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m_CullTransparentMesh: 1
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--- !u!1001 &1061936651
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PrefabInstance:
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m_ObjectHideFlags: 0
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serializedVersion: 2
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m_Modification:
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serializedVersion: 3
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m_TransformParent: {fileID: 0}
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m_Modifications:
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- target: {fileID: 228462577495887354, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
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propertyPath: m_LocalPosition.x
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value: 20
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objectReference: {fileID: 0}
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- target: {fileID: 228462577495887354, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
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propertyPath: m_LocalPosition.y
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 228462577495887354, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
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propertyPath: m_LocalPosition.z
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value: 650
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objectReference: {fileID: 0}
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- target: {fileID: 228462577495887354, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
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propertyPath: m_LocalRotation.w
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 228462577495887354, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
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propertyPath: m_LocalRotation.x
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 228462577495887354, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
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propertyPath: m_LocalRotation.y
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.z
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 228462577495887354, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
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propertyPath: m_LocalEulerAnglesHint.x
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 228462577495887354, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
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propertyPath: m_LocalEulerAnglesHint.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 228462577495887354, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 3432047510330746227, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
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propertyPath: m_Name
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value: EnemyPortal (1)
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
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--- !u!1 &1068750868
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GameObject:
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m_ObjectHideFlags: 0
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@@ -2120,9 +2177,10 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.GlobalTimer
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ShowTopMostFoldoutHeaderGroup: 1
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cycleLength: 1
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cycleLength: 90
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autoStart: 1
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pauseOnZero: 1
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pauseOnZero: 0
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exceptionalFirstCycleLength: 10
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showDebugLogs: 1
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--- !u!4 &1442785555
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Transform:
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@@ -2958,15 +3016,15 @@ PrefabInstance:
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m_Modifications:
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- target: {fileID: 228462577495887354, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
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propertyPath: m_LocalPosition.x
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value: -19.4593
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value: -20
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objectReference: {fileID: 0}
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- target: {fileID: 228462577495887354, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
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propertyPath: m_LocalPosition.y
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value: 1.00002
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 228462577495887354, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
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propertyPath: m_LocalPosition.z
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value: -58.8717
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value: 650
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objectReference: {fileID: 0}
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- target: {fileID: 228462577495887354, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
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propertyPath: m_LocalRotation.w
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@@ -3505,3 +3563,4 @@ SceneRoots:
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- {fileID: 1572384099}
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- {fileID: 1442785555}
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- {fileID: 1440648431994998967}
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- {fileID: 1061936651}
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@@ -15,10 +15,12 @@ namespace Northbound
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public float cycleLength = 60f; // 한 주기 길이 (초)
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public bool autoStart = true;
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public bool pauseOnZero = false; // 0에 도달하면 일시정지
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public float exceptionalFirstCycleLength = 0;
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[Header("Debug")]
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public bool showDebugLogs = false;
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// 현재 타이머 값 (초)
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private NetworkVariable<float> _currentTime = new NetworkVariable<float>(
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0f,
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@@ -47,6 +49,7 @@ namespace Northbound
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public event Action<float> OnHalfwayPoint; // 사이클 중간 지점
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private bool _hasReachedHalfway;
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private bool _isFirstTime = true;
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private void Awake()
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{
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@@ -56,6 +59,8 @@ namespace Northbound
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return;
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}
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Instance = this;
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_isFirstTime = exceptionalFirstCycleLength > 0 ? true : false;
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}
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public override void OnNetworkSpawn()
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@@ -83,23 +88,33 @@ namespace Northbound
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_currentTime.Value -= Time.deltaTime;
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// 중간 지점 체크
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if (!_hasReachedHalfway && _currentTime.Value <= cycleLength / 2f)
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if (_isFirstTime)
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{
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_hasReachedHalfway = true;
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OnHalfwayPoint?.Invoke(cycleLength / 2f);
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NotifyHalfwayClientRpc();
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if (showDebugLogs)
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Debug.Log($"<color=yellow>[GlobalTimer] 사이클 중간 지점 도달</color>");
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if (_currentTime.Value + exceptionalFirstCycleLength < cycleLength)
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{
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_isFirstTime = false;
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CompleteCycle();
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}
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}
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// 사이클 완료
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if (_currentTime.Value <= 0f)
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else
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{
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CompleteCycle();
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}
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// 중간 지점 체크
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if (!_hasReachedHalfway && _currentTime.Value <= cycleLength / 2f)
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{
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_hasReachedHalfway = true;
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OnHalfwayPoint?.Invoke(cycleLength / 2f);
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NotifyHalfwayClientRpc();
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if (showDebugLogs)
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Debug.Log($"<color=yellow>[GlobalTimer] 사이클 중간 지점 도달</color>");
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}
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// 사이클 완료
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if (_currentTime.Value <= 0f)
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{
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CompleteCycle();
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}
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}
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OnTimerTick?.Invoke(_currentTime.Value);
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}
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