타이머에 처음 시작 시간 추가

적 포탈 위치 조정
This commit is contained in:
2026-01-29 16:55:16 +09:00
parent ca9b7a539b
commit 6638193524
3 changed files with 94 additions and 20 deletions

View File

@@ -171,7 +171,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.PlayerInteraction
ShowTopMostFoldoutHeaderGroup: 1
interactionRange: 5
interactionRange: 2
interactableLayer:
serializedVersion: 2
m_Bits: 128
@@ -211,7 +211,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.AttackAction
ShowTopMostFoldoutHeaderGroup: 1
attackRange: 5
attackRange: 3
attackDamage: 100
attackCooldown: 0.5
attackableLayer:

View File

@@ -1700,6 +1700,63 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1053830687}
m_CullTransparentMesh: 1
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PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 0}
m_Modifications:
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propertyPath: m_LocalPosition.x
value: 20
objectReference: {fileID: 0}
- target: {fileID: 228462577495887354, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
propertyPath: m_LocalPosition.y
value: 1
objectReference: {fileID: 0}
- target: {fileID: 228462577495887354, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
propertyPath: m_LocalPosition.z
value: 650
objectReference: {fileID: 0}
- target: {fileID: 228462577495887354, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 228462577495887354, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 228462577495887354, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 228462577495887354, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 228462577495887354, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 228462577495887354, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 228462577495887354, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3432047510330746227, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
propertyPath: m_Name
value: EnemyPortal (1)
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
--- !u!1 &1068750868
GameObject:
m_ObjectHideFlags: 0
@@ -2120,9 +2177,10 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.GlobalTimer
ShowTopMostFoldoutHeaderGroup: 1
cycleLength: 1
cycleLength: 90
autoStart: 1
pauseOnZero: 1
pauseOnZero: 0
exceptionalFirstCycleLength: 10
showDebugLogs: 1
--- !u!4 &1442785555
Transform:
@@ -2958,15 +3016,15 @@ PrefabInstance:
m_Modifications:
- target: {fileID: 228462577495887354, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
propertyPath: m_LocalPosition.x
value: -19.4593
value: -20
objectReference: {fileID: 0}
- target: {fileID: 228462577495887354, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
propertyPath: m_LocalPosition.y
value: 1.00002
value: 1
objectReference: {fileID: 0}
- target: {fileID: 228462577495887354, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
propertyPath: m_LocalPosition.z
value: -58.8717
value: 650
objectReference: {fileID: 0}
- target: {fileID: 228462577495887354, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
propertyPath: m_LocalRotation.w
@@ -3505,3 +3563,4 @@ SceneRoots:
- {fileID: 1572384099}
- {fileID: 1442785555}
- {fileID: 1440648431994998967}
- {fileID: 1061936651}

View File

@@ -15,10 +15,12 @@ namespace Northbound
public float cycleLength = 60f; // 한 주기 길이 (초)
public bool autoStart = true;
public bool pauseOnZero = false; // 0에 도달하면 일시정지
public float exceptionalFirstCycleLength = 0;
[Header("Debug")]
public bool showDebugLogs = false;
// 현재 타이머 값 (초)
private NetworkVariable<float> _currentTime = new NetworkVariable<float>(
0f,
@@ -47,6 +49,7 @@ namespace Northbound
public event Action<float> OnHalfwayPoint; // 사이클 중간 지점
private bool _hasReachedHalfway;
private bool _isFirstTime = true;
private void Awake()
{
@@ -56,6 +59,8 @@ namespace Northbound
return;
}
Instance = this;
_isFirstTime = exceptionalFirstCycleLength > 0 ? true : false;
}
public override void OnNetworkSpawn()
@@ -83,6 +88,16 @@ namespace Northbound
_currentTime.Value -= Time.deltaTime;
if (_isFirstTime)
{
if (_currentTime.Value + exceptionalFirstCycleLength < cycleLength)
{
_isFirstTime = false;
CompleteCycle();
}
}
else
{
// 중간 지점 체크
if (!_hasReachedHalfway && _currentTime.Value <= cycleLength / 2f)
{
@@ -99,7 +114,7 @@ namespace Northbound
{
CompleteCycle();
}
}
OnTimerTick?.Invoke(_currentTime.Value);
}