기본 배치 건물이 시야를 제공하도록 변경
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@@ -49,7 +49,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
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m_Name:
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m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
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GlobalObjectIdHash: 3998537868
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GlobalObjectIdHash: 615747208
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InScenePlacedSourceGlobalObjectIdHash: 615747208
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DeferredDespawnTick: 0
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Ownership: 0
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@@ -106,7 +106,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.Building
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ShowTopMostFoldoutHeaderGroup: 1
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buildingData: {fileID: 0}
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buildingData: {fileID: 11400000, guid: 8e9cb7f0c2209b543b171709534789aa, type: 2}
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gridPosition: {x: 0, y: 0, z: 0}
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rotation: 0
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initialTeam: 1
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@@ -152,10 +152,12 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 760137a2fd0da7f458ac4b0ee7f485d6, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.FogOfWarVisibility
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alwaysVisible: 1
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showInExploredAreas: 1
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updateInterval: 0.2
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renderers: []
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enableDistantVisibility: 1
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baseVisibilityRange: 50
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heightVisibilityMultiplier: 2
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minHeightForDistantVisibility: 3
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useExploredMaterial: 0
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