기본 배치 건물이 시야를 제공하도록 변경

This commit is contained in:
2026-02-26 00:37:38 +09:00
parent a4eae438de
commit 600f35ae8f
10 changed files with 289 additions and 31 deletions

View File

@@ -49,7 +49,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
GlobalObjectIdHash: 3998537868
GlobalObjectIdHash: 615747208
InScenePlacedSourceGlobalObjectIdHash: 615747208
DeferredDespawnTick: 0
Ownership: 0
@@ -106,7 +106,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.Building
ShowTopMostFoldoutHeaderGroup: 1
buildingData: {fileID: 0}
buildingData: {fileID: 11400000, guid: 8e9cb7f0c2209b543b171709534789aa, type: 2}
gridPosition: {x: 0, y: 0, z: 0}
rotation: 0
initialTeam: 1
@@ -152,10 +152,12 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 760137a2fd0da7f458ac4b0ee7f485d6, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.FogOfWarVisibility
alwaysVisible: 1
showInExploredAreas: 1
updateInterval: 0.2
renderers: []
enableDistantVisibility: 1
baseVisibilityRange: 50
heightVisibilityMultiplier: 2
minHeightForDistantVisibility: 3
useExploredMaterial: 0