몬스터용 데이터파이프라인 개선

애니메이션 컨트롤러 및 모델 설정 기능 추가
몬스터용 애니메이션 컨트롤러 생성
This commit is contained in:
2026-02-01 01:42:45 +09:00
parent 2593b6dd37
commit 5d0ed26578
29 changed files with 8634 additions and 8286 deletions

View File

@@ -26,13 +26,20 @@ namespace Northbound.Editor
monsterDataComponent.ApplyMonsterData();
}
if (!string.IsNullOrEmpty(monsterData.meshPath))
var animationController = prefab.GetComponent<MonsterAnimationController>();
if (animationController == null)
{
animationController = prefab.AddComponent<MonsterAnimationController>();
Debug.Log($"[MonsterPrefabSetup] Added MonsterAnimationController component");
}
if (!string.IsNullOrEmpty(monsterData.modelPath))
{
RemoveOldModel(prefab);
if (monsterData.meshPath.ToLower().EndsWith(".fbx"))
if (monsterData.modelPath.ToLower().EndsWith(".fbx"))
{
GameObject fbxModel = AssetDatabase.LoadAssetAtPath<GameObject>(monsterData.meshPath);
GameObject fbxModel = AssetDatabase.LoadAssetAtPath<GameObject>(monsterData.modelPath);
if (fbxModel != null)
{
GameObject fbxInstance = GameObject.Instantiate(fbxModel);
@@ -42,11 +49,23 @@ namespace Northbound.Editor
fbxInstance.transform.localRotation = Quaternion.identity;
fbxInstance.transform.localScale = Vector3.one;
Debug.Log($"[MonsterPrefabSetup] Applied FBX model: {monsterData.meshPath}");
Debug.Log($"[MonsterPrefabSetup] Applied FBX model: {monsterData.modelPath}");
Avatar modelAvatar = fbxModel.GetComponent<Animator>()?.avatar;
if (modelAvatar != null)
{
Animator prefabAnimator = prefab.GetComponent<Animator>();
if (prefabAnimator != null)
{
prefabAnimator.avatar = modelAvatar;
Debug.Log($"[MonsterPrefabSetup] Applied Avatar: {modelAvatar.name}");
}
}
}
else
{
Debug.LogWarning($"[MonsterPrefabSetup] Could not load FBX model: {monsterData.meshPath}");
Debug.LogWarning($"[MonsterPrefabSetup] Could not load FBX model: {monsterData.modelPath}");
}
}
else
@@ -54,34 +73,34 @@ namespace Northbound.Editor
var meshFilter = prefab.GetComponent<MeshFilter>();
if (meshFilter != null)
{
Mesh mesh = AssetDatabase.LoadAssetAtPath<Mesh>(monsterData.meshPath);
Mesh mesh = AssetDatabase.LoadAssetAtPath<Mesh>(monsterData.modelPath);
if (mesh != null)
{
meshFilter.sharedMesh = mesh;
Debug.Log($"[MonsterPrefabSetup] Applied mesh: {monsterData.meshPath}");
Debug.Log($"[MonsterPrefabSetup] Applied mesh: {monsterData.modelPath}");
}
else
{
Debug.LogWarning($"[MonsterPrefabSetup] Could not load mesh: {monsterData.meshPath}");
Debug.LogWarning($"[MonsterPrefabSetup] Could not load mesh: {monsterData.modelPath}");
}
}
}
}
if (!string.IsNullOrEmpty(monsterData.animatorControllerPath))
if (!string.IsNullOrEmpty(monsterData.animationControllerPath))
{
Animator animator = prefab.GetComponent<Animator>();
if (animator != null)
{
RuntimeAnimatorController controller = AssetDatabase.LoadAssetAtPath<RuntimeAnimatorController>(monsterData.animatorControllerPath);
RuntimeAnimatorController controller = AssetDatabase.LoadAssetAtPath<RuntimeAnimatorController>(monsterData.animationControllerPath);
if (controller != null)
{
animator.runtimeAnimatorController = controller;
Debug.Log($"[MonsterPrefabSetup] Applied Animator Controller: {monsterData.animatorControllerPath}");
Debug.Log($"[MonsterPrefabSetup] Applied Animator Controller: {monsterData.animationControllerPath}");
}
else
{
Debug.LogWarning($"[MonsterPrefabSetup] Could not load Animator Controller: {monsterData.animatorControllerPath}");
Debug.LogWarning($"[MonsterPrefabSetup] Could not load Animator Controller: {monsterData.animationControllerPath}");
}
}
}