몬스터용 데이터파이프라인 개선

애니메이션 컨트롤러 및 모델 설정 기능 추가
몬스터용 애니메이션 컨트롤러 생성
This commit is contained in:
2026-02-01 01:42:45 +09:00
parent 2593b6dd37
commit 5d0ed26578
29 changed files with 8634 additions and 8286 deletions

View File

@@ -26,13 +26,20 @@ namespace Northbound.Editor
monsterDataComponent.ApplyMonsterData();
}
if (!string.IsNullOrEmpty(monsterData.meshPath))
var animationController = prefab.GetComponent<MonsterAnimationController>();
if (animationController == null)
{
animationController = prefab.AddComponent<MonsterAnimationController>();
Debug.Log($"[MonsterPrefabSetup] Added MonsterAnimationController component");
}
if (!string.IsNullOrEmpty(monsterData.modelPath))
{
RemoveOldModel(prefab);
if (monsterData.meshPath.ToLower().EndsWith(".fbx"))
if (monsterData.modelPath.ToLower().EndsWith(".fbx"))
{
GameObject fbxModel = AssetDatabase.LoadAssetAtPath<GameObject>(monsterData.meshPath);
GameObject fbxModel = AssetDatabase.LoadAssetAtPath<GameObject>(monsterData.modelPath);
if (fbxModel != null)
{
GameObject fbxInstance = GameObject.Instantiate(fbxModel);
@@ -42,11 +49,23 @@ namespace Northbound.Editor
fbxInstance.transform.localRotation = Quaternion.identity;
fbxInstance.transform.localScale = Vector3.one;
Debug.Log($"[MonsterPrefabSetup] Applied FBX model: {monsterData.meshPath}");
Debug.Log($"[MonsterPrefabSetup] Applied FBX model: {monsterData.modelPath}");
Avatar modelAvatar = fbxModel.GetComponent<Animator>()?.avatar;
if (modelAvatar != null)
{
Animator prefabAnimator = prefab.GetComponent<Animator>();
if (prefabAnimator != null)
{
prefabAnimator.avatar = modelAvatar;
Debug.Log($"[MonsterPrefabSetup] Applied Avatar: {modelAvatar.name}");
}
}
}
else
{
Debug.LogWarning($"[MonsterPrefabSetup] Could not load FBX model: {monsterData.meshPath}");
Debug.LogWarning($"[MonsterPrefabSetup] Could not load FBX model: {monsterData.modelPath}");
}
}
else
@@ -54,34 +73,34 @@ namespace Northbound.Editor
var meshFilter = prefab.GetComponent<MeshFilter>();
if (meshFilter != null)
{
Mesh mesh = AssetDatabase.LoadAssetAtPath<Mesh>(monsterData.meshPath);
Mesh mesh = AssetDatabase.LoadAssetAtPath<Mesh>(monsterData.modelPath);
if (mesh != null)
{
meshFilter.sharedMesh = mesh;
Debug.Log($"[MonsterPrefabSetup] Applied mesh: {monsterData.meshPath}");
Debug.Log($"[MonsterPrefabSetup] Applied mesh: {monsterData.modelPath}");
}
else
{
Debug.LogWarning($"[MonsterPrefabSetup] Could not load mesh: {monsterData.meshPath}");
Debug.LogWarning($"[MonsterPrefabSetup] Could not load mesh: {monsterData.modelPath}");
}
}
}
}
if (!string.IsNullOrEmpty(monsterData.animatorControllerPath))
if (!string.IsNullOrEmpty(monsterData.animationControllerPath))
{
Animator animator = prefab.GetComponent<Animator>();
if (animator != null)
{
RuntimeAnimatorController controller = AssetDatabase.LoadAssetAtPath<RuntimeAnimatorController>(monsterData.animatorControllerPath);
RuntimeAnimatorController controller = AssetDatabase.LoadAssetAtPath<RuntimeAnimatorController>(monsterData.animationControllerPath);
if (controller != null)
{
animator.runtimeAnimatorController = controller;
Debug.Log($"[MonsterPrefabSetup] Applied Animator Controller: {monsterData.animatorControllerPath}");
Debug.Log($"[MonsterPrefabSetup] Applied Animator Controller: {monsterData.animationControllerPath}");
}
else
{
Debug.LogWarning($"[MonsterPrefabSetup] Could not load Animator Controller: {monsterData.animatorControllerPath}");
Debug.LogWarning($"[MonsterPrefabSetup] Could not load Animator Controller: {monsterData.animationControllerPath}");
}
}
}

View File

@@ -58,6 +58,9 @@ namespace Northbound
[Tooltip("디버그 정보 표시")]
public bool showDebugInfo = true;
[Header("Events")]
public System.Action<GameObject> OnAttackPerformed;
private NavMeshAgent _agent;
private EnemyUnit _enemyUnit;
private Transform _coreTransform;
@@ -390,6 +393,8 @@ namespace Northbound
damageable.TakeDamage(attackDamage, NetworkObjectId);
_lastAttackTime = Time.time;
OnAttackPerformed?.Invoke(target);
if (showDebugInfo)
Debug.Log($"<color=red>[EnemyAI] {gameObject.name} -> {target.name} 타격 성공! (데미지: {attackDamage})</color>");
}
@@ -502,6 +507,15 @@ namespace Northbound
#endregion
#region Public API
public EnemyAIState GetCurrentState()
{
return _currentState.Value;
}
#endregion
#region Gizmos ( )
private void OnDrawGizmos()
{

View File

@@ -0,0 +1,148 @@
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;
namespace Northbound
{
[RequireComponent(typeof(Animator))]
[RequireComponent(typeof(EnemyAIController))]
public class MonsterAnimationController : NetworkBehaviour
{
[Header("Animation Parameters")]
[Tooltip("Speed parameter name in Animator")]
public string speedParam = "Speed";
[Tooltip("Attack trigger parameter name in Animator")]
public string attackTriggerParam = "Attack";
[Tooltip("IsMoving bool parameter name in Animator")]
public string isMovingParam = "IsMoving";
[Header("Settings")]
[Tooltip("Auto-load animator controller from MonsterData")]
public bool autoLoadFromMonsterData = true;
[Tooltip("Debug logging")]
public bool debugLogging = false;
private Animator _animator;
private EnemyAIController _aiController;
private NavMeshAgent _agent;
private NetworkVariable<float> _networkSpeed = new NetworkVariable<float>(
0f,
NetworkVariableReadPermission.Everyone,
NetworkVariableWritePermission.Server
);
private NetworkVariable<bool> _networkIsMoving = new NetworkVariable<bool>(
false,
NetworkVariableReadPermission.Everyone,
NetworkVariableWritePermission.Server
);
public override void OnNetworkSpawn()
{
base.OnNetworkSpawn();
_animator = GetComponent<Animator>();
_aiController = GetComponent<EnemyAIController>();
_agent = GetComponent<NavMeshAgent>();
_aiController.OnAttackPerformed += HandleAttackPerformed;
if (autoLoadFromMonsterData)
{
LoadAnimatorController();
}
}
public override void OnNetworkDespawn()
{
if (_aiController != null)
{
_aiController.OnAttackPerformed -= HandleAttackPerformed;
}
base.OnNetworkDespawn();
}
private void HandleAttackPerformed(GameObject target)
{
if (!IsServer) return;
TriggerAttackClientRpc();
if (debugLogging)
Debug.Log($"[MonsterAnimationController] Triggered attack animation for {target.name}", this);
}
private void LoadAnimatorController()
{
var monsterDataComponent = GetComponent<MonsterDataComponent>();
if (monsterDataComponent != null && monsterDataComponent.monsterData != null)
{
string animatorPath = monsterDataComponent.monsterData.animationControllerPath;
if (!string.IsNullOrEmpty(animatorPath))
{
RuntimeAnimatorController controller = Resources.Load<RuntimeAnimatorController>(animatorPath);
if (controller != null)
{
_animator.runtimeAnimatorController = controller;
if (debugLogging)
Debug.Log($"[MonsterAnimationController] Loaded animator from {animatorPath}", this);
}
else if (debugLogging)
{
Debug.LogWarning($"[MonsterAnimationController] Could not load animator from {animatorPath}", this);
}
}
}
}
private void Update()
{
if (!IsSpawned) return;
if (IsServer)
{
UpdateServerSide();
}
UpdateClientSide();
}
private void UpdateServerSide()
{
if (_agent == null) return;
float currentSpeed = _agent.velocity.magnitude;
bool isMoving = currentSpeed > 0.1f && _agent.isOnNavMesh && !_agent.isStopped;
_networkSpeed.Value = currentSpeed;
_networkIsMoving.Value = isMoving;
}
private void UpdateClientSide()
{
if (_animator == null) return;
_animator.SetFloat(speedParam, _networkSpeed.Value);
_animator.SetBool(isMovingParam, _networkIsMoving.Value);
}
[Rpc(SendTo.ClientsAndHost)]
private void TriggerAttackClientRpc()
{
if (_animator != null)
{
_animator.SetTrigger(attackTriggerParam);
}
}
public void ResetAttackTrigger()
{
if (_animator != null)
{
_animator.ResetTrigger(attackTriggerParam);
}
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 2b2a547d86f65d64a93a7a3c415d1ce2