몬스터용 데이터파이프라인 개선

애니메이션 컨트롤러 및 모델 설정 기능 추가
몬스터용 애니메이션 컨트롤러 생성
This commit is contained in:
2026-02-01 01:42:45 +09:00
parent 2593b6dd37
commit 5d0ed26578
29 changed files with 8634 additions and 8286 deletions

View File

@@ -19,6 +19,7 @@ MonoBehaviour:
atkRange: 1
atkDamage: 3
atkIntervalSec: 1.2
meshPath: Assets/Meshes/Skeleton_Minion.fbx
cost: 1
weight: 1
modelPath: Assets/Models/Skeleton_Minion.fbx
animationControllerPath: Assets/Animations/PlayerAnimationController.controller

View File

@@ -19,6 +19,7 @@ MonoBehaviour:
atkRange: 1
atkDamage: 2
atkIntervalSec: 1
meshPath: Assets/Meshes/Skeleton_Minion.fbx
cost: 2
weight: 0.5
modelPath: Assets/Models/Skeleton_Minion.fbx
animationControllerPath: Assets/Animations/PlayerAnimationController.controller

View File

@@ -19,6 +19,7 @@ MonoBehaviour:
atkRange: 1
atkDamage: 4
atkIntervalSec: 1.5
meshPath: Assets/Meshes/Skeleton_Minion.fbx
cost: 5
weight: 0.2
modelPath: Assets/Models/Skeleton_Minion.fbx
animationControllerPath: Assets/Animations/PlayerAnimationController.controller

View File

@@ -19,6 +19,7 @@ MonoBehaviour:
atkRange: 5
atkDamage: 2
atkIntervalSec: 1.4
meshPath: Assets/Meshes/Skeleton_Minion.fbx
cost: 3
weight: 0.333
modelPath: Assets/Models/Skeleton_Minion.fbx
animationControllerPath: Assets/Animations/PlayerAnimationController.controller

View File

@@ -19,6 +19,7 @@ MonoBehaviour:
atkRange: 1
atkDamage: 7
atkIntervalSec: 1.3
meshPath: Assets/Meshes/Skeleton_Minion.fbx
cost: 10
weight: 0.1
modelPath: Assets/Models/Skeleton_Minion.fbx
animationControllerPath: Assets/Animations/PlayerAnimationController.controller

View File

@@ -24,14 +24,14 @@ namespace Northbound.Data
public int atkDamage;
/// <summary>공격 주기</summary>
public float atkIntervalSec;
/// <summary>메시 경로</summary>
public string meshPath;
/// <summary>애니메이터 컨트롤러 경로</summary>
public string animatorControllerPath;
/// <summary>몬스터 난이도 점수</summary>
public int cost;
/// <summary>등장 가중치</summary>
public float weight;
/// <summary>사용할 모델의 경로</summary>
public string modelPath;
/// <summary>사용할 애니메이션 컨트롤러의 경로</summary>
public string animationControllerPath;
}
}

View File

@@ -15,8 +15,8 @@ GameObject:
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- component: {fileID: 3318886927439461238}
- component: {fileID: 3710510283885710978}
- component: {fileID: 8707976825772989039}
- component: {fileID: 305627289932973437}
- component: {fileID: 6023907831447366429}
- component: {fileID: 8728041163683826261}
m_Layer: 11
m_Name: MonsterTemplate
m_TagString: Untagged
@@ -61,7 +61,7 @@ CapsuleCollider:
m_Radius: 0.5
m_Height: 2
m_Direction: 1
m_Center: {x: 0, y: 0, z: 0}
m_Center: {x: 0, y: 1, z: 0}
--- !u!114 &876002834352819743
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -74,7 +74,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
GlobalObjectIdHash: 949228241
GlobalObjectIdHash: 209349728
InScenePlacedSourceGlobalObjectIdHash: 0
DeferredDespawnTick: 0
Ownership: 1
@@ -170,60 +170,43 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.MonsterDataComponent
monsterData: {fileID: 0}
autoApplyOnAwake: 1
--- !u!33 &8707976825772989039
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3810918154428190126}
m_Mesh: {fileID: 0}
--- !u!23 &305627289932973437
MeshRenderer:
--- !u!95 &6023907831447366429
Animator:
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m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3810918154428190126}
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m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
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subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
m_Avatar: {fileID: 0}
m_Controller: {fileID: 9100000, guid: 0a6254dd97e2e8a47ab5cd5c1a629717, type: 2}
m_CullingMode: 0
m_UpdateMode: 0
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_StabilizeFeet: 0
m_AnimatePhysics: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorStateOnDisable: 0
m_WriteDefaultValuesOnDisable: 0
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MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3810918154428190126}
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m_Script: {fileID: 11500000, guid: 2b2a547d86f65d64a93a7a3c415d1ce2, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.MonsterAnimationController
ShowTopMostFoldoutHeaderGroup: 1
speedParam: Speed
attackTriggerParam: Attack
isMovingParam: IsMoving
autoLoadFromMonsterData: 1
debugLogging: 0