몬스터용 데이터파이프라인 개선
애니메이션 컨트롤러 및 모델 설정 기능 추가 몬스터용 애니메이션 컨트롤러 생성
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@@ -19,6 +19,7 @@ MonoBehaviour:
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atkRange: 1
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atkDamage: 3
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atkIntervalSec: 1.2
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meshPath: Assets/Meshes/Skeleton_Minion.fbx
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cost: 1
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weight: 1
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modelPath: Assets/Models/Skeleton_Minion.fbx
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animationControllerPath: Assets/Animations/PlayerAnimationController.controller
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@@ -19,6 +19,7 @@ MonoBehaviour:
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atkRange: 1
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atkDamage: 2
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atkIntervalSec: 1
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meshPath: Assets/Meshes/Skeleton_Minion.fbx
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cost: 2
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weight: 0.5
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modelPath: Assets/Models/Skeleton_Minion.fbx
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animationControllerPath: Assets/Animations/PlayerAnimationController.controller
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@@ -19,6 +19,7 @@ MonoBehaviour:
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atkRange: 1
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atkDamage: 4
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atkIntervalSec: 1.5
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meshPath: Assets/Meshes/Skeleton_Minion.fbx
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cost: 5
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weight: 0.2
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modelPath: Assets/Models/Skeleton_Minion.fbx
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animationControllerPath: Assets/Animations/PlayerAnimationController.controller
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@@ -19,6 +19,7 @@ MonoBehaviour:
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atkRange: 5
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atkDamage: 2
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atkIntervalSec: 1.4
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meshPath: Assets/Meshes/Skeleton_Minion.fbx
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cost: 3
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weight: 0.333
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modelPath: Assets/Models/Skeleton_Minion.fbx
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animationControllerPath: Assets/Animations/PlayerAnimationController.controller
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@@ -19,6 +19,7 @@ MonoBehaviour:
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atkRange: 1
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atkDamage: 7
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atkIntervalSec: 1.3
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meshPath: Assets/Meshes/Skeleton_Minion.fbx
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cost: 10
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weight: 0.1
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modelPath: Assets/Models/Skeleton_Minion.fbx
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animationControllerPath: Assets/Animations/PlayerAnimationController.controller
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@@ -24,14 +24,14 @@ namespace Northbound.Data
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public int atkDamage;
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/// <summary>공격 주기</summary>
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public float atkIntervalSec;
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/// <summary>메시 경로</summary>
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public string meshPath;
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/// <summary>애니메이터 컨트롤러 경로</summary>
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public string animatorControllerPath;
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/// <summary>몬스터 난이도 점수</summary>
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public int cost;
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/// <summary>등장 가중치</summary>
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public float weight;
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/// <summary>사용할 모델의 경로</summary>
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public string modelPath;
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/// <summary>사용할 애니메이션 컨트롤러의 경로</summary>
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public string animationControllerPath;
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}
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}
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@@ -15,8 +15,8 @@ GameObject:
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- component: {fileID: 3318886927439461238}
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- component: {fileID: 3710510283885710978}
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- component: {fileID: 8707976825772989039}
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- component: {fileID: 305627289932973437}
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- component: {fileID: 6023907831447366429}
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- component: {fileID: 8728041163683826261}
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m_Layer: 11
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m_Name: MonsterTemplate
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m_TagString: Untagged
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@@ -61,7 +61,7 @@ CapsuleCollider:
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m_Radius: 0.5
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m_Height: 2
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m_Direction: 1
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m_Center: {x: 0, y: 0, z: 0}
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m_Center: {x: 0, y: 1, z: 0}
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--- !u!114 &876002834352819743
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -74,7 +74,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
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m_Name:
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m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
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GlobalObjectIdHash: 949228241
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GlobalObjectIdHash: 209349728
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InScenePlacedSourceGlobalObjectIdHash: 0
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DeferredDespawnTick: 0
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Ownership: 1
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@@ -170,60 +170,43 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.MonsterDataComponent
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monsterData: {fileID: 0}
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autoApplyOnAwake: 1
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--- !u!33 &8707976825772989039
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MeshFilter:
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m_GameObject: {fileID: 3810918154428190126}
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m_Mesh: {fileID: 0}
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--- !u!23 &305627289932973437
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MeshRenderer:
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--- !u!95 &6023907831447366429
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Animator:
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serializedVersion: 7
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3810918154428190126}
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m_Enabled: 1
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 2
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m_RayTraceProcedural: 0
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_SmallMeshCulling: 1
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m_ForceMeshLod: -1
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m_MeshLodSelectionBias: 0
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 0}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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m_StaticBatchRoot: {fileID: 0}
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_StitchLightmapSeams: 1
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m_SelectedEditorRenderState: 3
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_GlobalIlluminationMeshLod: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_MaskInteraction: 0
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m_AdditionalVertexStreams: {fileID: 0}
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m_Avatar: {fileID: 0}
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m_Controller: {fileID: 9100000, guid: 0a6254dd97e2e8a47ab5cd5c1a629717, type: 2}
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m_CullingMode: 0
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m_UpdateMode: 0
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m_ApplyRootMotion: 0
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m_LinearVelocityBlending: 0
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m_StabilizeFeet: 0
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m_AnimatePhysics: 0
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m_WarningMessage:
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m_HasTransformHierarchy: 1
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorStateOnDisable: 0
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m_WriteDefaultValuesOnDisable: 0
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--- !u!114 &8728041163683826261
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3810918154428190126}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 2b2a547d86f65d64a93a7a3c415d1ce2, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.MonsterAnimationController
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ShowTopMostFoldoutHeaderGroup: 1
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speedParam: Speed
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attackTriggerParam: Attack
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isMovingParam: IsMoving
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autoLoadFromMonsterData: 1
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debugLogging: 0
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