드래그로 대량 건설 기능 추가
Kaykit Medival 누락사항 추가 기본 성벽 및 성문 변경
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@@ -271,6 +271,15 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Cancel"",
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""type"": ""Button"",
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""id"": ""4620ff8d-ba65-4af3-abe6-2ea9357f52ae"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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}
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],
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""bindings"": [
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@@ -779,6 +788,17 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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""action"": ""QuickSlot8"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""bdc5275e-aea2-47da-93f6-1327c627b96b"",
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""path"": ""<Keyboard>/escape"",
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""interactions"": """",
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""processors"": """",
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""groups"": "";Keyboard&Mouse"",
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""action"": ""Cancel"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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]
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},
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@@ -1384,6 +1404,7 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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m_Player_QuickSlot6 = m_Player.FindAction("QuickSlot6", throwIfNotFound: true);
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m_Player_QuickSlot7 = m_Player.FindAction("QuickSlot7", throwIfNotFound: true);
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m_Player_QuickSlot8 = m_Player.FindAction("QuickSlot8", throwIfNotFound: true);
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m_Player_Cancel = m_Player.FindAction("Cancel", throwIfNotFound: true);
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// UI
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m_UI = asset.FindActionMap("UI", throwIfNotFound: true);
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m_UI_Navigate = m_UI.FindAction("Navigate", throwIfNotFound: true);
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@@ -1497,6 +1518,7 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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private readonly InputAction m_Player_QuickSlot6;
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private readonly InputAction m_Player_QuickSlot7;
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private readonly InputAction m_Player_QuickSlot8;
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private readonly InputAction m_Player_Cancel;
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/// <summary>
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/// Provides access to input actions defined in input action map "Player".
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/// </summary>
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@@ -1589,6 +1611,10 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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/// </summary>
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public InputAction @QuickSlot8 => m_Wrapper.m_Player_QuickSlot8;
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/// <summary>
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/// Provides access to the underlying input action "Player/Cancel".
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/// </summary>
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public InputAction @Cancel => m_Wrapper.m_Player_Cancel;
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/// <summary>
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/// Provides access to the underlying input action map instance.
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/// </summary>
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public InputActionMap Get() { return m_Wrapper.m_Player; }
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@@ -1674,6 +1700,9 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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@QuickSlot8.started += instance.OnQuickSlot8;
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@QuickSlot8.performed += instance.OnQuickSlot8;
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@QuickSlot8.canceled += instance.OnQuickSlot8;
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@Cancel.started += instance.OnCancel;
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@Cancel.performed += instance.OnCancel;
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@Cancel.canceled += instance.OnCancel;
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}
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/// <summary>
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@@ -1745,6 +1774,9 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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@QuickSlot8.started -= instance.OnQuickSlot8;
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@QuickSlot8.performed -= instance.OnQuickSlot8;
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@QuickSlot8.canceled -= instance.OnQuickSlot8;
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@Cancel.started -= instance.OnCancel;
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@Cancel.performed -= instance.OnCancel;
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@Cancel.canceled -= instance.OnCancel;
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}
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/// <summary>
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@@ -2185,6 +2217,13 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
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/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
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void OnQuickSlot8(InputAction.CallbackContext context);
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/// <summary>
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/// Method invoked when associated input action "Cancel" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
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/// </summary>
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/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
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/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
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/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
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void OnCancel(InputAction.CallbackContext context);
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}
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/// <summary>
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/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "UI" which allows adding and removing callbacks.
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