드래그로 대량 건설 기능 추가

Kaykit Medival 누락사항 추가
기본 성벽 및 성문 변경
This commit is contained in:
2026-01-28 15:19:55 +09:00
parent 68a2e4e340
commit 56b9af850f
56 changed files with 3695 additions and 1473 deletions

View File

@@ -271,6 +271,15 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Cancel"",
""type"": ""Button"",
""id"": ""4620ff8d-ba65-4af3-abe6-2ea9357f52ae"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
}
],
""bindings"": [
@@ -779,6 +788,17 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
""action"": ""QuickSlot8"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""bdc5275e-aea2-47da-93f6-1327c627b96b"",
""path"": ""<Keyboard>/escape"",
""interactions"": """",
""processors"": """",
""groups"": "";Keyboard&Mouse"",
""action"": ""Cancel"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
},
@@ -1384,6 +1404,7 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
m_Player_QuickSlot6 = m_Player.FindAction("QuickSlot6", throwIfNotFound: true);
m_Player_QuickSlot7 = m_Player.FindAction("QuickSlot7", throwIfNotFound: true);
m_Player_QuickSlot8 = m_Player.FindAction("QuickSlot8", throwIfNotFound: true);
m_Player_Cancel = m_Player.FindAction("Cancel", throwIfNotFound: true);
// UI
m_UI = asset.FindActionMap("UI", throwIfNotFound: true);
m_UI_Navigate = m_UI.FindAction("Navigate", throwIfNotFound: true);
@@ -1497,6 +1518,7 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
private readonly InputAction m_Player_QuickSlot6;
private readonly InputAction m_Player_QuickSlot7;
private readonly InputAction m_Player_QuickSlot8;
private readonly InputAction m_Player_Cancel;
/// <summary>
/// Provides access to input actions defined in input action map "Player".
/// </summary>
@@ -1589,6 +1611,10 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
/// </summary>
public InputAction @QuickSlot8 => m_Wrapper.m_Player_QuickSlot8;
/// <summary>
/// Provides access to the underlying input action "Player/Cancel".
/// </summary>
public InputAction @Cancel => m_Wrapper.m_Player_Cancel;
/// <summary>
/// Provides access to the underlying input action map instance.
/// </summary>
public InputActionMap Get() { return m_Wrapper.m_Player; }
@@ -1674,6 +1700,9 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
@QuickSlot8.started += instance.OnQuickSlot8;
@QuickSlot8.performed += instance.OnQuickSlot8;
@QuickSlot8.canceled += instance.OnQuickSlot8;
@Cancel.started += instance.OnCancel;
@Cancel.performed += instance.OnCancel;
@Cancel.canceled += instance.OnCancel;
}
/// <summary>
@@ -1745,6 +1774,9 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
@QuickSlot8.started -= instance.OnQuickSlot8;
@QuickSlot8.performed -= instance.OnQuickSlot8;
@QuickSlot8.canceled -= instance.OnQuickSlot8;
@Cancel.started -= instance.OnCancel;
@Cancel.performed -= instance.OnCancel;
@Cancel.canceled -= instance.OnCancel;
}
/// <summary>
@@ -2185,6 +2217,13 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnQuickSlot8(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "Cancel" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnCancel(InputAction.CallbackContext context);
}
/// <summary>
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "UI" which allows adding and removing callbacks.