드래그로 대량 건설 기능 추가
Kaykit Medival 누락사항 추가 기본 성벽 및 성문 변경
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@@ -1250,16 +1250,16 @@
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<HintPath>Library\ScriptAssemblies\Unity.2D.Common.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Multiplayer.Tools.NetVis.Configuration">
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<HintPath>Library\ScriptAssemblies\Unity.Multiplayer.Tools.NetVis.Configuration.dll</HintPath>
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<Reference Include="Unity.AI.Navigation.Updater">
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<HintPath>Library\ScriptAssemblies\Unity.AI.Navigation.Updater.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.AI.Navigation.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.AI.Navigation.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.AI.Navigation.Updater">
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<HintPath>Library\ScriptAssemblies\Unity.AI.Navigation.Updater.dll</HintPath>
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<Reference Include="Unity.Multiplayer.Tools.NetVis.Configuration">
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<HintPath>Library\ScriptAssemblies\Unity.Multiplayer.Tools.NetVis.Configuration.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.2D.Animation.Runtime">
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@@ -1294,14 +1294,14 @@
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<HintPath>Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.2D.Aseprite.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.2D.Aseprite.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.AI.Navigation.Editor.ConversionSystem">
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<HintPath>Library\ScriptAssemblies\Unity.AI.Navigation.Editor.ConversionSystem.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.2D.Aseprite.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.2D.Aseprite.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary">
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<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
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<Private>False</Private>
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@@ -1366,14 +1366,14 @@
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<HintPath>Library\ScriptAssemblies\Unity.2D.Sprite.AIIntegration.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.2D.SpriteShape.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.2D.SpriteShape.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.RenderPipelines.Core.Editor.Shared">
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<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Core.Editor.Shared.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.2D.SpriteShape.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.2D.SpriteShape.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.InputSystem">
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<HintPath>Library\ScriptAssemblies\Unity.InputSystem.dll</HintPath>
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<Private>False</Private>
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