모든 네트워크 오브젝트의 소유권을 서버가 갖도록 함

Distributable -> None
관련 사이드 이펙트로 인한 버그 수정
This commit is contained in:
2026-02-18 02:18:42 +09:00
parent da8c87d082
commit 4ffbbb0aff
10 changed files with 388 additions and 129 deletions

View File

@@ -88,15 +88,28 @@ namespace Northbound
Invoke(nameof(DestroyPickup), 0.1f);
}
[Rpc(SendTo.Owner)]
[Rpc(SendTo.ClientsAndHost)]
private void UpdatePlayerResourcesClientRpc(ulong playerId)
{
var playerObject = NetworkManager.Singleton.ConnectedClients[playerId]?.PlayerObject;
if (playerObject == null)
// 해당 플레이어만 업데이트
if (NetworkManager.Singleton.LocalClientId != playerId)
return;
var playerInventory = playerObject.GetComponent<PlayerResourceInventory>();
playerInventory?.RequestResourceUpdateServerRpc();
// 로컬 플레이어의 PlayerResourceInventory 찾아서 업데이트 요청
var spawnedObjects = NetworkManager.Singleton.SpawnManager.SpawnedObjects;
foreach (var kvp in spawnedObjects)
{
var controller = kvp.Value.GetComponent<NetworkPlayerController>();
if (controller != null && controller.IsLocalPlayer)
{
var inventory = kvp.Value.GetComponent<PlayerResourceInventory>();
if (inventory != null)
{
inventory.RequestResourceUpdateServerRpc(playerId);
return;
}
}
}
}
[Rpc(SendTo.ClientsAndHost)]