몬스터가 코어를 제대로 공격하지 못하는 문제 수정

navMesh는 다시 이전으로 되돌림
코어의 중심이 아닌, 코어의 표면을 기준으로 공격하도록 함
This commit is contained in:
2026-02-19 17:04:46 +09:00
parent 72c2ec2884
commit 4beb2fb0bb
5 changed files with 124 additions and 39 deletions

View File

@@ -2821,6 +2821,10 @@ PrefabInstance:
propertyPath: GlobalObjectIdHash
value: 1153289458
objectReference: {fileID: 0}
- target: {fileID: 6473738761679328420, guid: ace4a11b046dac9498e6897c2b5eb245, type: 3}
propertyPath: m_Convex
value: 0
objectReference: {fileID: 0}
- target: {fileID: 6727958582834582256, guid: ace4a11b046dac9498e6897c2b5eb245, type: 3}
propertyPath: m_LocalPosition.x
value: 10
@@ -3027,6 +3031,10 @@ PrefabInstance:
propertyPath: GlobalObjectIdHash
value: 1738409839
objectReference: {fileID: 0}
- target: {fileID: 9130994837512732106, guid: 368961a0f2d71ce4aad5d8ffe52e0b7f, type: 3}
propertyPath: m_Convex
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
@@ -3415,6 +3423,14 @@ PrefabInstance:
propertyPath: m_Name
value: Core
objectReference: {fileID: 0}
- target: {fileID: 8929210192865157768, guid: e56926eda34629f4fbf3e4c53f0f8bd4, type: 3}
propertyPath: m_Convex
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8929210192865157768, guid: e56926eda34629f4fbf3e4c53f0f8bd4, type: 3}
propertyPath: m_Enabled
value: 1
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []