몬스터가 코어를 제대로 공격하지 못하는 문제 수정
navMesh는 다시 이전으로 되돌림 코어의 중심이 아닌, 코어의 표면을 기준으로 공격하도록 함
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@@ -2821,6 +2821,10 @@ PrefabInstance:
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propertyPath: GlobalObjectIdHash
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value: 1153289458
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objectReference: {fileID: 0}
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- target: {fileID: 6473738761679328420, guid: ace4a11b046dac9498e6897c2b5eb245, type: 3}
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propertyPath: m_Convex
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 6727958582834582256, guid: ace4a11b046dac9498e6897c2b5eb245, type: 3}
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propertyPath: m_LocalPosition.x
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value: 10
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@@ -3027,6 +3031,10 @@ PrefabInstance:
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propertyPath: GlobalObjectIdHash
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value: 1738409839
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objectReference: {fileID: 0}
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- target: {fileID: 9130994837512732106, guid: 368961a0f2d71ce4aad5d8ffe52e0b7f, type: 3}
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propertyPath: m_Convex
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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@@ -3415,6 +3423,14 @@ PrefabInstance:
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propertyPath: m_Name
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value: Core
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objectReference: {fileID: 0}
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- target: {fileID: 8929210192865157768, guid: e56926eda34629f4fbf3e4c53f0f8bd4, type: 3}
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propertyPath: m_Convex
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 8929210192865157768, guid: e56926eda34629f4fbf3e4c53f0f8bd4, type: 3}
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propertyPath: m_Enabled
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value: 1
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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