네트워크 동기화 문제 해결
몬스터와 크립에 네트워크 관련 컴포넌트가 없는 문제 수정 포탈/캠프와 몬스터/크립 간의 계층 구조 해제 - 네트워크 오브젝트끼리 계층 구조로 둘 수 없음
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67
Assets/Scripts/NetworkConfigDebugger.cs
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67
Assets/Scripts/NetworkConfigDebugger.cs
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using UnityEngine;
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using Unity.Netcode;
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namespace Northbound
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{
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/// <summary>
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/// NetworkConfig의 모든 설정을 로그로 출력하여 서버/클라이언트 차이점을 확인
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/// </summary>
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public class NetworkConfigDebugger : MonoBehaviour
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{
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[ContextMenu("Log NetworkConfig Details")]
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public void LogNetworkConfig()
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{
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if (NetworkManager.Singleton == null)
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{
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Debug.LogError("[NetworkConfigDebugger] NetworkManager not found!");
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return;
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}
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Debug.Log("=== NETWORK CONFIG DEBUGGER ===");
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var config = NetworkManager.Singleton.NetworkConfig;
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var transport = NetworkManager.Singleton.GetComponent<Unity.Netcode.Transports.UTP.UnityTransport>();
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Debug.Log("<color=cyan>Basic Config:</color>");
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Debug.Log($" ProtocolVersion: {config.ProtocolVersion}");
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Debug.Log($" TickRate: {config.TickRate}");
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Debug.Log($" ClientConnectionBufferTimeout: {config.ClientConnectionBufferTimeout}");
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Debug.Log($" EnsureNetworkVariableLengthSafety: {config.EnsureNetworkVariableLengthSafety}");
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Debug.Log("<color=cyan>Connection Settings:</color>");
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Debug.Log($" ConnectionApproval: {config.ConnectionApproval}");
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Debug.Log($" EnableSceneManagement: {config.EnableSceneManagement}");
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Debug.Log($" EnableNetworkLogs: {config.EnableNetworkLogs}");
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Debug.Log("<color=cyan>Spawn Settings:</color>");
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Debug.Log($" ForceSamePrefabs: {config.ForceSamePrefabs}");
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Debug.Log($" RecycleNetworkIds: {config.RecycleNetworkIds}");
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Debug.Log($" PlayerPrefab: {config.PlayerPrefab?.name ?? "NULL"}");
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Debug.Log("<color=cyan>NetworkPrefabs ({config.Prefabs.Prefabs.Count}):</color>");
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foreach (var prefab in config.Prefabs.Prefabs)
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{
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Debug.Log($" - {prefab.Prefab.name} (Hash: {prefab.Prefab.GetHashCode()})");
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}
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Debug.Log("<color=cyan>Transport:</color>");
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if (transport != null)
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{
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Debug.Log($" Address: {transport.ConnectionData.Address}");
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Debug.Log($" Port: {transport.ConnectionData.Port}");
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Debug.Log($" ServerData: {transport.ConnectionData.ServerListenAddress}:{transport.ConnectionData.Port}");
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}
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else
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{
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Debug.LogError(" Transport not found!");
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}
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Debug.Log("================================");
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}
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private void Start()
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{
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Invoke(nameof(LogNetworkConfig), 1f);
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}
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}
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}
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