네트워크 동기화 문제 해결

몬스터와 크립에 네트워크 관련 컴포넌트가 없는 문제 수정
포탈/캠프와 몬스터/크립 간의 계층 구조 해제
 - 네트워크 오브젝트끼리 계층 구조로 둘 수 없음
This commit is contained in:
2026-02-04 18:16:59 +09:00
parent ea80402fc1
commit 4bd46b2a0a
25 changed files with 1241 additions and 174 deletions

View File

@@ -32,13 +32,13 @@ namespace Northbound
private NetworkVariable<float> _networkSpeed = new NetworkVariable<float>(
0f,
NetworkVariableReadPermission.Everyone,
NetworkVariableWritePermission.Server
NetworkVariableWritePermission.Owner
);
private NetworkVariable<bool> _networkIsMoving = new NetworkVariable<bool>(
false,
NetworkVariableReadPermission.Everyone,
NetworkVariableWritePermission.Server
NetworkVariableWritePermission.Owner
);
public override void OnNetworkSpawn()
@@ -101,7 +101,7 @@ namespace Northbound
{
if (!IsSpawned) return;
if (IsServer)
if (IsServer && IsOwner)
{
UpdateServerSide();
}