네트워크 동기화 문제 해결

몬스터와 크립에 네트워크 관련 컴포넌트가 없는 문제 수정
포탈/캠프와 몬스터/크립 간의 계층 구조 해제
 - 네트워크 오브젝트끼리 계층 구조로 둘 수 없음
This commit is contained in:
2026-02-04 18:16:59 +09:00
parent ea80402fc1
commit 4bd46b2a0a
25 changed files with 1241 additions and 174 deletions

View File

@@ -1006,6 +1006,8 @@ GameObject:
- component: {fileID: 177302896207380593}
- component: {fileID: 1862252567762920688}
- component: {fileID: 5911536058953673153}
- component: {fileID: 4108093490310817228}
- component: {fileID: 4766373245218749495}
m_Layer: 11
m_Name: Monster104
m_TagString: Untagged
@@ -1104,7 +1106,7 @@ NavMeshAgent:
m_Enabled: 1
m_AgentTypeID: 0
m_Radius: 0.5
m_Speed: 8
m_Speed: 9
m_Acceleration: 8
avoidancePriority: 50
m_AngularSpeed: 120
@@ -1143,7 +1145,7 @@ MonoBehaviour:
attackRange: 5
attackInterval: 1.4
attackDamage: 2
moveSpeed: 8
moveSpeed: 9
chaseSpeedMultiplier: 1.5
showDebugInfo: 1
--- !u!114 &177302896207380593
@@ -1200,6 +1202,84 @@ MonoBehaviour:
isMovingParam: IsMoving
autoLoadFromMonsterData: 1
debugLogging: 0
--- !u!114 &4108093490310817228
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4973514444862586119}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e8d0727d5ae3244e3b569694d3912374, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.Components.NetworkAnimator
ShowTopMostFoldoutHeaderGroup: 1
NetworkAnimatorExpanded: 0
AuthorityMode: 0
m_Animator: {fileID: 1862252567762920688}
TransitionStateInfoList: []
AnimatorParameterEntries:
ParameterEntries:
- name: IsMoving
NameHash: 120489994
Synchronize: 1
ParameterType: 4
- name: Attack
NameHash: 1080829965
Synchronize: 1
ParameterType: 9
- name: Speed
NameHash: -823668238
Synchronize: 1
ParameterType: 1
AnimatorParametersExpanded: 0
--- !u!114 &4766373245218749495
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4973514444862586119}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e96cb6065543e43c4a752faaa1468eb1, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.Components.NetworkTransform
ShowTopMostFoldoutHeaderGroup: 1
NetworkTransformExpanded: 0
AutoOwnerAuthorityTickOffset: 1
PositionInterpolationType: 0
RotationInterpolationType: 0
ScaleInterpolationType: 0
PositionLerpSmoothing: 1
PositionMaxInterpolationTime: 0.1
RotationLerpSmoothing: 1
RotationMaxInterpolationTime: 0.1
ScaleLerpSmoothing: 1
ScaleMaxInterpolationTime: 0.1
AuthorityMode: 0
TickSyncChildren: 0
UseUnreliableDeltas: 0
SyncPositionX: 1
SyncPositionY: 1
SyncPositionZ: 1
SyncRotAngleX: 1
SyncRotAngleY: 1
SyncRotAngleZ: 1
SyncScaleX: 1
SyncScaleY: 1
SyncScaleZ: 1
PositionThreshold: 0.001
RotAngleThreshold: 0.01
ScaleThreshold: 0.01
UseQuaternionSynchronization: 0
UseQuaternionCompression: 0
UseHalfFloatPrecision: 0
InLocalSpace: 0
SwitchTransformSpaceWhenParented: 0
Interpolate: 1
SlerpPosition: 0
--- !u!1 &4997191723076249824
GameObject:
m_ObjectHideFlags: 0