네트워크 동기화 문제 해결
몬스터와 크립에 네트워크 관련 컴포넌트가 없는 문제 수정 포탈/캠프와 몬스터/크립 간의 계층 구조 해제 - 네트워크 오브젝트끼리 계층 구조로 둘 수 없음
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@@ -1227,6 +1227,8 @@ GameObject:
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- component: {fileID: 2482720153194779286}
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- component: {fileID: 848186611138485392}
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m_Layer: 11
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@@ -1421,6 +1423,84 @@ MonoBehaviour:
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isMovingParam: IsMoving
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--- !u!114 &3030624664380987043
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m_Name:
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m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.Components.NetworkAnimator
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m_Animator: {fileID: 848186611138485392}
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TransitionStateInfoList: []
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AnimatorParameterEntries:
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ParameterEntries:
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ParameterType: 4
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Synchronize: 1
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NameHash: -823668238
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AnimatorParametersExpanded: 0
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--- !u!114 &4732197089904823630
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m_Name:
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--- !u!1 &7413418609395265939
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GameObject:
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m_ObjectHideFlags: 0
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