네트워크 동기화 문제 해결
몬스터와 크립에 네트워크 관련 컴포넌트가 없는 문제 수정 포탈/캠프와 몬스터/크립 간의 계층 구조 해제 - 네트워크 오브젝트끼리 계층 구조로 둘 수 없음
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@@ -80,6 +80,7 @@
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<Compile Include="Assets\Scripts\Worker.cs" />
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<Compile Include="Assets\Scripts\WorkerSpawner.cs" />
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<Compile Include="Assets\Scripts\Resource.cs" />
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<Compile Include="Assets\Scripts\SimpleNetworkMonitor.cs" />
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<Compile Include="Assets\Scripts\AutoTargetSystem.cs" />
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<Compile Include="Assets\Scripts\CreepDataComponent.cs" />
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<Compile Include="Assets\Scripts\BuildingSlotButton.cs" />
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@@ -117,6 +118,7 @@
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<Compile Include="Assets\Scripts\FogOfWarSystem.cs" />
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<Compile Include="Assets\Data\Scripts\DataClasses\MonsterData.cs" />
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<Compile Include="Assets\Scripts\NetworkEquipmentSocket.cs" />
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<Compile Include="Assets\Scripts\NetworkConfigDebugger.cs" />
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<Compile Include="Assets\Data\Scripts\DataClasses\TowerData.cs" />
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<Compile Include="Assets\Scripts\IAction.cs" />
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<Compile Include="Assets\Scripts\NetworkPlayerController.cs" />
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